SyntaxGameServer/RCCService2018/content/LuaPackages/AppTempCommon/LuaApp/Models/User.lua

117 lines
2.6 KiB
Lua

local CorePackages = game:GetService("CorePackages")
local Players = game:GetService("Players")
local MockId = require(CorePackages.AppTempCommon.LuaApp.MockId)
local FFlagFixUsersReducerDataLoss = settings():GetFFlag("FixUsersReducerDataLoss")
local User = {}
User.PresenceType = {
OFFLINE = "OFFLINE",
ONLINE = "ONLINE",
IN_GAME = "IN_GAME",
IN_STUDIO = "IN_STUDIO",
}
function User.new()
local self = {}
return self
end
function User.mock()
local self = User.new()
self.id = MockId()
self.isFetching = false
self.isFriend = false
self.lastLocation = nil
self.name = "USER NAME"
self.universeId = nil
self.placeId = nil
self.rootPlaceId = nil
self.gameInstanceId = nil
self.lastOnline = 0
self.presence = User.PresenceType.OFFLINE
self.membership = nil
if not FFlagFixUsersReducerDataLoss then
self.thumbnails = {}
end
return self
end
function User.fromData(id, name, isFriend)
local self = User.new()
self.id = tostring(id)
self.isFetching = false
self.isFriend = isFriend
self.lastLocation = nil
self.name = name
self.universeId = nil
self.placeId = nil
self.rootPlaceId = nil
self.gameInstanceId = nil
self.lastOnline = 0
if FFlagFixUsersReducerDataLoss then
self.presence = (self.id == tostring(Players.LocalPlayer.UserId)) and User.PresenceType.ONLINE or nil
else
self.presence = (self.id == tostring(Players.LocalPlayer.UserId)) and User.PresenceType.ONLINE or
User.PresenceType.OFFLINE
self.thumbnails = {}
end
return self
end
function User.compare(user1, user2)
assert(not(user1 == nil and user2 == nil))
assert(user1 == nil or typeof(user1) == "table")
assert(user2 == nil or typeof(user2) == "table")
-- Return false if any of the provided input is nil(empty).
if not user1 or not user2 then
return false
end
for field, valueInUser2 in pairs(user2) do
if user1[field] ~= valueInUser2 then
return false
end
end
for field, valueInUser1 in pairs(user1) do
if user2[field] ~= valueInUser1 then
return false
end
end
return true
end
function User.userPresenceToText(localization, user)
local presence = user.presence
local lastLocation = user.lastLocation
if not presence then
return ''
end
if presence == User.PresenceType.OFFLINE then
return localization:Format("Common.Presence.Label.Offline")
elseif presence == User.PresenceType.ONLINE then
return localization:Format("Common.Presence.Label.Online")
elseif (presence == User.PresenceType.IN_GAME) or (presence == User.PresenceType.IN_STUDIO) then
if lastLocation ~= nil then
return lastLocation
else
return localization:Format("Common.Presence.Label.Online")
end
end
end
return User