SyntaxGameServer/RCCService2018/content/LuaPackages/OtterImpl/createSingleMotor.spec.lua

146 lines
2.7 KiB
Lua

return function()
local validateMotor = require(script.Parent.validateMotor)
local createSpy = require(script.Parent.createSpy)
local createSingleMotor = require(script.Parent.createSingleMotor)
local identityGoal = {
step = function(self, state, dt)
return state
end,
}
-- test motion object that completes after step has been called numSteps times
local function createStepper(numSteps)
local self = {
stepCount = 0,
}
self.step = function(_, state, dt)
self.stepCount = self.stepCount + 1
if self.stepCount >= numSteps then
return {
value = state.value,
velocity = state.velocity,
complete = true,
}
end
return state
end
setmetatable(self, {
__index = function(_, key)
error(("%q is not a valid member of stepper"):format(key))
end,
})
return self
end
it("should be a valid motor", function()
local motor = createSingleMotor(0)
validateMotor(motor)
motor:destroy()
end)
it("should invoke subscribers with new values", function()
local motor = createSingleMotor(8)
motor:setGoal(identityGoal)
local spy = createSpy()
local disconnect = motor:onStep(spy.value)
expect(spy.callCount).to.equal(0)
motor:step(1)
expect(spy.callCount).to.equal(1)
spy:assertCalledWith(8)
disconnect()
motor:step(1)
expect(spy.callCount).to.equal(1)
end)
describe("onComplete should be called when", function()
it("has completed its motion", function()
local motor = createSingleMotor(0)
motor:setGoal(createStepper(5))
local spy = createSpy()
motor:onComplete(spy.value)
for _ = 1, 5 do
motor:step(1)
end
expect(spy.callCount).to.equal(1)
motor:destroy()
end)
it("has restarted its motion", function()
local motor = createSingleMotor(0)
motor:setGoal(createStepper(5))
local spy = createSpy()
motor:onComplete(spy.value)
expect(spy.callCount).to.equal(0)
for _ = 1, 5 do
motor:step(1)
end
expect(spy.callCount).to.equal(1)
motor:setGoal(createStepper(5))
for _ = 1, 5 do
motor:step(1)
end
expect(spy.callCount).to.equal(2)
motor:destroy()
end)
end)
describe("onComplete should not be called when", function()
it("has not completed motion", function()
local motor = createSingleMotor(0)
motor:setGoal(createStepper(10))
local spy = createSpy()
motor:onComplete(spy.value)
motor:step(1)
expect(spy.callCount).to.equal(0)
motor:destroy()
end)
it("does not call step", function()
local motor = createSingleMotor(0)
motor:setGoal(createStepper(0))
local spy = createSpy()
motor:onComplete(spy.value)
expect(spy.callCount).to.equal(0)
motor:destroy()
end)
end)
end