101 lines
2.8 KiB
Lua
101 lines
2.8 KiB
Lua
--[[
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// BaseScreen.lua
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// Creates a base screen with breadcrumbs and title. Do not use for a pane/tab
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]]
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local CoreGui = game:GetService("CoreGui")
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local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
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local Modules = GuiRoot:FindFirstChild("Modules")
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local ShellModules = Modules:FindFirstChild("Shell")
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local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
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local Utility = require(ShellModules:FindFirstChild('Utility'))
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local function createBaseScreen(controller)
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local this = {}
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local container = Utility.Create'Frame'
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{
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Name = "Container";
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Size = UDim2.new(1, 0, 1, 0);
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BackgroundTransparency = 1;
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}
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local backButton = Utility.Create'ImageButton'
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{
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Name = "BackButton";
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BackgroundTransparency = 1;
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Image = 'rbxasset://textures/ui/Lobby/Buttons/nine_slice_button.png';
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ImageColor3 = GlobalSettings.GreyButtonColor;
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Size = UDim2.new(0,175,0,48);
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ScaleType = Enum.ScaleType.Slice;
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SliceCenter = Rect.new(9,9,39,39);
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}
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local backImage = Utility.Create'ImageLabel'
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{
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Name = "BackImage";
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Size = UDim2.new(0,48,0,48);
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BackgroundTransparency = 1;
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Image = "rbxasset://textures/ui/Shell/Icons/BackIcon@1080.png";
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Parent = container;
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}
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local backText = Utility.Create'TextLabel'
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{
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Name = "BackText";
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Size = UDim2.new(0, 0, 0, backImage.Size.Y.Offset);
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Position = UDim2.new(0, backImage.Size.X.Offset + 8, 0, 0);
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BackgroundTransparency = 1;
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Font = GlobalSettings.RegularFont;
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FontSize = GlobalSettings.ButtonSize;
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TextXAlignment = Enum.TextXAlignment.Left;
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TextColor3 = GlobalSettings.WhiteTextColor;
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Text = "";
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Parent = container;
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}
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local titleText = Utility.Create'TextLabel'
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{
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Name = "TitleText";
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Size = UDim2.new(0, 0, 0, 35);
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Position = UDim2.new(0, 16, 0, backImage.Size.Y.Offset + 74);
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BackgroundTransparency = 1;
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Font = GlobalSettings.LightFont;
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FontSize = GlobalSettings.HeaderSize;
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TextXAlignment = Enum.TextXAlignment.Left;
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TextColor3 = GlobalSettings.WhiteTextColor;
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Text = "";
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Parent = container;
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}
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--[[ Public API ]]--
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this.Container = container
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this.BackImage = backImage
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this.BackText = backText
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this.TitleText = titleText
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function this:SetBackText(newText)
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local TextService = game:GetService('TextService')
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local textSize = TextService:GetTextSize(
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newText,
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Utility.ConvertFontSizeEnumToInt(backText.FontSize),
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backText.Font,
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Vector2.new()) -- Essentially, we don't want to bound our textbox
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local spacing = (backButton.Size.Y.Offset - backImage.Size.Y.Offset) / 2
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backText.Text = newText
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backButton.Size = UDim2.new(0, spacing * 2 + textSize.X + backImage.Size.X.Offset + 8,
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backButton.Size.Y.Scale, backButton.Size.Y.Offset)
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end
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this:SetBackText(controller:GetBackText())
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backButton.MouseButton1Click:connect(function()
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controller:OnBackButtonClick()
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end)
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return this
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end
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return createBaseScreen
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