Clients/Client2018/content/internal/AppShell/Modules/Shell/NotificationHandler.lua

84 lines
2.6 KiB
Lua

--[[
// NotificationHandler.lua
// Handles the display of in-app notifications to the users when certain issues are
// happening. For example, when we're doing an RCC release, we want to let the users
// know they may experience game join issues
// TODO: Make this system more generic. Right now this is going to be bare bolts to get
// working for disabling parties for the update to the new party system.
]]
local CoreGui = game:GetService("CoreGui")
local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
local Modules = GuiRoot:FindFirstChild("Modules")
local ShellModules = Modules:FindFirstChild("Shell")
local TextService = game:GetService('TextService')
local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
local Utility = require(ShellModules:FindFirstChild('Utility'))
local function CreateNotificationHandler(parentContainer)
local this = {}
local TEXT_PADDING = 4
local MAX_LENGTH = parentContainer.AbsoluteSize.x * 0.5
local notificationContainer = Utility.Create'Frame'
{
Size = UDim2.new(0, 0, 0, 0);
Position = UDim2.new(1, 0, 0, 0);
BackgroundTransparency = 1;
Visible = false;
Parent = parentContainer;
}
local notificationIcon = Utility.Create'ImageLabel'
{
Size = UDim2.new(0, 40, 0, 40);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1;
Image = 'rbxasset://textures/ui/Shell/Icons/AlertIcon.png';
Parent = notificationContainer;
}
local notificationText = Utility.Create"TextLabel"
{
Size = UDim2.new(0, 0, 0, 0);
Position = UDim2.new(0, 52 + TEXT_PADDING, 0, 43/2);
BackgroundTransparency = 1;
Text = "";
TextColor3 = GlobalSettings.WhiteTextColor;
FontSize = GlobalSettings.DescriptionSize;
Font = GlobalSettings.RegularFont;
TextXAlignment = Enum.TextXAlignment.Left;
TextYAlignment = Enum.TextYAlignment.Center;
Parent = notificationContainer;
}
local function updateLayout()
local textSize = TextService:GetTextSize(notificationText.Text, Utility.ConvertFontSizeEnumToInt(notificationText.FontSize), notificationText.Font, Vector2.new(0, 0))
textSize = math.min(textSize.x, MAX_LENGTH)
local rightAlignOffset = textSize + notificationIcon.Size.X.Offset + TEXT_PADDING
notificationContainer.Position = UDim2.new(1, -rightAlignOffset, 0, notificationIcon.Size.Y.Offset/2)
end
function this:SetVisible(value)
notificationContainer.Visible = value
end
function this:SetText(newText)
if newText == notificationText.Text then
return
end
notificationText.Text = newText
updateLayout()
end
return this
end
return CreateNotificationHandler