local CorePackages = game:GetService("CorePackages") local User = require(CorePackages.AppTempCommon.LuaApp.Models.User) local WebPresenceMap = require(CorePackages.AppTempCommon.LuaApp.Enum.WebPresenceMap) local convertUniverseIdToString = require(CorePackages.AppTempCommon.LuaApp.Flags.ConvertUniverseIdToString) return function(friendsPresence, store) local placeIds = {} for _, presenceModel in pairs(friendsPresence) do local universeId = convertUniverseIdToString(presenceModel.universeId) if WebPresenceMap[presenceModel.userPresenceType] == User.PresenceType.IN_GAME and (not store:getState().UniversePlaceInfos[universeId]) then table.insert(placeIds, presenceModel.placeId) end end return placeIds end