--[[ A component that establishes a connection to a Roblox event when it is rendered. ]] local CorePackages = game:GetService("CorePackages") local Roact = require(CorePackages.Roact) local ExternalEventConnection = Roact.Component:extend("ExternalEventConnection") function ExternalEventConnection:init() self.connection = nil end --[[ Render the child component so that ExternalEventConnections can be nested like so: Roact.createElement(ExternalEventConnection, { event = UserInputService.InputBegan, callback = inputBeganCallback, }, { Roact.createElement(ExternalEventConnection, { event = UserInputService.InputEnded, callback = inputChangedCallback, }) }) ]] function ExternalEventConnection:render() return Roact.oneChild(self.props[Roact.Children]) end function ExternalEventConnection:didMount() local event = self.props.event local callback = self.props.callback self.connection = event:Connect(callback) end function ExternalEventConnection:didUpdate(oldProps) if self.props.event ~= oldProps.event or self.props.callback ~= oldProps.callback then self.connection:Disconnect() self.connection = self.props.event:Connect(self.props.callback) end end function ExternalEventConnection:willUnmount() self.connection:Disconnect() self.connection = nil end return ExternalEventConnection