Clients/Client2018/content/scripts/PlayerScripts/StarterPlayerScripts_NewStr.../RobloxPlayerScript/CameraScript/LegacyCamera.lua

157 lines
5.5 KiB
Lua

--[[
LegacyCamera - Implements legacy controller types: Attach, Fixed, Watch
2018 Camera Update - AllYourBlox
--]]
-- Local private variables and constants
local UNIT_X = Vector3.new(1,0,0)
local UNIT_Y = Vector3.new(0,1,0)
local UNIT_Z = Vector3.new(0,0,1)
local X1_Y0_Z1 = Vector3.new(1,0,1) --Note: not a unit vector, used for projecting onto XZ plane
local ZERO_VECTOR3 = Vector3.new(0,0,0)
local ZERO_VECTOR2 = Vector2.new(0,0)
local VR_PITCH_FRACTION = 0.25
local tweenAcceleration = math.rad(220) --Radians/Second^2
local tweenSpeed = math.rad(0) --Radians/Second
local tweenMaxSpeed = math.rad(250) --Radians/Second
local TIME_BEFORE_AUTO_ROTATE = 2.0 --Seconds, used when auto-aligning camera with vehicles
local PORTRAIT_OFFSET = Vector3.new(0,-3,0)
local Util = require(script.Parent:WaitForChild("CameraUtils"))
--[[ Services ]]--
local PlayersService = game:GetService('Players')
local VRService = game:GetService("VRService")
--[[ The Module ]]--
local BaseCamera = require(script.Parent:WaitForChild("BaseCamera"))
local LegacyCamera = setmetatable({}, BaseCamera)
LegacyCamera.__index = LegacyCamera
function LegacyCamera.new()
local self = setmetatable(BaseCamera.new(), LegacyCamera)
self.cameraType = Enum.CameraType.Fixed
self.lastUpdate = tick()
self.lastDistanceToSubject = nil
return self
end
function LegacyCamera:GetModuleName()
return "LegacyCamera"
end
function LegacyCamera:Test()
print("LegacyCamera:Test()")
end
--[[ Functions overriden from BaseCamera ]]--
function LegacyCamera:SetCameraToSubjectDistance(desiredSubjectDistance)
return BaseCamera.SetCameraToSubjectDistance(self,desiredSubjectDistance)
end
function LegacyCamera:Update(dt)
-- Cannot update until cameraType has been set
if not self.cameraType then return end
local now = tick()
local timeDelta = (now - self.lastUpdate)
local camera = workspace.CurrentCamera
local newCameraCFrame = camera.CFrame
local newCameraFocus = camera.Focus
local player = PlayersService.LocalPlayer
local humanoid = self:GetHumanoid()
local cameraSubject = camera and camera.CameraSubject
local isInVehicle = cameraSubject and cameraSubject:IsA('VehicleSeat')
local isOnASkateboard = cameraSubject and cameraSubject:IsA('SkateboardPlatform')
local isClimbing = humanoid and humanoid:GetState() == Enum.HumanoidStateType.Climbing
if self.lastUpdate == nil or timeDelta > 1 then
self.lastDistanceToSubject = nil
end
local subjectPosition = self:GetSubjectPosition()
if self.cameraType == Enum.CameraType.Fixed then
if self.lastUpdate then
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
local delta = math.min(0.1, now - self.lastUpdate)
local gamepadRotation = self:UpdateGamepad()
self.rotateInput = self.rotateInput + (gamepadRotation * delta)
end
if subjectPosition and player and camera then
local distanceToSubject = self:GetCameraToSubjectDistance()
local newLookVector = self:CalculateNewLookVector()
self.rotateInput = ZERO_VECTOR2
newCameraFocus = camera.Focus -- Fixed camera does not change focus
newCameraCFrame = CFrame.new(camera.CFrame.p, camera.CFrame.p + (distanceToSubject * newLookVector))
end
elseif self.cameraType == Enum.CameraType.Attach then
if subjectPosition and camera then
local distanceToSubject = self:GetCameraToSubjectDistance()
local humanoid = self:GetHumanoid()
if self.lastUpdate and humanoid and humanoid.RootPart then
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
local delta = math.min(0.1, now - self.lastUpdate)
local gamepadRotation = self:UpdateGamepad()
self.rotateInput = self.rotateInput + (gamepadRotation * delta)
local forwardVector = humanoid.RootPart.CFrame.lookVector
local y = Util.GetAngleBetweenXZVectors(forwardVector, self:GetCameraLookVector())
if Util.IsFinite(y) then
-- Preserve vertical rotation from user input
self.rotateInput = Vector2.new(y, self.rotateInput.Y)
end
end
local newLookVector = self:CalculateNewLookVector()
self.rotateInput = ZERO_VECTOR2
newCameraFocus = CFrame.new(subjectPosition)
newCameraCFrame = CFrame.new(subjectPosition - (distanceToSubject * newLookVector), subjectPosition)
end
elseif self.cameraType == Enum.CameraType.Watch then
if subjectPosition and player and camera then
local cameraLook = nil
local humanoid = self:GetHumanoid()
if humanoid and humanoid.RootPart then
-- TODO: let the paging buttons move the camera but not the mouse/touch
-- currently neither do
local diffVector = subjectPosition - camera.CFrame.p
cameraLook = diffVector.unit
if self.lastDistanceToSubject and self.lastDistanceToSubject == self:GetCameraToSubjectDistance() then
-- Don't clobber the zoom if they zoomed the camera
local newDistanceToSubject = diffVector.magnitude
self:SetCameraToSubjectDistance(newDistanceToSubject)
end
end
local distanceToSubject = self:GetCameraToSubjectDistance()
local newLookVector = self:CalculateNewLookVector(cameraLook)
self.rotateInput = ZERO_VECTOR2
newCameraFocus = CFrame.new(subjectPosition)
newCameraCFrame = CFrame.new(subjectPosition - (distanceToSubject * newLookVector), subjectPosition)
self.lastDistanceToSubject = distanceToSubject
end
else
-- Unsupported type, return current values unchanged
return camera.CFrame, camera.Focus
end
self.lastUpdate = now
return newCameraCFrame, newCameraFocus
end
return LegacyCamera