Clients/Client2016/shaders/source/slate.hlsl

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562 B
HLSL

#define CFG_TEXTURE_TILING 1
#define CFG_DIFFUSE_SCALE 1
#define CFG_SPECULAR_SCALE 0.9
#define CFG_GLOSS_SCALE 128
#define CFG_REFLECTION_SCALE 0
#define CFG_NORMAL_SHADOW_SCALE 0.5
#define CFG_SPECULAR_LOD 0.14
#define CFG_GLOSS_LOD 20
#define CFG_NORMAL_DETAIL_TILING 5
#define CFG_NORMAL_DETAIL_SCALE 1
#define CFG_FAR_TILING 0.25
#define CFG_FAR_DIFFUSE_CUTOFF 0.75
#define CFG_FAR_NORMAL_CUTOFF 0
#define CFG_FAR_SPECULAR_CUTOFF 0
#include "material.hlsl"