-- Closeup v1.0.3 -- Used for avatar closeup baseUrl, characterAppearanceUrl, fileExtension, x, y, quadratic, baseHatZoom, maxHatZoom, cameraOffsetX, cameraOffsetY = ... pcall(function() game:GetService('ContentProvider'):SetBaseUrl(baseUrl) end) game:GetService('ScriptContext').ScriptsDisabled = true local player = game:GetService("Players"):CreateLocalPlayer(0) player.CharacterAppearance = characterAppearanceUrl player:LoadCharacterBlocking() local maxDimension = 0 if player.Character then -- Remove gear for _, child in pairs(player.Character:GetChildren()) do if child:IsA("Tool") then child:Destroy() elseif child:IsA("Accoutrement") then local size = child.Handle.Size / 2 + child.Handle.Position - player.Character.Head.Position local xy = Vector2.new(size.x, size.y) if xy.magnitude > maxDimension then maxDimension = xy.magnitude end end end -- Setup Camera local maxHatOffset = 0.5 -- Maximum amount to move camera upward to accomodate large hats maxDimension = math.min(1, maxDimension / 3) -- Confine maxdimension to specific bounds if quadratic then maxDimension = maxDimension * maxDimension -- Zoom out on quadratic interpolation end local viewOffset = player.Character.Head.CFrame * CFrame.new(cameraOffsetX, cameraOffsetY + maxHatOffset * maxDimension, 0.1) -- View vector offset from head local positionOffset = player.Character.Head.CFrame + (CFrame.Angles(0, -math.pi / 16, 0).lookVector.unit * 3) -- Position vector offset from head local camera = Instance.new("Camera", player.Character) camera.Name = "ThumbnailCamera" camera.CameraType = Enum.CameraType.Scriptable camera.CoordinateFrame = CFrame.new(positionOffset.p, viewOffset.p) camera.FieldOfView = baseHatZoom + (maxHatZoom - baseHatZoom) * maxDimension workspace.CurrentCamera = camera -- I added this end return game:GetService("ThumbnailGenerator"):Click(fileExtension, x, y, --[[hideSky = ]] true)