-- Avatar_R15_Standard v1.0.2 -- Pose R6 characters in the normal way. For R15, have them in the same pose, and raise their arm up if they have gear. local baseUrl, characterAppearanceUrl, fileExtension, x, y = ... local ThumbnailGenerator = game:GetService('ThumbnailGenerator') ThumbnailGenerator:AddProfilingCheckpoint("ThumbnailScriptStarted") pcall(function() game:GetService("ContentProvider"):SetBaseUrl(baseUrl) end) game:GetService("ScriptContext").ScriptsDisabled = true game:GetService("UserInputService").MouseIconEnabled = false local player = game:GetService("Players"):CreateLocalPlayer(0) player.CharacterAppearance = characterAppearanceUrl player:LoadCharacterBlocking() ThumbnailGenerator:AddProfilingCheckpoint("PlayerCharacterLoaded") local function getJointBetween(part0, part1) for _, obj in pairs(part1:GetChildren()) do if obj:IsA("Motor6D") and obj.Part0 == part0 then return obj end end end local function doR15ToolPose(rig) local rightShoulderJoint = getJointBetween(rig.UpperTorso, rig.RightUpperArm) if rightShoulderJoint then rightShoulderJoint.C1 = rightShoulderJoint.C1 * CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0):inverse() end end -- Raise right arm up to hold gear. local character = player.Character if character then if character:FindFirstChildOfClass("Tool") then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then if humanoid.RigType == Enum.HumanoidRigType.R6 then character.Torso['Right Shoulder'].CurrentAngle = math.rad(90) elseif humanoid.RigType == Enum.HumanoidRigType.R15 then doR15ToolPose(character) end end end end local result, requestedUrls = ThumbnailGenerator:Click(fileExtension, x, y, --[[hideSky = ]] true) ThumbnailGenerator:AddProfilingCheckpoint("ThumbnailGenerated") return result, requestedUrls