-- See https://confluence.rbx.com/display/MOBAPP/UIBlox+Flagging -- for more info on how to add values here local CorePackages = game:GetService("CorePackages") local GetFFlagLuaAppUseNewUIBloxRoundedCorners = require(CorePackages.UIBloxFlags.GetFFlagLuaAppUseNewUIBloxRoundedCorners) local GetFFlagLuaFixItemTilePremiumIcon = require(CorePackages.UIBloxFlags.GetFFlagLuaFixItemTilePremiumIcon) local GetFFlagLuaUIBloxGamepadSupport = require(CorePackages.UIBloxFlags.GetFFlagLuaUIBloxGamepadSupport) local FFlagUIBloxSlidersFilterOldTouchInputs = require(CorePackages.UIBloxFlags.FFlagUIBloxSlidersFilterOldTouchInputs) return { useNewUICornerRoundedCorners = GetFFlagLuaAppUseNewUIBloxRoundedCorners(), fixItemTilePremiumIcon = GetFFlagLuaFixItemTilePremiumIcon(), enableExperimentalGamepadSupport = GetFFlagLuaUIBloxGamepadSupport(), genericSliderFilterOldTouchInputs = FFlagUIBloxSlidersFilterOldTouchInputs, }