stds.roblox = { globals = { "game", "script", string = { fields = { split = {}, }, }, }, read_globals = { -- Extra functions "tick", "warn", "spawn", "wait", "settings", "typeof", "delay", "time", "version", "UserSettings", -- Libraries "debug", "utf8", math = { "sign", "clamp", "abs", "acos", "asin", "atan", "ceil", "cos", "deg", "exp", "floor", "fmod", "huge", "log", "max", "min", "modf", "pi", "rad", "random", "randomseed", "sin", "sqrt", "tan", }, -- Types "Enum", "Axes", "BrickColor", "CFrame", "Color3", "ColorSequence", "ColorSequenceKeypoint", "Faces","Instance","NumberRange", "NumberSequence", "NumberSequenceKeypoint", "PhysicalProperties", "Ray", "Rect", "Region3", "Region3int16", "TweenInfo", "UDim", "UDim2", "Vector2", "Vector2int16", "Vector3", "Vector3int16", } } stds.testez = { read_globals = { "describe", "it", "itFOCUS", "itSKIP", "FOCUS", "SKIP", "HACK_NO_XPCALL", "expect", } } ignore = { "212", -- unused arguments } std = "lua51+roblox" files["**/*.spec.lua"] = { std = "+testez", }