SyntaxGameServer/RCCService2018/content/scripts/PlayerScripts/StarterPlayerScripts_NewStr.../PlayerModule.module/ControlModule/TouchThumbpad.lua

248 lines
9.8 KiB
Lua

--[[
TouchThumbpad
--]]
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local GuiService = game:GetService("GuiService")
--[[ Constants ]]--
local DPAD_SHEET = "rbxasset://textures/ui/DPadSheet.png"
local TOUCH_CONTROL_SHEET = "rbxasset://textures/ui/TouchControlsSheet.png"
local ZERO_VECTOR3 = Vector3.new(0,0,0)
local UNIT_Z = Vector3.new(0,0,1)
local UNIT_X = Vector3.new(1,0,0)
--[[ The Module ]]--
local BaseCharacterController = require(script.Parent:WaitForChild("BaseCharacterController"))
local TouchThumbpad = setmetatable({}, BaseCharacterController)
TouchThumbpad.__index = TouchThumbpad
function TouchThumbpad.new()
local self = setmetatable(BaseCharacterController.new(), TouchThumbpad)
self.thumbpadFrame = nil
self.touchChangedConn = nil
self.touchEndedConn = nil
self.menuOpenedConn = nil
self.screenPos = nil
self.isRight, self.isLeft, self.isUp, self.isDown = false, false, false, false
self.smArrowSize = nil
self.lgArrowSize = nil
self.smImgOffset = nil
self.lgImgOffset = nil
return self
end
--[[ Local Helper Functions ]]--
local function doTween(guiObject, endSize, endPosition)
guiObject:TweenSizeAndPosition(endSize, endPosition, Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 0.15, true)
end
local function CreateArrowLabel(name, position, size, rectOffset, rectSize, parent)
local image = Instance.new("ImageLabel")
image.Name = name
image.Image = DPAD_SHEET
image.ImageRectOffset = rectOffset
image.ImageRectSize = rectSize
image.BackgroundTransparency = 1
image.ImageColor3 = Color3.fromRGB(190, 190, 190)
image.Size = size
image.Position = position
image.Parent = parent
return image
end
function TouchThumbpad:Enable(enable, uiParentFrame)
if enable == nil then return false end -- If nil, return false (invalid argument)
enable = enable and true or false -- Force anything non-nil to boolean before comparison
if self.enabled == enable then return true end -- If no state change, return true indicating already in requested state
if enable then
-- Enable
if not self.thumbpadFrame then
self:Create(uiParentFrame)
end
self.thumbpadFrame.Visible = true
else
-- Disable
self.thumbpadFrame.Visible = false
self:OnInputEnded()
end
self.enabled = enable
end
function TouchThumbpad:OnInputEnded()
self.moveVector = Vector3.new(0,0,0)
self.isJumping = false
self.thumbpadFrame.Position = self.screenPos
self.touchObject = nil
self.isUp, self.isDown, self.isLeft, self.isRight = false, false, false, false
doTween(self.dArrow, self.smArrowSize, UDim2.new(0.5, -0.5*self.smArrowSize.X.Offset, 1, self.lgImgOffset))
doTween(self.uArrow, self.smArrowSize, UDim2.new(0.5, -0.5*self.smArrowSize.X.Offset, 0, self.smImgOffset))
doTween(self.lArrow, self.smArrowSize, UDim2.new(0, self.smImgOffset, 0.5, -0.5*self.smArrowSize.Y.Offset))
doTween(self.rArrow, self.smArrowSize, UDim2.new(1, self.lgImgOffset, 0.5, -0.5*self.smArrowSize.Y.Offset))
end
function TouchThumbpad:Create(parentFrame)
if self.thumbpadFrame then
self.thumbpadFrame:Destroy()
self.thumbpadFrame = nil
end
if self.touchChangedConn then
self.touchChangedConn:Disconnect()
self.touchChangedConn = nil
end
if self.touchEndedConn then
self.touchEndedConn:Disconnect()
self.touchEndedConn = nil
end
if self.menuOpenedConn then
self.menuOpenedConn:Disconnect()
self.menuOpenedConn = nil
end
local minAxis = math.min(parentFrame.AbsoluteSize.x, parentFrame.AbsoluteSize.y)
local isSmallScreen = minAxis <= 500
local thumbpadSize = isSmallScreen and 70 or 120
self.screenPos = isSmallScreen and UDim2.new(0, thumbpadSize * 1.25, 1, -thumbpadSize - 20) or
UDim2.new(0, thumbpadSize * 0.5 - 10, 1, -thumbpadSize * 1.75 - 10)
self.thumbpadFrame = Instance.new("Frame")
self.thumbpadFrame.Name = "ThumbpadFrame"
self.thumbpadFrame.Visible = false
self.thumbpadFrame.Active = true
self.thumbpadFrame.Size = UDim2.new(0, thumbpadSize + 20, 0, thumbpadSize + 20)
self.thumbpadFrame.Position = self.screenPos
self.thumbpadFrame.BackgroundTransparency = 1
local outerImage = Instance.new("ImageLabel")
outerImage.Name = "OuterImage"
outerImage.Image = TOUCH_CONTROL_SHEET
outerImage.ImageRectOffset = Vector2.new(0, 0)
outerImage.ImageRectSize = Vector2.new(220, 220)
outerImage.BackgroundTransparency = 1
outerImage.Size = UDim2.new(0, thumbpadSize, 0, thumbpadSize)
outerImage.Position = UDim2.new(0, 10, 0, 10)
outerImage.Parent = self.thumbpadFrame
self.smArrowSize = isSmallScreen and UDim2.new(0, 32, 0, 32) or UDim2.new(0, 64, 0, 64)
self.lgArrowSize = UDim2.new(0, self.smArrowSize.X.Offset * 2, 0, self.smArrowSize.Y.Offset * 2)
local imgRectSize = Vector2.new(110, 110)
self.smImgOffset = isSmallScreen and -4 or -9
self.lgImgOffset = isSmallScreen and -28 or -55
self.dArrow = CreateArrowLabel("DownArrow", UDim2.new(0.5, -0.5*self.smArrowSize.X.Offset, 1, self.lgImgOffset), self.smArrowSize, Vector2.new(8, 8), imgRectSize, outerImage)
self.uArrow = CreateArrowLabel("UpArrow", UDim2.new(0.5, -0.5*self.smArrowSize.X.Offset, 0, self.smImgOffset), self.smArrowSize, Vector2.new(8, 266), imgRectSize, outerImage)
self.lArrow = CreateArrowLabel("LeftArrow", UDim2.new(0, self.smImgOffset, 0.5, -0.5*self.smArrowSize.Y.Offset), self.smArrowSize, Vector2.new(137, 137), imgRectSize, outerImage)
self.rArrow = CreateArrowLabel("RightArrow", UDim2.new(1, self.lgImgOffset, 0.5, -0.5*self.smArrowSize.Y.Offset), self.smArrowSize, Vector2.new(8, 137), imgRectSize, outerImage)
local function doTween(guiObject, endSize, endPosition)
guiObject:TweenSizeAndPosition(endSize, endPosition, Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 0.15, true)
end
local padOrigin = nil
local deadZone = 0.1
self.isRight, self.isLeft, self.isUp, self.isDown = false, false, false, false
local function doMove(pos)
local moveDelta = pos - padOrigin
local moveVector2 = 2 * moveDelta / thumbpadSize
-- Scaled Radial Dead Zone
if moveVector2.Magnitude < deadZone then
self.moveVector = ZERO_VECTOR3
else
moveVector2 = moveVector2.unit * ((moveVector2.Magnitude - deadZone) / (1 - deadZone))
-- prevent NAN Vector from trying to do zerovector.Unit
if moveVector2.Magnitude == 0 then
self.moveVector = ZERO_VECTOR3
else
self.moveVector = Vector3.new(moveVector2.x, 0, moveVector2.y).Unit
end
end
local forwardDot = self.moveVector:Dot(-UNIT_Z)
local rightDot = self.moveVector:Dot(UNIT_X)
if forwardDot > 0.5 then -- UP
if not self.isUp then
self.isUp, self.isDown = true, false
doTween(self.uArrow, self.lgArrowSize, UDim2.new(0.5, -self.smArrowSize.X.Offset, 0, self.smImgOffset - 1.5*self.smArrowSize.Y.Offset))
doTween(self.dArrow, self.smArrowSize, UDim2.new(0.5, -0.5*self.smArrowSize.X.Offset, 1, self.lgImgOffset))
end
elseif forwardDot < -0.5 then -- DOWN
if not self.isDown then
self.isDown, self.isUp = true, false
doTween(self.dArrow, self.lgArrowSize, UDim2.new(0.5, -self.smArrowSize.X.Offset, 1, self.lgImgOffset + 0.5*self.smArrowSize.Y.Offset))
doTween(self.uArrow, self.smArrowSize, UDim2.new(0.5, -0.5*self.smArrowSize.X.Offset, 0, self.smImgOffset))
end
else
self.isUp, self.isDown = false, false
doTween(self.dArrow, self.smArrowSize, UDim2.new(0.5, -0.5*self.smArrowSize.X.Offset, 1, self.lgImgOffset))
doTween(self.uArrow, self.smArrowSize, UDim2.new(0.5, -0.5*self.smArrowSize.X.Offset, 0, self.smImgOffset))
end
if rightDot > 0.5 then
if not self.isRight then
self.isRight, self.isLeft = true, false
doTween(self.rArrow, self.lgArrowSize, UDim2.new(1, self.lgImgOffset + 0.5*self.smArrowSize.X.Offset, 0.5, -self.smArrowSize.Y.Offset))
doTween(self.lArrow, self.smArrowSize, UDim2.new(0, self.smImgOffset, 0.5, -0.5*self.smArrowSize.Y.Offset))
end
elseif rightDot < -0.5 then
if not self.isLeft then
self.isLeft, self.isRight = true, false
doTween(self.lArrow, self.lgArrowSize, UDim2.new(0, self.smImgOffset - 1.5*self.smArrowSize.X.Offset, 0.5, -self.smArrowSize.Y.Offset))
doTween(self.rArrow, self.smArrowSize, UDim2.new(1, self.lgImgOffset, 0.5, -0.5*self.smArrowSize.Y.Offset))
end
else
self.isRight, self.isLeft = false, false
doTween(self.lArrow, self.smArrowSize, UDim2.new(0, self.smImgOffset, 0.5, -0.5*self.smArrowSize.Y.Offset))
doTween(self.rArrow, self.smArrowSize, UDim2.new(1, self.lgImgOffset, 0.5, -0.5*self.smArrowSize.Y.Offset))
end
end
--input connections
self.thumbpadFrame.InputBegan:connect(function(inputObject)
--A touch that starts elsewhere on the screen will be sent to a frame's InputBegan event
--if it moves over the frame. So we check that this is actually a new touch (inputObject.UserInputState ~= Enum.UserInputState.Begin)
if self.touchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch
or inputObject.UserInputState ~= Enum.UserInputState.Begin then
return
end
self.thumbpadFrame.Position = UDim2.new(0, inputObject.Position.x - 0.5*self.thumbpadFrame.AbsoluteSize.x, 0, inputObject.Position.y - 0.5*self.thumbpadFrame.Size.Y.Offset)
padOrigin = Vector3.new(self.thumbpadFrame.AbsolutePosition.x +0.5* self.thumbpadFrame.AbsoluteSize.x,
self.thumbpadFrame.AbsolutePosition.y + 0.5*self.thumbpadFrame.AbsoluteSize.y, 0)
doMove(inputObject.Position)
self.touchObject = inputObject
end)
self.touchChangedConn = UserInputService.TouchMoved:connect(function(inputObject, isProcessed)
if inputObject == self.touchObject then
doMove(self.touchObject.Position)
end
end)
self.touchEndedConn = UserInputService.TouchEnded:Connect(function(inputObject)
if inputObject == self.touchObject then
self:OnInputEnded()
end
end)
self.menuOpenedConn = GuiService.MenuOpened:Connect(function()
if self.touchObject then
self:OnInputEnded()
end
end)
self.thumbpadFrame.Parent = parentFrame
end
return TouchThumbpad