SyntaxGameServer/RCCService2018/content/internal/Chat/Modules/LuaChat/Components/ModalHeader.lua

234 lines
6.5 KiB
Lua

local CoreGui = game:GetService("CoreGui")
local Modules = CoreGui.RobloxGui.Modules
local Common = Modules.Common
local LuaChat = Modules.LuaChat
local Constants = require(LuaChat.Constants)
local Create = require(LuaChat.Create)
local Signal = require(Common.Signal)
local Components = LuaChat.Components
local BaseHeader = require(Components.BaseHeader)
local FlagSettings = require(LuaChat.FlagSettings)
local ModalTextButton = require(Components.ModalTextButton)
local FFlagLuaChatToSplitRbxConnections = settings():GetFFlag("LuaChatToSplitRbxConnections")
local UseCppTextTruncation = FlagSettings.UseCppTextTruncation()
local HEIGHT_OF_BORDER = 1
local HEIGHT_OF_DISCONNECTED = 32
local HEIGHT_OF_HEADER = 44
local ICON_CELL_WIDTH = 60
local TOTAL_HEIGHT_OF_HEADER = HEIGHT_OF_HEADER + HEIGHT_OF_BORDER
local ModalHeader = BaseHeader:Template()
ModalHeader.__index = ModalHeader
function ModalHeader.new(appState, dialogType)
local self = {}
self.heightOfHeader = TOTAL_HEIGHT_OF_HEADER
self.heightOfDisconnected = HEIGHT_OF_DISCONNECTED
self.buttons = {}
self.connections = {}
if FFlagLuaChatToSplitRbxConnections then
self.rbx_connections = {}
end
self.appState = appState
self.dialogType = dialogType
self.backButton = BaseHeader:GetNewBackButton(dialogType)
self.backButton.rbx.Visible = false
self.backButton.rbx.Size = UDim2.new(0, 24, 0, 24)
self.backButton.rbx.Position = UDim2.new(0.5, -2, 0.5, 0)
self.backButton.rbx.AnchorPoint = Vector2.new(0.5, 0.5)
self.title = ""
self.subtitle = nil
self.connectionState = Enum.ConnectionState.Connected
self.luaChatPlayTogetherEnabled = FlagSettings.IsLuaChatPlayTogetherEnabled(
self.appState.store:getState().FormFactor)
self.BackButtonPressed = Signal.new()
local backButtonConnection = self.backButton.Pressed:connect(function()
self.BackButtonPressed:fire()
end)
table.insert(self.connections, backButtonConnection)
self.titleLabel = Create.new "TextLabel" {
Name = "Title",
BackgroundTransparency = 1,
TextSize = Constants.Font.FONT_SIZE_20,
TextColor3 = Constants.Color.GRAY1,
Size = UDim2.new(0, 200, 0, 18),
AnchorPoint = Vector2.new(0.5, 0.5),
Text = "Title",
Font = Enum.Font.SourceSans,
LayoutOrder = 0,
}
self.innerSubtitle = Create.new "TextLabel" {
Name = "Subtitle",
BackgroundTransparency = 1,
TextSize = Constants.Font.FONT_SIZE_12,
TextColor3 = Constants.Color.GRAY1,
Size = UDim2.new(0, 200, 0, 18),
AnchorPoint = Vector2.new(0.5, 0.5),
Text = "",
Font = Enum.Font.SourceSans,
LayoutOrder = 1,
}
self.innerTitles = Create.new "Frame" {
Name = "Titles",
BackgroundTransparency = 1,
Size = UDim2.new(0, 200, 1, 0),
Position = UDim2.new(0.5, 0, 0, 0),
AnchorPoint = Vector2.new(0.5, 0),
Create.new "UIListLayout" {
SortOrder = Enum.SortOrder.LayoutOrder,
HorizontalAlignment = Enum.HorizontalAlignment.Center,
VerticalAlignment = Enum.VerticalAlignment.Center
},
self.titleLabel,
self.innerSubtitle,
}
self.innerButtons = Create.new "Frame" {
Name = "Buttons",
BackgroundTransparency = 1,
Position = UDim2.new(1, -12, 0, 0),
Size = UDim2.new(0, 100, 1, 0),
AnchorPoint = Vector2.new(1, 0),
Create.new "UIListLayout" {
SortOrder = Enum.SortOrder.LayoutOrder,
HorizontalAlignment = Enum.HorizontalAlignment.Right,
FillDirection = Enum.FillDirection.Horizontal,
},
}
self.innerContent = Create.new "Frame" {
Name = "Content",
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, -4),
Position = UDim2.new(0, 0, 0, 4),
Create.new"Frame" {
Name = "Icon",
BackgroundTransparency = 1,
BorderSizePixel = 0,
Size = UDim2.new(0, ICON_CELL_WIDTH, 1, 0),
Position = UDim2.new(0, 0, 0, 0),
self.backButton.rbx,
},
self.innerTitles,
self.innerButtons,
}
self.innerHeader = Create.new "Frame" {
Name = "Header",
BackgroundTransparency = 1, -- Set transparent so the rounded corners will show.
BorderSizePixel = 0,
Size = UDim2.new(1, 0, 0, HEIGHT_OF_HEADER),
LayoutOrder = 0,
self.innerContent,
}
self.rbx = Create.new "Frame" {
Name = "HeaderFrame",
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 0, TOTAL_HEIGHT_OF_HEADER),
Create.new("UIListLayout") {
Name = "ModalHeaderListLayout",
SortOrder = Enum.SortOrder.LayoutOrder,
FillDirection = Enum.FillDirection.Vertical,
},
self.innerHeader,
Create.new "Frame" {
Name = "BottomBorder",
BackgroundColor3 = Constants.Color.GRAY3,
Size = UDim2.new(1, 0, 0, HEIGHT_OF_BORDER),
BorderSizePixel = 0,
LayoutOrder = 1,
},
Create.new "Frame" {
Name = "Disconnected",
AnchorPoint = Vector2.new(0, 1),
BackgroundColor3 = Constants.Color.GRAY3,
BorderSizePixel = 0,
ClipsDescendants = true,
LayoutOrder = 2,
Size = UDim2.new(1, 0, 0, 0), -- Note: Deliberately has zero vertical height, will be scaled.
Create.new "TextLabel" {
Name = "Title",
AnchorPoint = Vector2.new(0.5, 1),
BackgroundTransparency = 1,
Font = Constants.Font.TITLE,
LayoutOrder = 0,
Position = UDim2.new(0.5, 0, 1, 0),
Size = UDim2.new(1, 0, 0, HEIGHT_OF_DISCONNECTED),
Text = appState.localization:Format("Feature.Chat.Message.NoConnectionMsg"),
TextColor3 = Constants.Color.WHITE,
TextSize = Constants.Font.FONT_SIZE_14,
},
},
Create.new "Frame" {
Name = "GameDrawer",
BackgroundTransparency = 1,
BorderSizePixel = 0,
ClipsDescendants = false,
LayoutOrder = 3,
Size = UDim2.new(1, 0, 0, 0), -- Note: Deliberately zero height, will be scaled open.
Visible = false,
},
}
local parentChangedConnection = self.rbx:GetPropertyChangedSignal("Parent"):Connect(function()
if self.rbx and self.rbx.Parent then
if not UseCppTextTruncation then
game:GetService("RunService").Stepped:wait() -- TextBounds isn't recalculated when this fires so we wait
end
self:SetTitle(self.title) -- Again, this can be much cleaner once we have proper truncation support
end
end)
if FFlagLuaChatToSplitRbxConnections then
table.insert(self.rbx_connections, parentChangedConnection)
else
table.insert(self.connections, parentChangedConnection)
end
do
local connection = appState.store.changed:connect(function(state, oldState)
self:SetConnectionState(state.ConnectionState)
end)
table.insert(self.connections, connection)
end
setmetatable(self, ModalHeader)
return self
end
function ModalHeader:CreateHeaderButton(name, textKey)
local saveGroup = ModalTextButton.new(self.appState, name, textKey)
self:AddButton(saveGroup)
return saveGroup
end
return ModalHeader