Clients/Client2018/content/scripts/CoreScripts/Modules/BackpackScript3D.lua

522 lines
15 KiB
Lua

--BackpackScript3D: VR port of backpack interface using a 3D panel
--written by 0xBAADF00D
local ICON_SIZE = 48
local ICON_SPACING = 52
local PIXELS_PER_STUD = 64
local SLOT_BORDER_SIZE = 0
local SLOT_BORDER_SELECTED_SIZE = 4
local SLOT_BORDER_COLOR = Color3.new(90/255, 142/255, 233/255)
local SLOT_BACKGROUND_COLOR = Color3.new(0.2, 0.2, 0.2)
local SLOT_HOVER_BACKGROUND_COLOR = Color3.new(90/255, 90/255, 90/255)
local HOPPERBIN_ANGLE = math.rad(-45)
local HOPPERBIN_ROTATION = CFrame.Angles(HOPPERBIN_ANGLE, 0, 0)
local HOPPERBIN_OFFSET = Vector3.new(0, 0, -5)
local HEALTHBAR_SPACE = 12
local HEALTHBAR_WIDTH = 82
local HEALTHBAR_HEIGHT = 5
local NAME_SPACE = 14
local Tools = {}
local ToolsList = {}
local slotIcons = {}
local BackpackScript = {}
local topbarEnabled = false
local player = game:GetService("Players").LocalPlayer
local currentHumanoid = nil
local CoreGui = game:GetService('CoreGui')
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local Panel3D = require(RobloxGui.Modules.VR.Panel3D)
local Util = require(RobloxGui.Modules.Settings.Utility)
local ContextActionService = game:GetService("ContextActionService")
local BackpackPanel = Panel3D.Get("Backpack")
BackpackPanel:ResizeStuds(5, 2)
BackpackPanel:SetType(Panel3D.Type.Fixed, { CFrame = CFrame.new(0, 0, -5) })
BackpackPanel:SetVisible(true)
local toolsFrame = Instance.new("TextButton", BackpackPanel:GetGUI()) --prevent clicks falling through in case you have a rocket launcher and blow yourself up
toolsFrame.Text = ""
toolsFrame.Size = UDim2.new(1, 0, 0, ICON_SIZE)
toolsFrame.BackgroundTransparency = 1
toolsFrame.Selectable = false
local insetAdjustY = toolsFrame.AbsolutePosition.Y
toolsFrame.Position = UDim2.new(0, 0, 0, HEALTHBAR_SPACE + NAME_SPACE)
--Healthbar color function stolen from Topbar.lua
local HEALTH_BACKGROUND_COLOR = Color3.new(228/255, 236/255, 246/255)
local HEALTH_RED_COLOR = Color3.new(255/255, 28/255, 0/255)
local HEALTH_YELLOW_COLOR = Color3.new(250/255, 235/255, 0)
local HEALTH_GREEN_COLOR = Color3.new(27/255, 252/255, 107/255)
local healthbarBack = Instance.new("ImageLabel", BackpackPanel:GetGUI())
healthbarBack.ImageColor3 = HEALTH_BACKGROUND_COLOR
healthbarBack.BackgroundTransparency = 1
healthbarBack.ScaleType = Enum.ScaleType.Slice
healthbarBack.SliceCenter = Rect.new(10, 10, 10, 10)
healthbarBack.Name = "HealthbarContainer"
healthbarBack.Image = "rbxasset://textures/ui/VR/rectBackgroundWhite.png"
local healthbarFront = Instance.new("ImageLabel", healthbarBack)
healthbarFront.ImageColor3 = HEALTH_GREEN_COLOR
healthbarFront.BackgroundTransparency = 1
healthbarFront.ScaleType = Enum.ScaleType.Slice
healthbarFront.SliceCenter = Rect.new(10, 10, 10, 10)
healthbarFront.Size = UDim2.new(1, 0, 1, 0)
healthbarFront.Position = UDim2.new(0, 0, 0, 0)
healthbarFront.Name = "HealthbarFill"
healthbarFront.Image = "rbxasset://textures/ui/VR/rectBackgroundWhite.png"
local playerName = Instance.new("TextLabel", BackpackPanel:GetGUI())
playerName.Name = "PlayerName"
playerName.BackgroundTransparency = 1
playerName.TextColor3 = Color3.new(1, 1, 1)
playerName.Text = player.Name
playerName.Font = Enum.Font.SourceSansBold
playerName.FontSize = Enum.FontSize.Size12
playerName.TextXAlignment = Enum.TextXAlignment.Left
playerName.Size = UDim2.new(1, 0, 0, NAME_SPACE)
BackpackScript.ToolAddedEvent = Instance.new("BindableEvent")
local healthColorToPosition = {
[Vector3.new(HEALTH_RED_COLOR.r, HEALTH_RED_COLOR.g, HEALTH_RED_COLOR.b)] = 0.1;
[Vector3.new(HEALTH_YELLOW_COLOR.r, HEALTH_YELLOW_COLOR.g, HEALTH_YELLOW_COLOR.b)] = 0.5;
[Vector3.new(HEALTH_GREEN_COLOR.r, HEALTH_GREEN_COLOR.g, HEALTH_GREEN_COLOR.b)] = 0.8;
}
local min = 0.1
local minColor = HEALTH_RED_COLOR
local max = 0.8
local maxColor = HEALTH_GREEN_COLOR
local function HealthbarColorTransferFunction(healthPercent)
if healthPercent < min then
return minColor
elseif healthPercent > max then
return maxColor
end
-- Shepard's Interpolation
local numeratorSum = Vector3.new(0,0,0)
local denominatorSum = 0
for colorSampleValue, samplePoint in pairs(healthColorToPosition) do
local distance = healthPercent - samplePoint
if distance == 0 then
-- If we are exactly on an existing sample value then we don't need to interpolate
return Color3.new(colorSampleValue.x, colorSampleValue.y, colorSampleValue.z)
else
local wi = 1 / (distance*distance)
numeratorSum = numeratorSum + wi * colorSampleValue
denominatorSum = denominatorSum + wi
end
end
local result = numeratorSum / denominatorSum
return Color3.new(result.x, result.y, result.z)
end
---
local backpackEnabled = true
local healthbarEnabled = true
local function UpdateLayout()
local width, height = 100, 100
local borderSize = (ICON_SPACING - ICON_SIZE) / 2
local x = borderSize
local y = 0
for _, tool in ipairs(ToolsList) do
local slot = Tools[tool]
if slot then
slot.icon.Position = UDim2.new(0, x, 0, y)
x = x + ICON_SPACING
end
end
if #ToolsList == 0 then
width = HEALTHBAR_WIDTH
height = HEALTHBAR_SPACE + NAME_SPACE
BackpackPanel.showCursor = false
else
width = #ToolsList * ICON_SPACING
height = ICON_SIZE + HEALTHBAR_SPACE + NAME_SPACE
BackpackPanel.showCursor = true
end
BackpackPanel:ResizePixels(width, height)
playerName.Position = UDim2.new(0, borderSize, 0, 0)
healthbarBack.Position = UDim2.new(0, borderSize, 0, NAME_SPACE + (HEALTHBAR_SPACE - HEALTHBAR_HEIGHT) / 2)
healthbarBack.Size = UDim2.new(0, HEALTHBAR_WIDTH, 0, HEALTHBAR_HEIGHT)
end
local function UpdateHealth(humanoid)
local percentHealth = humanoid.Health / humanoid.MaxHealth
if percentHealth ~= percentHealth then
percentHealth = 1
end
healthbarFront.BackgroundColor3 = HealthbarColorTransferFunction(percentHealth)
healthbarFront.Size = UDim2.new(percentHealth, 0, 1, 0)
end
local function SetTransparency(transparency)
for i, v in pairs(Tools) do
v.bg.ImageTransparency = transparency
v.image.ImageTransparency = transparency
v.text.TextTransparency = transparency
end
playerName.TextTransparency = transparency
healthbarBack.ImageTransparency = transparency
healthbarFront.ImageTransparency = transparency
end
local function OnHotbarEquipPrimary(actionName, state, obj)
if state ~= Enum.UserInputState.Begin then
return
end
for tool, slot in pairs(Tools) do
if slot.hovered then
slot.OnClick()
return
end
end
end
local function EnableHotbarInput(enable)
if not backpackEnabled then
enable = false
end
if not currentHumanoid then
return
end
if enable then
ContextActionService:BindCoreAction("HotbarEquipPrimary", OnHotbarEquipPrimary, false, Enum.KeyCode.ButtonA, Enum.KeyCode.ButtonR2, Enum.UserInputType.MouseButton1)
else
ContextActionService:UnbindCoreAction("HotbarEquipPrimary")
end
end
local function AddTool(tool)
if Tools[tool] then
return
end
local slot = {}
Tools[tool] = slot
table.insert(ToolsList, tool)
slot.hovered = false
slot.tool = tool
slot.icon = Instance.new("TextButton", toolsFrame)
slot.icon.Text = ""
slot.icon.Size = UDim2.new(0, ICON_SIZE, 0, ICON_SIZE)
slot.icon.BackgroundColor3 = Color3.new(0, 0, 0)
slot.icon.Selectable = true
slot.icon.BackgroundTransparency = 1
slotIcons[tool] = slot.icon
slot.bg = Instance.new("ImageLabel", slot.icon)
slot.bg.Position = UDim2.new(0, -1, 0, -1)
slot.bg.Size = UDim2.new(1, 2, 1, 2)
slot.bg.Image = "rbxasset://textures/ui/VR/rectBackground.png"
slot.bg.ScaleType = Enum.ScaleType.Slice
slot.bg.SliceCenter = Rect.new(10, 10, 10, 10)
slot.bg.BackgroundTransparency = 1
slot.image = Instance.new("ImageLabel", slot.icon)
slot.image.Position = UDim2.new(0, 1, 0, 1)
slot.image.Size = UDim2.new(1, -2, 1, -2)
slot.image.BackgroundTransparency = 1
slot.image.Selectable = false
slot.text = Instance.new("TextLabel", slot.icon)
slot.text.Position = UDim2.new(0, 1, 0, 1)
slot.text.Size = UDim2.new(1, -2, 1, -2)
slot.text.BackgroundTransparency = 1
slot.text.TextColor3 = Color3.new(1, 1, 1)
slot.text.Font = Enum.Font.SourceSans
slot.text.FontSize = Enum.FontSize.Size12
slot.text.ClipsDescendants = true
slot.text.Selectable = false
local selectionObject = Util:Create'ImageLabel'
{
Name = 'SelectionObject';
Size = UDim2.new(1,0,1,0);
BackgroundTransparency = 1;
Image = "rbxasset://textures/ui/Keyboard/key_selection_9slice.png";
ImageTransparency = 0;
ScaleType = Enum.ScaleType.Slice;
SliceCenter = Rect.new(12,12,52,52);
BorderSizePixel = 0;
}
slot.icon.SelectionImageObject = selectionObject
local function updateToolData()
slot.image.Image = tool.TextureId
slot.text.Text = tool.TextureId == "" and tool.Name or ""
end
updateToolData()
slot.OnClick = function()
if not player.Character then return end
local humanoid = player.Character:FindFirstChild("Humanoid")
if not humanoid then return end
local inBackpack = tool.Parent == player.Backpack
humanoid:UnequipTools()
if inBackpack then
humanoid:EquipTool(tool)
end
end
slot.icon.MouseButton1Click:connect(slot.OnClick)
slot.OnEnter = function()
slot.hovered = true
end
slot.OnLeave = function()
slot.hovered = false
end
-- slot.icon.MouseEnter:connect(slot.OnEnter)
-- slot.icon.MouseLeave:connect(slot.OnLeave)
tool.Changed:connect(function(prop)
if prop == "Parent" then
if tool.Parent == player:FindFirstChild("Backpack") then
slot.bg.Size = UDim2.new(0, ICON_SIZE, 0, ICON_SIZE) --temporary hold-over until new backpack design comes along (can't use border with this antialiased frame stand-in)
slot.bg.Position = UDim2.new(0, 0, 0, 0)
elseif tool.Parent == player.Character then
slot.bg.Size = UDim2.new(0, ICON_SIZE + 8, 0, ICON_SIZE + 8)
slot.bg.Position = UDim2.new(0, -4, 0, -4)
end
elseif prop == "TextureId" or prop == "Name" then
updateToolData()
end
end)
UpdateLayout()
BackpackScript.ToolAddedEvent:Fire(tool)
end
local humanoidChangedEvent = nil
local humanoidAncestryChangedEvent = nil
local function RegisterHumanoid(humanoid)
currentHumanoid = humanoid
if humanoidChangedEvent then
humanoidChangedEvent:disconnect()
humanoidChangedEvent = nil
end
if humanoidAncestryChangedEvent then
humanoidAncestryChangedEvent:disconnect()
humanoidAncestryChangedEvent = nil
end
if humanoid then
humanoidChangedEvent = humanoid.HealthChanged:connect(function() UpdateHealth(humanoid) end)
humanoidAncestryChangedEvent = humanoid.AncestryChanged:connect(function(child, parent)
if child == humanoid and parent ~= player.Character then
RegisterHumanoid(nil)
end
end)
UpdateHealth(humanoid)
end
end
local function OnChildAdded(child)
if child:IsA("Tool") or child:IsA("HopperBin") then
AddTool(child)
end
if child:IsA("Humanoid") and child.Parent == player.Character then
RegisterHumanoid(child)
end
end
local function RemoveTool(tool)
if not Tools[tool] then
return
end
Tools[tool].icon:Destroy()
for i, v in ipairs(ToolsList) do
if v == tool then
table.remove(ToolsList, i)
break
end
end
Tools[tool] = nil
slotIcons[tool] = nil
UpdateLayout()
end
local function OnChildRemoved(child)
if child:IsA("Tool") or child:IsA("HopperBin") then
if Tools[child] then
if child.Parent ~= player:FindFirstChild("Backpack") and child.Parent ~= player.Character then
RemoveTool(child)
end
end
end
end
local function OnCharacterAdded(character)
local backpack = player:WaitForChild("Backpack")
for i, v in ipairs(character:GetChildren()) do
if v:IsA("Humanoid") then
RegisterHumanoid(v)
break
end
end
for tool, v in pairs(Tools) do
RemoveTool(tool)
end
Tools = {}
ToolsList = {}
character.ChildAdded:connect(OnChildAdded)
character.ChildRemoved:connect(OnChildRemoved)
for i, v in ipairs(backpack:GetChildren()) do
OnChildAdded(v)
end
backpack.ChildAdded:connect(OnChildAdded)
backpack.ChildRemoved:connect(OnChildRemoved)
end
player.CharacterAdded:connect(OnCharacterAdded)
if player.Character then
spawn(function() OnCharacterAdded(player.Character) end)
end
local function OnHotbarEquip(actionName, state, obj)
if not backpackEnabled then
return
end
local character = player.Character
if not character then
return
end
if not currentHumanoid then
return
end
if state ~= Enum.UserInputState.Begin then
return
end
if #ToolsList == 0 then
return
end
local current = 0
for i, v in pairs(ToolsList) do
if v.Parent == character then
current = i
end
end
currentHumanoid:UnequipTools()
if obj.KeyCode == Enum.KeyCode.ButtonR1 then
current = current + 1
if current > #ToolsList then
current = 1
end
else
current = current - 1
if current < 1 then
current = #ToolsList
end
end
currentHumanoid:EquipTool(ToolsList[current])
end
local function OnCoreGuiChanged(coreGuiType, enabled)
-- Check for enabling/disabling the whole thing
if coreGuiType == Enum.CoreGuiType.Backpack or coreGuiType == Enum.CoreGuiType.All then
backpackEnabled = enabled
UpdateLayout()
if enabled then
ContextActionService:BindCoreAction("HotbarEquip2", OnHotbarEquip, false, Enum.KeyCode.ButtonL1, Enum.KeyCode.ButtonR1)
toolsFrame.Parent = BackpackPanel:GetGUI()
else
ContextActionService:UnbindCoreAction("HotbarEquip2")
toolsFrame.Parent = nil
end
end
if coreGuiType == Enum.CoreGuiType.Health or coreGuiType == Enum.CoreGuiType.All then
healthbarEnabled = enabled
UpdateLayout()
if enabled then
healthbarBack.Parent = BackpackPanel:GetGUI()
else
healthbarBack.Parent = nil
end
end
end
local StarterGui = game:GetService("StarterGui")
StarterGui.CoreGuiChangedSignal:connect(OnCoreGuiChanged)
OnCoreGuiChanged(Enum.CoreGuiType.Backpack, StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack))
OnCoreGuiChanged(Enum.CoreGuiType.Backpack, StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.All))
OnCoreGuiChanged(Enum.CoreGuiType.Health, StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Health))
OnCoreGuiChanged(Enum.CoreGuiType.Health, StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.All))
local panelLocalCF = CFrame.Angles(math.rad(-5), 0, 0) * CFrame.new(0, 1.75, 0) * CFrame.Angles(math.rad(-5), 0, 0)
function BackpackPanel:PreUpdate(cameraCF, cameraRenderCF, userHeadCF, lookRay)
--the backpack panel needs to go in front of the user when they look at it.
--if they aren't looking, we should be updating self.localCF
local topbarPanel = Panel3D.Get("Topbar3D")
local panelOriginCF = topbarPanel.localCF or CFrame.new()
self.localCF = panelOriginCF * panelLocalCF
end
function BackpackPanel:OnUpdate()
SetTransparency(self.transparency)
local hovered, tool = BackpackPanel:FindHoveredGuiElement(slotIcons)
if hovered and tool then
local slot = Tools[tool]
if not slot.hovered then
slot.OnEnter()
end
for i, v in pairs(Tools) do
if v.hovered and v ~= slot then
v.OnLeave()
end
end
end
end
function BackpackPanel:OnMouseEnter(x, y)
EnableHotbarInput(true)
end
function BackpackPanel:OnMouseLeave(x, y)
EnableHotbarInput(false)
end
local VRHub = require(RobloxGui.Modules.VR.VRHub)
VRHub.ModuleOpened.Event:connect(function(moduleName)
local module = VRHub:GetModule(moduleName)
if module.VRIsExclusive then
BackpackPanel:SetVisible(false)
end
end)
VRHub.ModuleClosed.Event:connect(function(moduleName)
BackpackPanel:SetVisible(true)
end)
BackpackPanel:LinkTo("Topbar3D")
return BackpackScript