532 lines
18 KiB
Lua
532 lines
18 KiB
Lua
--[[ Constants ]]--
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local ZERO_VECTOR3 = Vector3.new(0,0,0)
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local TOUCH_CONTROLS_SHEET = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png"
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local MIDDLE_TRANSPARENCIES = {
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1 - 0.89,
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1 - 0.70,
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1 - 0.60,
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1 - 0.50,
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1 - 0.40,
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1 - 0.30,
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1 - 0.25
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}
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local NUM_MIDDLE_IMAGES = #MIDDLE_TRANSPARENCIES
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local FADE_IN_OUT_BACKGROUND = true
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local FADE_IN_OUT_MAX_ALPHA = 0.35
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local FADE_IN_OUT_HALF_DURATION_DEFAULT = 0.3
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local FADE_IN_OUT_BALANCE_DEFAULT = 0.5
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local ThumbstickFadeTweenInfo = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut)
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local Players = game:GetService("Players")
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local GuiService = game:GetService("GuiService")
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local UserInputService = game:GetService("UserInputService")
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local RunService = game:GetService("RunService")
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local TweenService = game:GetService("TweenService")
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--[[ The Module ]]--
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local BaseCharacterController = require(script.Parent:WaitForChild("BaseCharacterController"))
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local DynamicThumbstick = setmetatable({}, BaseCharacterController)
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DynamicThumbstick.__index = DynamicThumbstick
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function DynamicThumbstick.new()
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local self = setmetatable(BaseCharacterController.new(), DynamicThumbstick)
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self.humanoid = nil
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self.tools = {}
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self.toolEquipped = nil
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self.revertAutoJumpEnabledToFalse = false
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self.moveTouchObject = nil
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self.moveTouchStartPosition = nil
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self.startImage = nil
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self.endImage = nil
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self.middleImages = {}
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self.startImageFadeTween = nil
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self.endImageFadeTween = nil
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self.middleImageFadeTweens = {}
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self.isFirstTouch = true
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self.isFollowStick = false
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self.thumbstickFrame = nil
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self.onTouchMovedConn = nil
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self.onTouchEndedConn = nil
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self.onTouchActivateConn = nil
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self.onRenderSteppedConn = nil
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self.fadeInAndOutBalance = FADE_IN_OUT_BALANCE_DEFAULT
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self.fadeInAndOutHalfDuration = FADE_IN_OUT_HALF_DURATION_DEFAULT
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self.hasFadedBackgroundInPortrait = false
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self.hasFadedBackgroundInLandscape = false
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self.tweenInAlphaStart = nil
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self.tweenOutAlphaStart = nil
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-- If this module changes a player's humanoid's AutoJumpEnabled, it saves
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-- the previous state in this variable to revert to
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self.shouldRevertAutoJumpOnDisable = false
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return self
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end
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-- Note: Overrides base class GetIsJumping with get-and-clear behavior to do a single jump
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-- rather than sustained jumping. This is only to preserve the current behavior through the refactor.
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function DynamicThumbstick:GetIsJumping()
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local wasJumping = self.isJumping
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self.isJumping = false
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return wasJumping
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end
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function DynamicThumbstick:EnableAutoJump(enable)
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local humanoid = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
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if humanoid then
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if enable then
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self.shouldRevertAutoJumpOnDisable = (humanoid.AutoJumpEnabled == false) and (Players.LocalPlayer.DevTouchMovementMode == Enum.DevTouchMovementMode.UserChoice)
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humanoid.AutoJumpEnabled = true
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elseif self.shouldRevertAutoJumpOnDisable then
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humanoid.AutoJumpEnabled = false
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end
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end
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end
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--[[ Public API ]]--
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function DynamicThumbstick:Enable(enable, uiParentFrame)
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if enable == nil then return false end -- If nil, return false (invalid argument)
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enable = enable and true or false -- Force anything non-nil to boolean before comparison
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if self.enabled == enable then return true end -- If no state change, return true indicating already in requested state
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if enable then
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-- Enable
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if not self.thumbstickFrame then
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self:Create(uiParentFrame)
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end
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if Players.LocalPlayer.Character then
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self:OnCharacterAdded(Players.LocalPlayer.Character)
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else
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Players.LocalPlayer.CharacterAdded:Connect(function(char)
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self:OnCharacterAdded(char)
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end)
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end
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else
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-- Disable
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self:OnInputEnded() -- Cleanup
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end
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self.enabled = enable
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self.thumbstickFrame.Visible = enable
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end
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function DynamicThumbstick:OnCharacterAdded(char)
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for _, child in ipairs(char:GetChildren()) do
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if child:IsA("Tool") then
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self.toolEquipped = child
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end
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end
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char.ChildAdded:Connect(function(child)
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if child:IsA("Tool") then
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self.toolEquipped = child
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elseif child:IsA("Humanoid") then
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self:EnableAutoJump(true)
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end
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end)
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char.ChildRemoved:Connect(function(child)
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if child == self.toolEquipped then
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self.toolEquipped = nil
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end
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end)
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self.humanoid = char:FindFirstChildOfClass("Humanoid")
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if self.humanoid then
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self:EnableAutoJump(true)
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end
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end
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-- Was called OnMoveTouchEnded in previous version
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function DynamicThumbstick:OnInputEnded()
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self.moveTouchObject = nil
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self.moveVector = ZERO_VECTOR3
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self:FadeThumbstick(false)
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self.thumbstickFrame.Active = true
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end
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function DynamicThumbstick:FadeThumbstick(visible)
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if not visible and self.moveTouchObject then
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return
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end
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if self.isFirstTouch then return end
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if self.startImageFadeTween then
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self.startImageFadeTween:Cancel()
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end
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if self.endImageFadeTween then
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self.endImageFadeTween:Cancel()
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end
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for i = 1, #self.middleImages do
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if self. middleImageFadeTweens[i] then
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self.middleImageFadeTweens[i]:Cancel()
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end
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end
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if visible then
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self.startImageFadeTween = TweenService:Create(self.startImage, ThumbstickFadeTweenInfo, { ImageTransparency = 0 })
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self.startImageFadeTween:Play()
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self.endImageFadeTween = TweenService:Create(self.endImage, ThumbstickFadeTweenInfo, { ImageTransparency = 0.2 })
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self.endImageFadeTween:Play()
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for i = 1, #self.middleImages do
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self.middleImageFadeTweens[i] = TweenService:Create(self.middleImages[i], ThumbstickFadeTweenInfo, { ImageTransparency = MIDDLE_TRANSPARENCIES[i] })
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self.middleImageFadeTweens[i]:Play()
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end
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else
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self.startImageFadeTween = TweenService:Create(self.startImage, ThumbstickFadeTweenInfo, { ImageTransparency = 1 })
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self.startImageFadeTween:Play()
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self.endImageFadeTween = TweenService:Create(self.endImage, ThumbstickFadeTweenInfo, { ImageTransparency = 1 })
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self.endImageFadeTween:Play()
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for i = 1, #self.middleImages do
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self.middleImageFadeTweens[i] = TweenService:Create(self.middleImages[i], ThumbstickFadeTweenInfo, { ImageTransparency = 1 })
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self.middleImageFadeTweens[i]:Play()
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end
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end
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end
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function DynamicThumbstick:FadeThumbstickFrame(fadeDuration, fadeRatio)
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self.fadeInAndOutHalfDuration = fadeDuration * 0.5
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self.fadeInAndOutBalance = fadeRatio
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self.tweenInAlphaStart = tick()
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end
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function DynamicThumbstick:Create(parentFrame)
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if self.thumbstickFrame then
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self.thumbstickFrame:Destroy()
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self.thumbstickFrame = nil
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if self.onTouchMovedConn then
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self.onTouchMovedConn:Disconnect()
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self.onTouchMovedConn = nil
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end
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if self.onTouchEndedConn then
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self.onTouchEndedCon:Disconnect()
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self.onTouchEndedCon = nil
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end
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if self.onRenderSteppedConn then
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self.onRenderSteppedConn:Disconnect()
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self.onRenderSteppedConn = nil
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end
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if self.onTouchActivateConn then
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self.onTouchActivateConn:Disconnect()
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self.onTouchActivateConn = nil
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end
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end
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local ThumbstickSize = 45
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local ThumbstickRingSize = 20
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local MiddleSize = 10
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local MiddleSpacing = MiddleSize + 4
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local RadiusOfDeadZone = 2
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local RadiusOfMaxSpeed = 20
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local screenSize = parentFrame.AbsoluteSize
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local isBigScreen = math.min(screenSize.x, screenSize.y) > 500
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if isBigScreen then
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ThumbstickSize = ThumbstickSize * 2
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ThumbstickRingSize = ThumbstickRingSize * 2
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MiddleSize = MiddleSize * 2
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MiddleSpacing = MiddleSpacing * 2
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RadiusOfDeadZone = RadiusOfDeadZone * 2
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RadiusOfMaxSpeed = RadiusOfMaxSpeed * 2
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end
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local function layoutThumbstickFrame(portraitMode)
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if portraitMode then
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self.thumbstickFrame.Size = UDim2.new(1, 0, 0.4, 0)
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self.thumbstickFrame.Position = UDim2.new(0, 0, 0.6, 0)
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else
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self.thumbstickFrame.Size = UDim2.new(0.4, 0, 2/3, 0)
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self.thumbstickFrame.Position = UDim2.new(0, 0, 1/3, 0)
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end
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end
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self.thumbstickFrame = Instance.new("TextButton")
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self.thumbstickFrame.Text = ""
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self.thumbstickFrame.Name = "Dynamicself.thumbstickFrame"
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self.thumbstickFrame.Visible = false
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self.thumbstickFrame.BackgroundTransparency = 1.0
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self.thumbstickFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
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layoutThumbstickFrame(false)
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self.startImage = Instance.new("ImageLabel")
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self.startImage.Name = "ThumbstickStart"
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self.startImage.Visible = true
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self.startImage.BackgroundTransparency = 1
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self.startImage.Image = TOUCH_CONTROLS_SHEET
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self.startImage.ImageRectOffset = Vector2.new(1,1)
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self.startImage.ImageRectSize = Vector2.new(144, 144)
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self.startImage.ImageColor3 = Color3.new(0, 0, 0)
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self.startImage.AnchorPoint = Vector2.new(0.5, 0.5)
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self.startImage.Position = UDim2.new(0, ThumbstickRingSize * 3.3, 1, -ThumbstickRingSize * 2.8)
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self.startImage.Size = UDim2.new(0, ThumbstickRingSize * 3.7, 0, ThumbstickRingSize * 3.7)
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self.startImage.ZIndex = 10
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self.startImage.Parent = self.thumbstickFrame
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self.endImage = Instance.new("ImageLabel")
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self.endImage.Name = "ThumbstickEnd"
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self.endImage.Visible = true
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self.endImage.BackgroundTransparency = 1
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self.endImage.Image = TOUCH_CONTROLS_SHEET
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self.endImage.ImageRectOffset = Vector2.new(1,1)
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self.endImage.ImageRectSize = Vector2.new(144, 144)
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self.endImage.AnchorPoint = Vector2.new(0.5, 0.5)
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self.endImage.Position = self.startImage.Position
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self.endImage.Size = UDim2.new(0, ThumbstickSize * 0.8, 0, ThumbstickSize * 0.8)
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self.endImage.ZIndex = 10
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self.endImage.Parent = self.thumbstickFrame
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for i = 1, NUM_MIDDLE_IMAGES do
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self.middleImages[i] = Instance.new("ImageLabel")
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self.middleImages[i].Name = "ThumbstickMiddle"
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self.middleImages[i].Visible = false
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self.middleImages[i].BackgroundTransparency = 1
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self.middleImages[i].Image = TOUCH_CONTROLS_SHEET
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self.middleImages[i].ImageRectOffset = Vector2.new(1,1)
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self.middleImages[i].ImageRectSize = Vector2.new(144, 144)
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self.middleImages[i].ImageTransparency = MIDDLE_TRANSPARENCIES[i]
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self.middleImages[i].AnchorPoint = Vector2.new(0.5, 0.5)
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self.middleImages[i].ZIndex = 9
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self.middleImages[i].Parent = self.thumbstickFrame
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end
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local CameraChangedConn = nil
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local function onCurrentCameraChanged()
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if CameraChangedConn then
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CameraChangedConn:Disconnect()
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CameraChangedConn = nil
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end
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local newCamera = workspace.CurrentCamera
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if newCamera then
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local function onViewportSizeChanged()
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local size = newCamera.ViewportSize
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local portraitMode = size.X < size.Y
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layoutThumbstickFrame(portraitMode)
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end
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CameraChangedConn = newCamera:GetPropertyChangedSignal("ViewportSize"):Connect(onViewportSizeChanged)
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onViewportSizeChanged()
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end
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end
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workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(onCurrentCameraChanged)
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if workspace.CurrentCamera then
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onCurrentCameraChanged()
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end
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self.moveTouchStartPosition = nil
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self.startImageFadeTween = nil
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self.endImageFadeTween = nil
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self.middleImageFadeTweens = {}
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local function doMove(direction)
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local currentMoveVector = direction
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-- Scaled Radial Dead Zone
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local inputAxisMagnitude = currentMoveVector.magnitude
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if inputAxisMagnitude < RadiusOfDeadZone then
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currentMoveVector = Vector3.new()
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else
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currentMoveVector = currentMoveVector.unit*(1 - math.max(0, (RadiusOfMaxSpeed - currentMoveVector.magnitude)/RadiusOfMaxSpeed))
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currentMoveVector = Vector3.new(currentMoveVector.x, 0, currentMoveVector.y)
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end
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self.moveVector = currentMoveVector
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end
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local function layoutMiddleImages(startPos, endPos)
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local startDist = (ThumbstickSize / 2) + MiddleSize
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local vector = endPos - startPos
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local distAvailable = vector.magnitude - (ThumbstickRingSize / 2) - MiddleSize
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local direction = vector.unit
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local distNeeded = MiddleSpacing * NUM_MIDDLE_IMAGES
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local spacing = MiddleSpacing
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if distNeeded < distAvailable then
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spacing = distAvailable / NUM_MIDDLE_IMAGES
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end
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for i = 1, NUM_MIDDLE_IMAGES do
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local image = self.middleImages[i]
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local distWithout = startDist + (spacing * (i - 2))
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local currentDist = startDist + (spacing * (i - 1))
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if distWithout < distAvailable then
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local pos = endPos - direction * currentDist
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local exposedFraction = math.clamp(1 - ((currentDist - distAvailable) / spacing), 0, 1)
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image.Visible = true
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image.Position = UDim2.new(0, pos.X, 0, pos.Y)
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image.Size = UDim2.new(0, MiddleSize * exposedFraction, 0, MiddleSize * exposedFraction)
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else
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image.Visible = false
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end
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end
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end
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local function moveStick(pos)
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local startPos = Vector2.new(self.moveTouchStartPosition.X, self.moveTouchStartPosition.Y) - self.thumbstickFrame.AbsolutePosition
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local endPos = Vector2.new(pos.X, pos.Y) - self.thumbstickFrame.AbsolutePosition
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self.endImage.Position = UDim2.new(0, endPos.X, 0, endPos.Y)
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layoutMiddleImages(startPos, endPos)
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end
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-- input connections
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self.thumbstickFrame.InputBegan:Connect(function(inputObject)
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if inputObject.UserInputType ~= Enum.UserInputType.Touch or inputObject.UserInputState ~= Enum.UserInputState.Begin then
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return
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end
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if self.moveTouchObject then
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return
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end
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if self.isFirstTouch then
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self.isFirstTouch = false
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local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out,0,false,0)
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TweenService:Create(self.startImage, tweenInfo, {Size = UDim2.new(0, 0, 0, 0)}):Play()
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TweenService:Create(self.endImage, tweenInfo, {Size = UDim2.new(0, ThumbstickSize, 0, ThumbstickSize), ImageColor3 = Color3.new(0,0,0)}):Play()
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end
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self.moveTouchObject = inputObject
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self.moveTouchStartPosition = inputObject.Position
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local startPosVec2 = Vector2.new(inputObject.Position.X - self.thumbstickFrame.AbsolutePosition.X, inputObject.Position.Y - self.thumbstickFrame.AbsolutePosition.Y)
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self.startImage.Visible = true
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self.startImage.Position = UDim2.new(0, startPosVec2.X, 0, startPosVec2.Y)
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self.endImage.Visible = true
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self.endImage.Position = self.startImage.Position
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self:FadeThumbstick(true)
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moveStick(inputObject.Position)
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if FADE_IN_OUT_BACKGROUND then
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local playerGui = Players.LocalPlayer:FindFirstChildOfClass("PlayerGui")
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local hasFadedBackgroundInOrientation = false
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-- only fade in/out the background once per orientation
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if playerGui then
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if playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeLeft or
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playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeRight then
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hasFadedBackgroundInOrientation = self.hasFadedBackgroundInLandscape
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self.hasFadedBackgroundInLandscape = true
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elseif playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.Portrait then
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hasFadedBackgroundInOrientation = self.hasFadedBackgroundInPortrait
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self.hasFadedBackgroundInPortrait = true
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end
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end
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if not hasFadedBackgroundInOrientation then
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self.fadeInAndOutHalfDuration = FADE_IN_OUT_HALF_DURATION_DEFAULT
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self.fadeInAndOutBalance = FADE_IN_OUT_BALANCE_DEFAULT
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self.tweenInAlphaStart = tick()
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end
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end
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end)
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self.onTouchMovedConn = UserInputService.TouchMoved:connect(function(inputObject)
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if inputObject == self.moveTouchObject then
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self.thumbstickFrame.Active = false
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local direction = Vector2.new(inputObject.Position.x - self.moveTouchStartPosition.x, inputObject.Position.y - self.moveTouchStartPosition.y)
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if math.abs(direction.x) > 0 or math.abs(direction.y) > 0 then
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doMove(direction)
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moveStick(inputObject.Position)
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end
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end
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end)
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self.onRenderSteppedConn = RunService.RenderStepped:Connect(function()
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if self.tweenInAlphaStart ~= nil then
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local delta = tick() - self.tweenInAlphaStart
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local fadeInTime = (self.fadeInAndOutHalfDuration * 2 * self.fadeInAndOutBalance)
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self.thumbstickFrame.BackgroundTransparency = 1 - FADE_IN_OUT_MAX_ALPHA*math.min(delta/fadeInTime, 1)
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if delta > fadeInTime then
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self.tweenOutAlphaStart = tick()
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self.tweenInAlphaStart = nil
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end
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elseif self.tweenOutAlphaStart ~= nil then
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local delta = tick() - self.tweenOutAlphaStart
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local fadeOutTime = (self.fadeInAndOutHalfDuration * 2) - (self.fadeInAndOutHalfDuration * 2 * self.fadeInAndOutBalance)
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self.thumbstickFrame.BackgroundTransparency = 1 - FADE_IN_OUT_MAX_ALPHA + FADE_IN_OUT_MAX_ALPHA*math.min(delta/fadeOutTime, 1)
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if delta > fadeOutTime then
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self.tweenOutAlphaStart = nil
|
|
end
|
|
end
|
|
end)
|
|
|
|
self.onTouchEndedConn = UserInputService.TouchEnded:connect(function(inputObject)
|
|
if inputObject == self.moveTouchObject then
|
|
self:OnInputEnded()
|
|
end
|
|
end)
|
|
|
|
GuiService.MenuOpened:connect(function()
|
|
if self.moveTouchObject then
|
|
self:OnInputEnded()
|
|
end
|
|
end)
|
|
|
|
local playerGui = Players.LocalPlayer:FindFirstChildOfClass("PlayerGui")
|
|
while not playerGui do
|
|
Players.LocalPlayer.ChildAdded:wait()
|
|
playerGui = Players.LocalPlayer:FindFirstChildOfClass("PlayerGui")
|
|
end
|
|
|
|
local playerGuiChangedConn = nil
|
|
local originalScreenOrientationWasLandscape = playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeLeft or
|
|
playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.LandscapeRight
|
|
|
|
local function longShowBackground()
|
|
self.fadeInAndOutHalfDuration = 2.5
|
|
self.fadeInAndOutBalance = 0.05
|
|
self.tweenInAlphaStart = tick()
|
|
end
|
|
|
|
playerGuiChangedConn = playerGui.Changed:connect(function(prop)
|
|
if prop == "CurrentScreenOrientation" then
|
|
if (originalScreenOrientationWasLandscape and playerGui.CurrentScreenOrientation == Enum.ScreenOrientation.Portrait) or
|
|
(not originalScreenOrientationWasLandscape and playerGui.CurrentScreenOrientation ~= Enum.ScreenOrientation.Portrait) then
|
|
|
|
playerGuiChangedConn:disconnect()
|
|
longShowBackground()
|
|
|
|
if originalScreenOrientationWasLandscape then
|
|
self.hasFadedBackgroundInPortrait = true
|
|
else
|
|
self.hasFadedBackgroundInLandscape = true
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
self.thumbstickFrame.Parent = parentFrame
|
|
|
|
spawn(function()
|
|
if game:IsLoaded() then
|
|
longShowBackground()
|
|
else
|
|
game.Loaded:wait()
|
|
longShowBackground()
|
|
end
|
|
end)
|
|
end
|
|
|
|
return DynamicThumbstick
|