Clients/Client2018/content/scripts/PlayerScripts/StarterCharacterScripts/Sound.server.lua

98 lines
3.5 KiB
Lua

--[[
Author: @spotco
This script creates sounds which are placed under the character head.
These sounds are used by the "LocalSound" script.
To modify this script, copy it to your "StarterPlayer/StarterCharacterScripts" folder keeping the same script name ("Sound").
The default Sound script loaded for every character will then be replaced with your copy of the script.
]]--
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local SOUND_EVENT_FOLDER_NAME = "DefaultSoundEvents"
local DEFAULT_SERVER_SOUND_EVENT_NAME = "DefaultServerSoundEvent"
local SoundEventFolder = ReplicatedStorage:FindFirstChild(SOUND_EVENT_FOLDER_NAME)
local DefaultServerSoundEvent = nil
local useSoundDispatcher = UserSettings():IsUserFeatureEnabled("UserUseSoundDispatcher")
if useSoundDispatcher then
if not SoundEventFolder then
SoundEventFolder = Instance.new("Folder")
SoundEventFolder.Name = SOUND_EVENT_FOLDER_NAME
SoundEventFolder.Archivable = false
SoundEventFolder.Parent = ReplicatedStorage
end
DefaultServerSoundEvent = SoundEventFolder:FindFirstChild(DEFAULT_SERVER_SOUND_EVENT_NAME)
else
DefaultServerSoundEvent = ReplicatedStorage:FindFirstChild(DEFAULT_SERVER_SOUND_EVENT_NAME)
end
if not DefaultServerSoundEvent then
if useSoundDispatcher then
DefaultServerSoundEvent = Instance.new("RemoteEvent", SoundEventFolder)
else
DefaultServerSoundEvent = Instance.new("RemoteEvent", ReplicatedStorage)
end
DefaultServerSoundEvent.Name = DEFAULT_SERVER_SOUND_EVENT_NAME
DefaultServerSoundEvent.OnServerEvent:Connect(function() end)
end
local function CreateNewSound(name, id, looped, pitch, parent)
local sound = Instance.new("Sound")
sound.SoundId = id
sound.Name = name
sound.archivable = false
sound.Pitch = pitch
sound.Looped = looped
sound.MinDistance = 5
sound.MaxDistance = 150
sound.Volume = 0.65
sound.Parent = parent
if DefaultServerSoundEvent then
local CharacterSoundEvent = Instance.new("RemoteEvent", sound)
CharacterSoundEvent.Name = "CharacterSoundEvent"
CharacterSoundEvent.OnServerEvent:Connect(function(player, playing, resetPosition)
if type(playing) ~= "boolean" then
return
end
if type(resetPosition) ~= "boolean" then
return
end
if player.Character ~= script.Parent then
return
end
for _, p in pairs(Players:GetPlayers()) do
if p ~= player then
-- Connect to the dispatcher to check if the player has loaded.
if useSoundDispatcher then
SoundEventFolder:FindFirstChild("SoundDispatcher"):Fire(p, sound, playing, resetPosition)
else
DefaultServerSoundEvent:FireClient(p, sound, playing, resetPosition)
end
end
end
end)
end
return sound
end
local head = script.Parent:FindFirstChild("Head")
if not head then
error("Sound script parent has no child Head.")
return
end
CreateNewSound("GettingUp", "rbxasset://sounds/action_get_up.mp3", false, 1, head)
CreateNewSound("Died", "rbxasset://sounds/uuhhh.mp3", false, 1, head)
CreateNewSound("FreeFalling", "rbxasset://sounds/action_falling.mp3", true, 1, head)
CreateNewSound("Jumping", "rbxasset://sounds/action_jump.mp3", false, 1, head)
CreateNewSound("Landing", "rbxasset://sounds/action_jump_land.mp3", false, 1, head)
CreateNewSound("Splash", "rbxasset://sounds/impact_water.mp3", false, 1, head)
CreateNewSound("Running", "rbxasset://sounds/action_footsteps_plastic.mp3", true, 1.85, head)
CreateNewSound("Swimming", "rbxasset://sounds/action_swim.mp3", true, 1.6, head)
CreateNewSound("Climbing", "rbxasset://sounds/action_footsteps_plastic.mp3", true, 1, head)