SyntaxGameServer/RCCService2018/content/LuaPackages/PurchasePrompt/Localization/getLocalizationContext.lua

26 lines
574 B
Lua

local Locales = script.Parent.Locales
local FALLBACK_LOCALE = "en-us"
local function getLocalizationContext(locale)
local primary = Locales:FindFirstChild(locale)
if primary ~= nil then
return {
locale = locale,
translations = require(primary),
}
else
--[[
If the requested language is not available, fallback to
the default; for now, this will be American English.
]]
local fallback = Locales:FindFirstChild(FALLBACK_LOCALE)
return {
locale = FALLBACK_LOCALE,
translations = require(fallback),
}
end
end
return getLocalizationContext