Clients/Client2014/shaders/source/diamondplate.hlsl

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556 B
HLSL

#define CFG_TEXTURE_TILING 1
#define CFG_DIFFUSE_SCALE 1
#define CFG_SPECULAR_SCALE 2.7
#define CFG_GLOSS_SCALE 256
#define CFG_REFLECTION_SCALE 0
#define CFG_NORMAL_SHADOW_SCALE 0.5
#define CFG_SPECULAR_LOD 0.9
#define CFG_GLOSS_LOD 160
#define CFG_NORMAL_DETAIL_TILING 0
#define CFG_NORMAL_DETAIL_SCALE 0
#define CFG_FAR_TILING 0
#define CFG_FAR_DIFFUSE_CUTOFF 0
#define CFG_FAR_NORMAL_CUTOFF 0
#define CFG_FAR_SPECULAR_CUTOFF 0
#include "material.hlsl"