local CorePackages = game:GetService("CorePackages") local ArgCheck = require(CorePackages.ArgCheck) local Logging = require(CorePackages.Logging) local UIBlox = require(CorePackages.UIBlox) local validateFont = UIBlox.Style.Validator.validateFont return function (fontName, defaultFont, fontMap) local mappedFont if fontName ~= nil and #fontName > 0 then mappedFont = fontMap[string.lower(fontName)] end if mappedFont == nil then mappedFont = fontMap[defaultFont] Logging.warn(string.format("Unrecognized font name: `%s`", tostring(fontName))) end ArgCheck.assert(validateFont(mappedFont)) return mappedFont end