local CorePackages = game:GetService("CorePackages") local UpdateFetchingStatus = require(CorePackages.AppTempCommon.LuaApp.Actions.UpdateFetchingStatus) local Cryo = require(CorePackages.Cryo) return function(state, action) state = state or {} if action.type == UpdateFetchingStatus.name then local key = action.key local status = action.status local value if status ~= nil then value = status else value = Cryo.None end state = Cryo.Dictionary.join( state, { [key] = value, } ) end return state end