SyntaxGameServer/RCCService2018/content/LuaPackages/PurchasePrompt/preloadImageAssets.lua

21 lines
418 B
Lua

local ContentProvider = game:GetService("ContentProvider")
local function preloadImageAssets(images)
spawn(function()
local assets = {}
for _, image in pairs(images) do
local decal = Instance.new("Decal")
decal.Texture = image.Path
table.insert(assets, decal)
end
ContentProvider:PreloadAsync(assets)
for _,asset in pairs(assets) do
asset:Destroy()
end
end)
end
return preloadImageAssets