117 lines
2.6 KiB
Lua
117 lines
2.6 KiB
Lua
local CorePackages = game:GetService("CorePackages")
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local Players = game:GetService("Players")
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local MockId = require(CorePackages.AppTempCommon.LuaApp.MockId)
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local FFlagFixUsersReducerDataLoss = settings():GetFFlag("FixUsersReducerDataLoss")
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local User = {}
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User.PresenceType = {
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OFFLINE = "OFFLINE",
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ONLINE = "ONLINE",
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IN_GAME = "IN_GAME",
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IN_STUDIO = "IN_STUDIO",
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}
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function User.new()
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local self = {}
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return self
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end
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function User.mock()
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local self = User.new()
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self.id = MockId()
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self.isFetching = false
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self.isFriend = false
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self.lastLocation = nil
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self.name = "USER NAME"
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self.universeId = nil
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self.placeId = nil
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self.rootPlaceId = nil
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self.gameInstanceId = nil
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self.lastOnline = 0
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self.presence = User.PresenceType.OFFLINE
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self.membership = nil
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if not FFlagFixUsersReducerDataLoss then
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self.thumbnails = {}
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end
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return self
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end
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function User.fromData(id, name, isFriend)
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local self = User.new()
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self.id = tostring(id)
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self.isFetching = false
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self.isFriend = isFriend
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self.lastLocation = nil
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self.name = name
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self.universeId = nil
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self.placeId = nil
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self.rootPlaceId = nil
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self.gameInstanceId = nil
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self.lastOnline = 0
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if FFlagFixUsersReducerDataLoss then
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self.presence = (self.id == tostring(Players.LocalPlayer.UserId)) and User.PresenceType.ONLINE or nil
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else
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self.presence = (self.id == tostring(Players.LocalPlayer.UserId)) and User.PresenceType.ONLINE or
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User.PresenceType.OFFLINE
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self.thumbnails = {}
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end
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return self
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end
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function User.compare(user1, user2)
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assert(not(user1 == nil and user2 == nil))
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assert(user1 == nil or typeof(user1) == "table")
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assert(user2 == nil or typeof(user2) == "table")
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-- Return false if any of the provided input is nil(empty).
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if not user1 or not user2 then
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return false
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end
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for field, valueInUser2 in pairs(user2) do
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if user1[field] ~= valueInUser2 then
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return false
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end
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end
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for field, valueInUser1 in pairs(user1) do
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if user2[field] ~= valueInUser1 then
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return false
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end
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end
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return true
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end
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function User.userPresenceToText(localization, user)
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local presence = user.presence
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local lastLocation = user.lastLocation
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if not presence then
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return ''
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end
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if presence == User.PresenceType.OFFLINE then
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return localization:Format("Common.Presence.Label.Offline")
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elseif presence == User.PresenceType.ONLINE then
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return localization:Format("Common.Presence.Label.Online")
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elseif (presence == User.PresenceType.IN_GAME) or (presence == User.PresenceType.IN_STUDIO) then
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if lastLocation ~= nil then
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return lastLocation
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else
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return localization:Format("Common.Presence.Label.Online")
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end
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end
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end
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return User |