SyntaxGameServer/RCCService2018/content/internal/Chat/Modules/LuaChat/Views/Phone/GroupDetail.lua

118 lines
3.5 KiB
Lua

local Modules = game:GetService("CoreGui").RobloxGui.Modules
local LuaChat = Modules.LuaChat
local BaseScreen = require(LuaChat.Views.Phone.BaseScreen)
local Constants = require(LuaChat.Constants)
local ToastModel = require(LuaChat.Models.ToastModel)
local DialogInfo = require(LuaChat.DialogInfo)
local GroupDetailComponent = require(LuaChat.Components.GroupDetail)
local PopRoute = require(LuaChat.Actions.PopRoute)
local SetRoute = require(LuaChat.Actions.SetRoute)
local ShowToast = require(LuaChat.Actions.ShowToast)
local Intent = DialogInfo.Intent
local GroupDetail = BaseScreen:Template()
GroupDetail.__index = GroupDetail
function GroupDetail.new(appState, route)
local self = {}
self.appState = appState
self.route = route
self.groupDetailComponent = GroupDetailComponent.new(appState, route.parameters.conversationId)
self.rbx = self.groupDetailComponent.rbx
self.connections = {}
setmetatable(self, GroupDetail)
local backButtonConnection = self.groupDetailComponent.BackButtonPressed:connect(function()
self.appState.store:dispatch(PopRoute())
end)
table.insert(self.connections, backButtonConnection)
local addFriendsConnection = self.groupDetailComponent.AddFriendsPressed:connect(function()
if self.appState.screenManager:GetCurrentView() ~= self then
return
end
local participantCount = #self.groupDetailComponent.conversation.participants
if participantCount >= Constants.MAX_PARTICIPANT_COUNT + 1 then
local messageKey = "Feature.Chat.Message.ToastText"
local messageArguments = {
friendNum = tostring(Constants.MAX_PARTICIPANT_COUNT+1),
}
local toastModel = ToastModel.new(Constants.ToastIDs.TOO_MANY_PEOPLE, messageKey, messageArguments)
self.appState.store:dispatch(ShowToast(toastModel))
else
self.appState.store:dispatch(SetRoute(Intent.EditChatGroup, {
conversationId = self.groupDetailComponent.conversation.id
}))
end
end)
table.insert(self.connections, addFriendsConnection)
return self
end
function GroupDetail:Start()
BaseScreen.Start(self)
do
local connection = self.appState.store.changed:connect(function(current, previous)
local currentConversationId = current.ChatAppReducer.Location.current.parameters.conversationId
local conversation = current.ChatAppReducer.Conversations[currentConversationId]
if current ~= previous and conversation then
self.groupDetailComponent:Update(current, previous)
else
if self.appState.screenManager:GetCurrentView() == self then
self.appState.store:dispatch(SetRoute(nil, {}, Intent.ConversationHub))
end
end
end)
table.insert(self.connections, connection)
end
end
-- GroupDetail does not need to slide off-screen when spawning Dialogs.
function GroupDetail:Pause()
local state = self.appState.store:getState()
local dialogType = DialogInfo.GetTypeBasedOnIntent(
self.appState.store:getState().FormFactor,
state.ChatAppReducer.Location.current.intent
)
if dialogType == DialogInfo.DialogType.Popup then
self.isNextPageGenericDialog = true
else
self.isNextPageGenericDialog = false
BaseScreen.Pause(self)
end
end
function GroupDetail:Resume()
if self.isNextPageGenericDialog == nil or self.isNextPageGenericDialog == false then
BaseScreen.Resume(self)
end
self.isNextPageGenericDialog = false
end
function GroupDetail:Stop()
BaseScreen.Stop(self)
for _, connection in ipairs(self.connections) do
connection:disconnect()
end
self.connections = {}
self.groupDetailComponent:Stop()
end
function GroupDetail:Destruct()
self.groupDetailComponent:Destruct()
end
return GroupDetail