SyntaxGameServer/RCCService2018/content/internal/Chat/Modules/LuaChat/Debug/ActionDebug.lua

223 lines
4.6 KiB
Lua

local CoreGui = game:GetService("CoreGui")
local Modules = CoreGui.RobloxGui.Modules
local Common = Modules.Common
local LuaChat = Modules.LuaChat
local Create = require(LuaChat.Create)
local Signal = require(Common.Signal)
local COLOR_BUTTON_ENABLED = Color3.new(0.85, 0.85, 0.85)
local ActionDebug = {
Updated = Signal.new(),
log = {},
enabled = false,
updateQueued = false
}
function ActionDebug:SetEnabled(value)
self.enabled = value
end
function ActionDebug:QueueUpdate()
if not self.updateQueued then
spawn(function()
self.Updated:fire()
end)
end
end
function ActionDebug:AddAction(data)
if not self.enabled then
return "DEBUG DISABLED"
end
local action = {
data = data,
status = "pending",
startTime = tick()
}
table.insert(self.log, action)
local actionId = #self.log
self:QueueUpdate()
return actionId
end
function ActionDebug:SetActionMutated(actionId)
if not self.enabled then
return
end
local action = self.log[actionId]
if not action then
warn("Couldn't find action with ID " .. tostring(actionId))
return
end
action.status = "mutated"
action.mutatedTime = tick()
self:QueueUpdate()
end
function ActionDebug:FinishAction(actionId)
if not self.enabled then
return
end
local action = self.log[actionId]
if not action then
warn("Couldn't find action with ID " .. tostring(actionId))
return
end
action.status = "done"
action.endTime = tick()
self:QueueUpdate()
end
function ActionDebug:Render()
self.updateQueued = false
local children = {}
for key, action in ipairs(self.log) do
local actionType
local actionBody
if type(action.data) == "function" then
actionType = "thunk"
actionBody = "<function>"
elseif type(action.data) == "table" then
actionType = action.data.type
actionBody = game:GetService("HttpService"):JSONEncode(action.data)
else
actionType = type(action.data)
actionBody = tostring(action.data)
end
local mutationDuration = 0
if action.mutatedTime then
mutationDuration = (action.mutatedTime - action.startTime) * 1000
end
local duration = 0
if action.endTime then
duration = (action.endTime - action.startTime) * 1000
end
local object = Create "Frame" {
Name = "log-" .. key,
LayoutOrder = key,
Size = UDim2.new(1, 0, 0, 34),
BackgroundColor3 = Color3.new(0.7, 0.7, 0.7),
Create "Frame" {
Name = "Inner",
Size = UDim2.new(1, -16, 1, -2),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
Create "UIListLayout" {
SortOrder = Enum.SortOrder.LayoutOrder,
FillDirection = Enum.FillDirection.Horizontal,
VerticalAlignment = Enum.VerticalAlignment.Center,
Padding = UDim.new(0, 8)
},
Create "TextLabel" {
Name = "LogNumber",
LayoutOrder = 0,
BackgroundTransparency = 1,
Size = UDim2.new(0, 30, 1, 0),
TextXAlignment = Enum.TextXAlignment.Left,
Text = tostring(key)
},
Create "TextLabel" {
Name = "MutationTime",
LayoutOrder = 1,
BackgroundTransparency = 1,
Size = UDim2.new(0, 60, 1, 0),
TextXAlignment = Enum.TextXAlignment.Left,
Text = ("%.2f ms"):format(mutationDuration)
},
Create "TextLabel" {
Name = "ElapsedTime",
LayoutOrder = 2,
BackgroundTransparency = 1,
Size = UDim2.new(0, 60, 1, 0),
TextXAlignment = Enum.TextXAlignment.Left,
Text = ("%.2f ms"):format(duration)
},
Create "TextLabel" {
Name = "Status",
LayoutOrder = 3,
BackgroundTransparency = 1,
Size = UDim2.new(0, 60, 1, 0),
TextXAlignment = Enum.TextXAlignment.Left,
Text = action.status
},
Create "TextLabel" {
Name = "ActionType",
LayoutOrder = 4,
BackgroundTransparency = 1,
Size = UDim2.new(0, 150, 1, 0),
TextXAlignment = Enum.TextXAlignment.Left,
Text = actionType
},
Create "TextButton" {
Name = "Details",
LayoutOrder = 5,
Size = UDim2.new(0, 90, 1, -10),
Text = "Details",
BackgroundColor3 = COLOR_BUTTON_ENABLED,
[Create.events] = {
MouseButton1Click = function()
print(("Action %d:\n"):format(key))
print(actionBody)
print("\n")
end
}
}
}
}
table.insert(children, object)
end
local container = Create "ScrollingFrame"({
Size = UDim2.new(0, 520, 1, 0),
Name = "ActionDebug",
Active = true,
Create "UIListLayout" {
SortOrder = Enum.SortOrder.LayoutOrder
}
}, children)
local height = 0
for _, child in ipairs(children) do
height = height + child.AbsoluteSize.Y
end
container.CanvasSize = UDim2.new(0, 350, 0, height)
return container
end
return ActionDebug