19 lines
732 B
Lua
19 lines
732 B
Lua
local CorePackages = game:GetService("CorePackages")
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local User = require(CorePackages.AppTempCommon.LuaApp.Models.User)
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local WebPresenceMap = require(CorePackages.AppTempCommon.LuaApp.Enum.WebPresenceMap)
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local convertUniverseIdToString = require(CorePackages.AppTempCommon.LuaApp.Flags.ConvertUniverseIdToString)
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return function(friendsPresence, store)
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local placeIds = {}
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for _, presenceModel in pairs(friendsPresence) do
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local universeId = convertUniverseIdToString(presenceModel.universeId)
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if WebPresenceMap[presenceModel.userPresenceType] == User.PresenceType.IN_GAME
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and (not store:getState().UniversePlaceInfos[universeId]) then
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table.insert(placeIds, presenceModel.placeId)
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end
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end
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return placeIds
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end |