81 lines
2.3 KiB
Lua
81 lines
2.3 KiB
Lua
local Modules = script.Parent.Parent.Parent
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local Components = Modules.Components
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local Constants = require(Modules.Constants)
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local BaseScreen = require(Modules.Views.Phone.BaseScreen)
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local EditChatGroupComponent = require(Components.EditChatGroup)
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local DialogInfo = require(Modules.DialogInfo)
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local Intent = DialogInfo.Intent
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local PopRoute = require(Modules.Actions.PopRoute)
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local SetRoute = require(Modules.Actions.SetRoute)
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local EditChatGroup = BaseScreen:Template()
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EditChatGroup.__index = EditChatGroup
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function EditChatGroup.new(appState, route)
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local self = {
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appState = appState,
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route = route,
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convoId = route.parameters.conversationId,
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connections = {},
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}
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setmetatable(self, EditChatGroup)
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local participantCount = #appState.store:getState().ChatAppReducer.Conversations[self.convoId].participants
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local maxSize = Constants.MAX_PARTICIPANT_COUNT + 1 - participantCount
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self.editChatGroupComponent = EditChatGroupComponent.new(appState, maxSize, self.convoId)
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self.rbx = self.editChatGroupComponent.rbx
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local backButtonConnection = self.editChatGroupComponent.BackButtonPressed:Connect(function()
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self.appState.store:dispatch(PopRoute())
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end)
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table.insert(self.connections, backButtonConnection)
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return self
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end
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function EditChatGroup:Start()
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BaseScreen.Start(self)
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do
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local connection = self.appState.store.Changed:Connect(function(current, previous)
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local currentConversationId = current.ChatAppReducer.Location.current.parameters.conversationId
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local conversation = current.ChatAppReducer.Conversations[currentConversationId]
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if current ~= previous and conversation then
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self:Update(current, previous)
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else
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if self.appState.screenManager:GetCurrentView() == self then
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self.appState.store:dispatch(SetRoute(nil, {}, Intent.ConversationHub))
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end
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end
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self:Update(current, previous)
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end)
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table.insert(self.connections, connection)
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end
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end
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function EditChatGroup:Stop()
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for _, connection in ipairs(self.connections) do
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connection:Disconnect()
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end
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self.connections = {}
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BaseScreen.Stop(self)
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end
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function EditChatGroup:Destruct()
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self.editChatGroupComponent:Destruct()
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self.editChatGroupComponent = nil
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BaseScreen.Destruct(self)
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end
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function EditChatGroup:Update(current, previous)
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self.editChatGroupComponent:Update(current, previous)
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end
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return EditChatGroup |