local function getToolAsset(network, assetId) return network.loadAssetForEquip(assetId) :andThen(function(tool) if tool:IsA("Tool") then return tool else local children = tool:GetChildren() for _, child in ipairs(children) do if child:IsA("Tool") then return child end end end end) :catch(function(failure) -- There isn't really much we can do here with error reporting, -- since the failure is unrelated to purchasing itself return nil end) end return getToolAsset