Clients/Client2018/content/internal/AppShell/Modules/Shell/BadgeScreen.lua

125 lines
3.6 KiB
Lua

--[[
// BadgeScreen.lua
// Displays a 2xN grid of badges for a game
]]
local CoreGui = game:GetService("CoreGui")
local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
local Modules = GuiRoot:FindFirstChild("Modules")
local ShellModules = Modules:FindFirstChild("Shell")
local AssetManager = require(ShellModules:FindFirstChild('AssetManager'))
local BadgeOverlayModule = require(ShellModules:FindFirstChild('BadgeOverlay'))
local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
local ScreenManager = require(ShellModules:FindFirstChild('ScreenManager'))
local ScrollingGrid = require(ShellModules:FindFirstChild('ScrollingGrid'))
local Strings = require(ShellModules:FindFirstChild('LocalizedStrings'))
local Utility = require(ShellModules:FindFirstChild('Utility'))
local PopupText = require(ShellModules:FindFirstChild('PopupText'))
local ThumbnailLoader = require(ShellModules:FindFirstChild('ThumbnailLoader'))
local SoundManager = require(ShellModules:FindFirstChild('SoundManager'))
local BaseScreen = require(ShellModules:FindFirstChild('BaseScreen'))
local createBadgeScreen = function(badgeData)
local this = BaseScreen()
local ROWS = 2
-- columns is dynamic
local BadgeContainer = this.Container
this:SetTitle(Strings:LocalizedString("GameBadgesTitle"))
local defaultSelection = nil
-- create grid
local BadgeScrollGrid = ScrollingGrid()
BadgeScrollGrid:SetPosition(UDim2.new(0, 0, 0.5 - (0.57 / 2), 0))
BadgeScrollGrid:SetSize(UDim2.new(1, 0, 0, 570))
BadgeScrollGrid:SetScrollDirection(BadgeScrollGrid.Enum.ScrollDirection.Horizontal)
BadgeScrollGrid:SetParent(BadgeContainer)
BadgeScrollGrid:SetClipping(false)
BadgeScrollGrid:SetCellSize(Vector2.new(276, 276))
BadgeScrollGrid:SetSpacing(Vector2.new(18, 18))
local checkmarkImage = Utility.Create'ImageLabel'
{
Name = "CheckMarkImage";
BackgroundTransparency = 1;
Image = "rbxasset://textures/ui/Shell/Icons/Checkmark@1080.png";
Size = UDim2.new(0,35,0,35);
ZIndex = 2;
}
local function connectImageInput(image, data)
image.MouseButton1Click:connect(function()
-- Do not play sound because we are opening a screen here
ScreenManager:OpenScreen(BadgeOverlayModule(data), false)
end)
end
local baseItem = Utility.Create'TextButton'
{
Name = "BadgeImage";
BorderSizePixel = 0;
BackgroundTransparency = 0.2;
BackgroundColor3 = Color3.new(64/255, 81/255, 93/255);
Text = "";
ZIndex = 2;
SoundManager:CreateSound('MoveSelection');
AssetManager.CreateShadow(1);
}
local badgeIcon = Utility.Create'ImageLabel'
{
Name = "Thumb";
Size = UDim2.new(0, 228, 0, 228);
Position = UDim2.new(0.5, -228/2, 0.5, -228/2);
BackgroundTransparency = 1;
Image = "";
ZIndex = 2;
Parent = baseItem;
}
for i = 1, #badgeData do
local data = badgeData[i]
local item = baseItem:Clone()
local thumb = item:FindFirstChild("Thumb")
if thumb then
local thumbLoader = ThumbnailLoader:Create(thumb, data.AssetId,
ThumbnailLoader.Sizes.Medium, ThumbnailLoader.AssetType.Icon)
spawn(function()
thumbLoader:LoadAsync()
end)
end
local hasBadge = data["IsOwned"]
if hasBadge then
item.BackgroundColor3 = GlobalSettings.BadgeOwnedColor;
item.BackgroundTransparency = 0;
--
local check = checkmarkImage:Clone()
check.Position = UDim2.new(1, -check.Size.X.Offset - 8, 0, 8)
check.Parent = item
end
item.Name = tostring(i)
BadgeScrollGrid:AddItem(item)
connectImageInput(item, data)
PopupText(item, data["Name"])
if not defaultSelection then
defaultSelection = item
end
end
--[[ Public API ]]--
--Override
function this:GetDefaultSelectionObject()
return defaultSelection
end
return this
end
return createBadgeScreen