Clients/Client2020/ExtraContent/LuaPackages/AppTempCommon/LuaApp/Components/LoadingBar.lua

51 lines
1.4 KiB
Lua

local Workspace = game:GetService("Workspace")
local RunService = game:GetService('RunService')
local CorePackages = game:GetService("CorePackages")
local Roact = require(CorePackages.Roact)
local BAR_SLICE_CENTER = Rect.new(1, 0, 2, 3)
local BAR_MAX_SIZE = 15
local BAR_MAX_AMPLITUDE = 40
local BAR_DIAMETER = 4
local BAR_PERIOD = 1.25
local LoadingBar = Roact.Component:extend("LoadingBar")
function LoadingBar:init()
self.barRef = Roact.createRef()
end
function LoadingBar:render()
local zIndex = self.props.ZIndex
return Roact.createElement("ImageLabel", {
Image = "rbxasset://textures/ui/LuaApp/9-slice/gr-loading-indicator.png",
ScaleType = "Slice",
SliceCenter = BAR_SLICE_CENTER,
BackgroundTransparency = 1,
BorderSizePixel = 0,
ZIndex = zIndex,
[Roact.Ref] = self.barRef,
})
end
function LoadingBar:didMount()
self.connection = RunService.RenderStepped:Connect(function()
local t = Workspace.DistributedGameTime
local instance = self.barRef.current
local period = 2.0 * math.pi / BAR_PERIOD
local width = (BAR_MAX_SIZE/2) * (1 - math.cos(2*t*period))
instance.Size = UDim2.new(0, BAR_DIAMETER + width, 0, BAR_DIAMETER)
local x = BAR_MAX_AMPLITUDE * math.cos(t*period)
instance.Position = UDim2.new(0.5, x - width/2 - BAR_DIAMETER/2, 0.5, 0)
end)
end
function LoadingBar:willUnmount()
self.connection:Disconnect()
end
return LoadingBar