-- heuristic to detect clients that don't send certain remote events return function() local players = game:GetService("Players") local robloxReplicatedStorage = game:GetService("RobloxReplicatedStorage") spawn(function() local setPlayerBlockList = robloxReplicatedStorage:WaitForChild("SetPlayerBlockList", 60) if not setPlayerBlockList then return end setPlayerBlockList.OnServerEvent:Connect(function(player) player:ProveRealPlayer(1) players:SetRealPlace() end) end) end