return function() local CorePackages = game:GetService("CorePackages") local Roact = require(CorePackages.Roact) local UnitTestContainer = require(script.Parent.Parent.Parent.Test.UnitTestContainer) local InProgressContents = require(script.Parent.InProgressContents) it("should create and destroy without errors", function() local element = Roact.createElement(UnitTestContainer, nil, { Roact.createElement(InProgressContents, { anchorPoint = Vector2.new(0, 0), position = UDim2.new(0, 0, 0, 0), }) }) local instance = Roact.mount(element) Roact.unmount(instance) end) end