Clients/Client2016/shaders/source/globals.h

45 lines
737 B
C

#ifndef GLSL
struct Globals
{
#endif
float4x4 ViewProjection;
float4 ViewRight;
float4 ViewUp;
float4 ViewDir;
float3 CameraPosition;
float3 AmbientColor;
float3 Lamp0Color;
float3 Lamp0Dir;
float3 Lamp1Color;
float3 FogColor;
float4 FogParams;
float4 LightBorder;
float4 LightConfig0;
float4 LightConfig1;
float4 LightConfig2;
float4 LightConfig3;
float4 FadeDistance_GlowFactor;
float4 OutlineBrightness_ShadowInfo;
float4 ShadowMatrix0;
float4 ShadowMatrix1;
float4 ShadowMatrix2;
#ifndef GLSL
};
#ifdef DX11
cbuffer Globals: register( b0 ) { Globals _G; };
#else
uniform Globals _G: register(c0);
#endif
#define G(x) _G.x
#else
#define G(x) x
#endif