SyntaxGameServer/RCCService2018/content/LuaPackages/AppTempCommon/LuaApp/Reducers/Friends.lua

43 lines
1.6 KiB
Lua

local CorePackages = game:GetService("CorePackages")
local Immutable = require(CorePackages.AppTempCommon.Common.Immutable)
local RetrievalStatus = require(CorePackages.AppTempCommon.LuaApp.Enum.RetrievalStatus)
local FetchUserFriendsStarted = require(CorePackages.AppTempCommon.LuaApp.Actions.FetchUserFriendsStarted)
local FetchUserFriendsFailed = require(CorePackages.AppTempCommon.LuaApp.Actions.FetchUserFriendsFailed)
local FetchUserFriendsCompleted = require(CorePackages.AppTempCommon.LuaApp.Actions.FetchUserFriendsCompleted)
local function setFieldPerUser(state, fieldName, userId, value)
local field = state[fieldName] or {}
return Immutable.JoinDictionaries(state, {
[fieldName] = Immutable.JoinDictionaries(field, {
[userId] = value
})
})
end
local function setRetrievalStatus(state, userId, status)
return setFieldPerUser(state, "retrievalStatus", userId, status)
end
local function setRetrievalFailureResponse(state, userId, response)
return setFieldPerUser(state, "retrievalFailureResponse", userId, response)
end
return function(state, action)
state = state or {
retrievalStatus = {},
retrievalFailureResponse = {},
}
if action.type == FetchUserFriendsStarted.name then
state = setRetrievalStatus(state, action.userId, RetrievalStatus.Fetching)
elseif action.type == FetchUserFriendsFailed.name then
state = setRetrievalStatus(state, action.userId, RetrievalStatus.Failed)
state = setRetrievalFailureResponse(state, action.userId, action.response)
elseif action.type == FetchUserFriendsCompleted.name then
state = setRetrievalStatus(state, action.userId, RetrievalStatus.Done)
end
return state
end