return function() local LoadingBar = require(script.Parent.LoadingBar) local CorePackages = game:GetService("CorePackages") local Roact = require(CorePackages.Roact) it("should create and destroy without errors", function() local element = Roact.createElement(LoadingBar, { Position = UDim2.new(0.5, 0, 0.5, 5), AnchorPoint = Vector2.new(0.5, 0.5), }) local instance = Roact.mount(element) Roact.unmount(instance) end) end