Clients/Client2018/content/internal/AppShell/Modules/Shell/NoActionOverlay.lua

147 lines
4.1 KiB
Lua

--[[
// NoActionOverlay.lua
// Creates an overlay where the user cannot take an action
// to remove.
// This is used when we detect something wrong with input or the active user
// being lost
]]
local DATAMODEL_TYPE = {
APP_SHELL = 0;
GAME = 1;
}
local CoreGui = game:GetService("CoreGui")
local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
local Modules = GuiRoot:FindFirstChild("Modules")
local ShellModules = Modules:FindFirstChild("Shell")
local GuiService = game:GetService('GuiService')
local ContextActionService = game:GetService("ContextActionService")
local PlatformService = nil
pcall(function() PlatformService = game:GetService('PlatformService') end)
local BaseOverlay = require(ShellModules:FindFirstChild('BaseOverlay'))
local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
local Utility = require(ShellModules:FindFirstChild('Utility'))
local Analytics = require(ShellModules:FindFirstChild('Analytics'))
local Strings = require(ShellModules.LocalizedStrings)
local createNoActionOverlay = function(errorType)
local this = BaseOverlay()
local title = errorType.Title
local message = errorType.Msg
--That how we distinguish error and alert, errors have a Code table entry while alerts have a Id table entry.
local errorCode = errorType.Code
local alertId = errorType.Id
local iconImage = Utility.Create'ImageLabel'
{
Name = "IconImage";
Size = UDim2.new(0, 416, 0, 416);
BackgroundTransparency = 1;
Image = 'rbxasset://textures/ui/Shell/Icons/AlertIcon.png';
AnchorPoint = Vector2.new(0.5, 0.5);
Position = UDim2.new(0.5, 0, 0.5, 0);
}
this:SetImage(iconImage)
local titleText = Utility.Create'TextLabel'
{
Name = "TitleText";
Size = UDim2.new(0, 0, 0, 0);
Position = UDim2.new(0, this.RightAlign, 0, 136);
BackgroundTransparency = 1;
Font = GlobalSettings.RegularFont;
FontSize = GlobalSettings.HeaderSize;
TextColor3 = GlobalSettings.WhiteTextColor;
Text = title;
TextXAlignment = Enum.TextXAlignment.Left;
Parent = this.Container;
}
local descriptionText = Utility.Create'TextLabel'
{
Name = "DescriptionText";
Size = UDim2.new(0, 762, 0, 304);
Position = UDim2.new(0, this.RightAlign, 0, titleText.Position.Y.Offset + 62);
BackgroundTransparency = 1;
TextXAlignment = Enum.TextXAlignment.Left;
TextYAlignment = Enum.TextYAlignment.Top;
Font = GlobalSettings.LightFont;
FontSize = GlobalSettings.TitleSize;
TextColor3 = GlobalSettings.WhiteTextColor;
TextWrapped = true;
Text = message;
Parent = this.Container;
}
if errorCode then
descriptionText.Text = string.format(Strings:LocalizedString('ErrorMessageAndCodePrase'), message, errorCode)
end
-- Override
function this:GetPriority()
return GlobalSettings.ImmediatePriority
end
--[[ Public API ]]--
-- override
function this:GetAnalyticsInfo()
local analyticsInfo = {}
analyticsInfo[Analytics.WidgetNames('WidgetId')] = Analytics.WidgetNames('NoActionOverlayId')
analyticsInfo.Title = errorType.Title
if errorCode then
analyticsInfo.ErrorCode = errorCode
end
if alertId then
analyticsInfo.AlertId = alertId
end
return analyticsInfo
end
function this:Focus()
-- DO NOTHING
end
function this:RemoveFocus()
-- DO NOTHING
end
local baseShow = this.Show
function this:Show()
ContextActionService:BindCoreAction("StopControllerInput", function() end, false, Enum.UserInputType.Gamepad1)
baseShow(self)
end
local baseHide = this.Hide
function this:Hide()
baseHide(self)
ContextActionService:UnbindCoreAction("StopControllerInput")
end
local baseFocus = this.Focus
function this:Focus()
baseFocus()
-- NOTE: This might want to be:
-- `not PlatformService or`
if PlatformService and PlatformService.DatamodelType == DATAMODEL_TYPE.APP_SHELL then
GuiService.SelectedCoreObject = nil
end
end
-- Track Error and Alert
if errorCode then
Analytics.ReportCounter("Error-"..tostring(errorCode), 1)
Analytics.SetRBXEventStream("Error", {ErrorCode = errorCode})
end
if alertId then
Analytics.ReportCounter("Alert-"..tostring(alertId), 1)
Analytics.SetRBXEventStream("Alert", {AlertId = alertId})
end
return this
end
return createNoActionOverlay