local CorePackages = game:GetService("CorePackages") local Immutable = require(CorePackages.AppTempCommon.Common.Immutable) local ReceivedPlacesInfos = require(CorePackages.AppTempCommon.LuaApp.Actions.ReceivedPlacesInfos) local LuaAppFlags = CorePackages.AppTempCommon.LuaApp.Flags local convertUniverseIdToString = require(LuaAppFlags.ConvertUniverseIdToString) return function(state, action) state = state or {} if action.type == ReceivedPlacesInfos.name then for _, placeInfo in pairs(action.placesInfos) do local universeId = convertUniverseIdToString(placeInfo.universeId) state = Immutable.Set(state, universeId, placeInfo) end end return state end