local CorePackages = game:GetService("CorePackages") local ReceivedUserPresence = require(CorePackages.AppTempCommon.LuaChat.Actions.ReceivedUserPresence) local WebPresenceMap = require(CorePackages.AppTempCommon.LuaApp.Enum.WebPresenceMap) local FFlagLuaAppConvertUniverseIdToString = settings():GetFFlag("LuaAppConvertUniverseIdToStringV364") return function(friendsPresence, store) for _, presenceModel in pairs(friendsPresence) do local userInStore = store:getState().Users[tostring(presenceModel.userId)] local previousUniverseId = userInStore and userInStore.universeId or nil local universeId if FFlagLuaAppConvertUniverseIdToString then universeId = presenceModel.universeId and tostring(presenceModel.universeId) or nil else universeId = presenceModel.universeId end store:dispatch(ReceivedUserPresence( tostring(presenceModel.userId), WebPresenceMap[presenceModel.userPresenceType], presenceModel.lastLocation, presenceModel.placeId and tostring(presenceModel.placeId) or nil, presenceModel.rootPlaceId and tostring(presenceModel.rootPlaceId) or nil, presenceModel.gameId and tostring(presenceModel.gameId) or nil, presenceModel.lastOnline and tostring(presenceModel.lastOnline) or nil, universeId, previousUniverseId )) end end