SyntaxGameServer/RCCService2018/content/internal/Chat/Modules/LuaChat/Views/Phone/NewChatGroup.lua

72 lines
1.9 KiB
Lua

local Modules = script.Parent.Parent.Parent
local Components = Modules.Components
local DialogInfo = require(Modules.DialogInfo)
local BaseScreen = require(Modules.Views.Phone.BaseScreen)
local NewChatGroupComponent = require(Components.NewChatGroup)
local PopRoute = require(Modules.Actions.PopRoute)
local SetRoute = require(Modules.Actions.SetRoute)
local Intent = DialogInfo.Intent
local NewChatGroup = BaseScreen:Template()
NewChatGroup.__index = NewChatGroup
function NewChatGroup.new(appState, route)
local self = {
appState = appState,
route = route,
connections = {};
}
setmetatable(self, NewChatGroup)
self.newChatGroupComponent = NewChatGroupComponent.new(appState)
self.rbx = self.newChatGroupComponent.rbx
local backButtonPressedConnection = self.newChatGroupComponent.BackButtonPressed:connect(function()
self.appState.store:dispatch(PopRoute())
end)
table.insert(self.connections, backButtonPressedConnection)
local conversationSavedConnection = self.newChatGroupComponent.ConversationSaved:connect(function(id)
self.appState.store:dispatch(SetRoute(Intent.Conversation, {conversationId = id}, Intent.ConversationHub))
end)
table.insert(self.connections, conversationSavedConnection)
return self
end
function NewChatGroup:Start()
BaseScreen.Start(self)
do
local connection = self.appState.store.changed:connect(function(current, previous)
self:Update(current, previous)
end)
table.insert(self.connections, connection)
end
end
function NewChatGroup:Stop()
for _, connection in ipairs(self.connections) do
connection:disconnect()
end
self.connections = {}
BaseScreen.Stop(self)
end
function NewChatGroup:Destruct()
self.newChatGroupComponent:Destruct()
self.newChatGroupComponent = nil
BaseScreen.Destruct(self)
end
function NewChatGroup:Update(current, previous)
self.newChatGroupComponent:Update(current, previous)
end
return NewChatGroup