39 lines
1.2 KiB
Lua
39 lines
1.2 KiB
Lua
--[[
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EdgeInsets provides standard tooling to conveniently create a table
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to represent insets from the edge of a component's viewable area.
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This is most useful for identifying a "safe area" for visible content,
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e.g. reacting to variable status bar heights and other view adornments.
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Positive values represent insets into the viewable area, e.g. smaller
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than the container.
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Several constructors are provided:
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EdgeInsets.new(top: UDim, right: UDim, bottom: UDim, left: UDim)
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Creates a new edge insets from four UDims that you provide.
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EdgeInsets.fromOffsets(top: number, right: number, bottom: number, left: number)
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Creates an offsets-only EdgeInsets using four numbers that you provide.
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]]
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local EdgeInsets = {}
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function EdgeInsets.new(topUDim, rightUDim, bottomUDim, leftUDim)
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return {
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top = topUDim or UDim.new(0, 0),
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right = rightUDim or UDim.new(0, 0),
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bottom = bottomUDim or UDim.new(0, 0),
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left = leftUDim or UDim.new(0, 0),
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}
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end
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function EdgeInsets.fromOffsets(top, right, bottom, left)
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return {
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top = UDim.new(0, top or 0),
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right = UDim.new(0, right or 0),
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bottom = UDim.new(0, bottom or 0),
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left = UDim.new(0, left or 0),
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}
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end
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return EdgeInsets
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