local Players = game:GetService("Players") local ABTestService = game:GetService("ABTestService") game:DefineFastInt("NewInGameMenuPercentRollout", 0) game:DefineFastFlag("NewInGameMenuABTestEnabled", false) game:DefineFastString("NewInGameMenuForcedUserIds", "") return function() if game:GetEngineFeature("UniversalAppOnWindows") then return true end local localPlayer = Players.LocalPlayer if localPlayer == nil then return false end local forcedUserIds = game:GetFastString("NewInGameMenuForcedUserIds") for forcedUserIdString in forcedUserIds:gmatch("%d+") do if tonumber(forcedUserIdString) == localPlayer.UserId then return true end end if game:GetFastFlag("NewInGameMenuABTestEnabled") then ABTestService:WaitUntilUserABTestsInitialized() local InGameMenuTestVariant = nil pcall(function() InGameMenuTestVariant = ABTestService:GetVariant("AllUsers.GameExperience.InGameMenu") end) local InVariantForGameMenuABTest = (InGameMenuTestVariant ~= nil) and (InGameMenuTestVariant ~= "Control") return InVariantForGameMenuABTest end local rolloutPercent = game:GetFastInt("NewInGameMenuPercentRollout") local userIdLastTwoDigits = localPlayer.UserId % 100 local inPercentRollout = userIdLastTwoDigits < rolloutPercent if inPercentRollout then return true end return false end