--[[ Description: Starts scripts that are only run on RCC and are hidden to other builds. ]]-- game:DefineFastInt("DynamicDlc", 0) -- make sure the value doesn't leak. game:DefineFastInt("DynamicDlc2", 0) game:DefineFastFlag("SaferHss", false) local decodedDlc = bit32.bxor(bit32.rrotate(bit32.bxor(game:GetFastInt("DynamicDlc"), 777777777),13), 888888888) decodedDlc = decodedDlc + (4294967296 * game:GetFastInt("DynamicDlc2")) local core = game:GetService("CorePackages") function safeLoad(module, flag) local pass, ret = pcall(function() if flag == nil or settings():GetFFlag(flag) == true then require(core.hidden.rcc.modules[module])() end end) if pass == false and settings():GetFFlag("DebugShowRccLoadErrors") then warn("Module " .. module .. " failed to load: " .. tostring(ret)) end return pass end if game:GetFastFlag("SaferHss") == true then -- bot detection heuristic if false == safeLoad("BotHeuristic") then game:GetService("Players"):SetRealPlace(true) end end -- Load the Dynamic Lua Challenge if (game:GetFastInt("DynamicDlc") ~= 0) then if game:GetFastFlag("SaferHss") == true then spawn(function() require(decodedDlc) end) else require(decodedDlc) end else if game:GetFastInt("DlcVersion") == 2 then require(core.hidden.rcc.modules.DynamicLuaChallenge2) else require(core.hidden.rcc.modules.DynamicLuaChallenge) end end if game:GetFastFlag("SaferHss") ~= true then -- bot detection heuristic safeLoad("BotHeuristic") end -- bot reporting safeLoad("BotInfo", "JumpScaresP2")