local characterAppearanceUrl, baseUrl, fileExtension, x, y, UploadURL, reqid, reqstarttime = ... local ThumbnailGenerator = game:GetService("ThumbnailGenerator") local ContentProvider = game:GetService("ContentProvider") game:GetService('StarterGui'):SetCoreGuiEnabled(Enum.CoreGuiType.All, false); pcall(function() game:GetService("ContentProvider"):SetBaseUrl(baseUrl) end) game:GetService("ScriptContext").ScriptsDisabled = true local player = game:GetService("Players"):CreateLocalPlayer(0) player.CharacterAppearance = characterAppearanceUrl player:LoadCharacter(false) wait(0.2) local StartTime = tick() repeat wait(0.02) until ContentProvider.RequestQueueSize == 0 or tick() - StartTime > 3 if tick() - StartTime > 3 then print("Timeout reached to wait for content to load") end local quadratic = true local baseHatZoom = 30 local maxHatZoom = 100 local cameraOffsetX = 0 local cameraOffsetY = 0 local maxDimension = 0 local maxHatOffset = 0.5 -- Maximum amount to move camera upward to accomodate large hats -- Remove gear for _, child in pairs(player.Character:GetChildren()) do if child:IsA("Tool") then child:Destroy() elseif child:IsA("Accoutrement") then local size = child.Handle.Size / 2 + child.Handle.Position - player.Character.Head.Position local xy = Vector2.new(size.x, size.y) if xy.magnitude > maxDimension then maxDimension = xy.magnitude end end end maxDimension = math.min(1, maxDimension / 3) -- Confine maxdimension to specific bounds if quadratic then maxDimension = maxDimension * maxDimension -- Zoom out on quadratic interpolation end local viewOffset = player.Character.Head.CFrame * CFrame.new(cameraOffsetX, cameraOffsetY + maxHatOffset * maxDimension, 0.1) -- View vector offset from head local yAngle = -math.pi / 16 local positionOffset = player.Character.Head.CFrame + (CFrame.Angles(0, yAngle, 0).lookVector.unit * 3) -- Position vector offset from head local camera = Instance.new("Camera", player.Character) camera.Name = "ThumbnailCamera" camera.CameraType = Enum.CameraType.Scriptable camera.CoordinateFrame = CFrame.new(positionOffset.p, viewOffset.p) camera.FieldOfView = baseHatZoom + (maxHatZoom - baseHatZoom) * maxDimension workspace.CurrentCamera = camera local result = ThumbnailGenerator:Click(fileExtension, x, y, --[[hideSky = ]] true) game:HttpPost(UploadURL, result.."|"..reqid.."|"..tostring(reqstarttime), false, "text/plain")