In theory this should be good
This commit is contained in:
parent
9c9a1f31ee
commit
725e65eea8
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const script = `
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------------------- UTILITY FUNCTIONS --------------------------
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local cdnSuccess = 0
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local cdnFailure = 0
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function waitForChild(parent, childName)
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while true do
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local child = parent:findFirstChild(childName)
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if child then
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return child
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end
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parent.ChildAdded:wait()
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end
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end
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-- returns the player object that killed this humanoid
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-- returns nil if the killer is no longer in the game
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function getKillerOfHumanoidIfStillInGame(humanoid)
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-- check for kill tag on humanoid - may be more than one - todo: deal with this
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local tag = humanoid:findFirstChild("creator")
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-- find player with name on tag
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if tag then
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local killer = tag.Value
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if killer.Parent then -- killer still in game
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return killer
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end
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end
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return nil
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end
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-----------------------------------END UTILITY FUNCTIONS -------------------------
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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-- establish this peer as the Server
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local ns = game:GetService("NetworkServer")
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local badgeUrlFlagExists, badgeUrlFlagValue = pcall(function () return settings():GetFFlag("NewBadgeServiceUrlEnabled") end)
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local newBadgeUrlEnabled = badgeUrlFlagExists and badgeUrlFlagValue
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if url~=nil then
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local url = "http://www.rowblx.xyz"
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
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pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
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if gameCode then
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game:SetVIPServerId(tostring(gameCode))
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end
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game:GetService("BadgeService"):SetPlaceId(1818)
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game:SetPlaceId(1818)
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game:SetCreatorId(123891239128398123)
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if newBadgeUrlEnabled then
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game:GetService("BadgeService"):SetAwardBadgeUrl(apiProxyUrl .. "/assets/award-badge?userId=%d&badgeId=%d&placeId=%d")
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end
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if access~=nil then
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if not newBadgeUrlEnabled then
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game:GetService("BadgeService"):SetAwardBadgeUrl(url .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. access)
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end
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game:GetService("BadgeService"):SetHasBadgeUrl(url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access)
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game:GetService("BadgeService"):SetIsBadgeDisabledUrl(url .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. access)
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game:GetService("FriendService"):SetMakeFriendUrl(url .. "/Game/CreateFriend?firstUserId=%d&secondUserId=%d")
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game:GetService("FriendService"):SetBreakFriendUrl(url .. "/Game/BreakFriend?firstUserId=%d&secondUserId=%d")
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game:GetService("FriendService"):SetGetFriendsUrl(url .. "/Game/AreFriends?userId=%d")
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end
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pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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pcall(function()
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if access then
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loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
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end
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end)
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end
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pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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settings().Diagnostics.LuaRamLimit = 0
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if placeId~=nil and killID~=nil and deathID~=nil and url~=nil then
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-- listen for the death of a Player
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function createDeathMonitor(player)
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-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
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if player.Character then
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local humanoid = waitForChild(player.Character, "Humanoid")
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humanoid.Died:connect(
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function ()
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onDied(player, humanoid)
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end
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)
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end
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end
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-- listen to all Players' Characters
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game:GetService("Players").ChildAdded:connect(
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function (player)
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createDeathMonitor(player)
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player.Changed:connect(
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function (property)
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if property=="Character" then
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createDeathMonitor(player)
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end
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end
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)
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end
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)
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end
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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if url and access and placeId and player and player.userId then
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game:HttpGet(url .. "/Game/ClientPresence.ashx?action=connect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
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game:HttpPost(url .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&" .. access, "")
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end
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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if url and access and placeId and player and player.userId then
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game:HttpGet(url .. "/Game/ClientPresence.ashx?action=disconnect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
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end
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end)
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-- Now start the connection
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game:Load("rbxasset://temp.rbxl")
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ns:Start({port}, sleeptime)
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pcall(function() game.LocalSaveEnabled = true end)
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-- StartGame --
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Game:GetService("RunService"):Run()`;
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import signer from "./signer";
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export default function (port) {
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let hostscript = script.replace("{port}", port);
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let sig = signer(hostscript);
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hostscript = `--rbxsig%${sig}%${hostscript}`;
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return hostscript;
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}
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@ -0,0 +1,242 @@
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const script = `
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--[[
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pcall(function() game:GetService("InsertService"):SetBaseSetsUrl("http://www.rowblx.xyz/stamper/inseasset.php?nsets=10&type=base%22") end)
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pcall(function() game:GetService("InsertService"):SetUserSetsUrl("http://www.rowblx.xyz/stamper/inseasset.php?nsets=20&type=user&userid=%d%22") end)
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pcall(function() game:GetService("InsertService"):SetCollectionUrl("http://www.rowblx.xyz/stamper/inseasset.php?sid=%d%22") end)
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pcall(function() game:GetService("InsertService"):SetAssetUrl("http://www.rowblx.xyz/asset/?id=%d") end)
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pcall(function() game:GetService("InsertService"):SetAssetVersionUrl("http://www.rowblx.xyz/asset/?id=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupUrl("http://10char.xyz/stamper/groupurl.php?method=IsInGroup&playerid=%d&groupid=%d%22") end)
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pcall(function() game:GetService("BadgeService"):SetPlaceId(-1) end)
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pcall(function() game:GetService("BadgeService"):SetIsBadgeLegalUrl("") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl("http://www.rowblx.xyz/asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl("http://www.rowblx.xyz/stamper/stampericons.php?%22) end)
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]]--
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-- functions --------------------------
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function onPlayerAdded(player)
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-- override
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end
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pcall(function() game:SetPlaceID(-1, false) end)
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local startTime = tick()
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local connectResolved = false
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local loadResolved = false
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local joinResolved = false
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local playResolved = true
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local playStartTime = 0
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local cdnSuccess = 0
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local cdnFailure = 0
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settings()["Game Options"].CollisionSoundEnabled = true
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pcall(function() settings().Rendering.EnableFRM = true end)
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pcall(function() settings().Physics.Is30FpsThrottleEnabled = false end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end)
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local threadSleepTime = ...
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if threadSleepTime==nil then
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threadSleepTime = 15
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end
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local test = true
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local closeConnection = game.Close:connect(function()
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if 0 then
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if not connectResolved then
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local duration = tick() - startTime;
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elseif (not loadResolved) or (not joinResolved) then
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local duration = tick() - startTime;
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if not loadResolved then
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loadResolved = true
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end
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if not joinResolved then
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joinResolved = true
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end
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elseif not playResolved then
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playResolved = true
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end
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end
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end)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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game:GetService("ContentProvider"):SetThreadPool(16)
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game:GetService("InsertService"):SetBaseSetsUrl("http://www.rowblx.xyz/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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game:GetService("InsertService"):SetUserSetsUrl("http://www.rowblx.xyz/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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game:GetService("InsertService"):SetCollectionUrl("http://www.rowblx.xyz/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl("http://www.rowblx.xyz/asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl("http://www.rowblx.xyz/Asset/?assetversionid=%d")
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pcall(function() game:GetService("SocialService"):SetFriendUrl("http://www.rowblx.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://www.rowblx.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupUrl("http://www.rowblx.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://www.rowblx.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://www.rowblx.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://rowblx.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end)
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pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://api.rowblx.xyz/marketplace/productinfo?assetId=%d") end)
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pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://api.rowblx.xyz/ownership/hasasset?userId=%d&assetId=%d") end)
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pcall(function() game:SetCreatorID(0, Enum.CreatorType.User) end)
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pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
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local waitingForCharacter = false
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pcall( function()
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if settings().Network.MtuOverride == 0 then
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settings().Network.MtuOverride = 1400
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end
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end)
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client = game:GetService("NetworkClient")
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visit = game:GetService("Visit")
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function setMessage(message)
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-- todo: animated "..."
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if not false then
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game:SetMessage(message)
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else
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-- hack, good enought for now
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game:SetMessage("Teleporting ...")
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end
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end
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function showErrorWindow(message, errorType, errorCategory)
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game:SetMessage(message)
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end
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-- called when the client connection closes
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function onDisconnection(peer, lostConnection)
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if lostConnection then
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showErrorWindow("You have lost connection", "LostConnection", "LostConnection")
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else
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showErrorWindow("This game has been shutdown", "Kick", "Kick")
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end
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end
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function requestCharacter(replicator)
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-- prepare code for when the Character appears
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local connection
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connection = player.Changed:connect(function (property)
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if property=="Character" then
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game:ClearMessage()
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waitingForCharacter = false
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connection:disconnect()
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if 0 then
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if not joinResolved then
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local duration = tick() - startTime;
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joinResolved = true
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playStartTime = tick()
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playResolved = false
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end
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end
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end
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end)
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setMessage("Requesting character")
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local success, err = pcall(function()
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replicator:RequestCharacter()
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setMessage("Waiting for character")
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waitingForCharacter = true
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end)
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end
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function onConnectionAccepted(url, replicator)
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connectResolved = true
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local waitingForMarker = true
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local success, err = pcall(function()
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if not test then
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visit:SetPing("", 300)
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end
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if not false then
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game:SetMessageBrickCount()
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else
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setMessage("Teleporting ...")
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end
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replicator.Disconnection:connect(onDisconnection)
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local marker = replicator:SendMarker()
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marker.Received:connect(function()
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waitingForMarker = false
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requestCharacter(replicator)
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end)
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end)
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if not success then
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return
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end
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while waitingForMarker do
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workspace:ZoomToExtents()
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wait(0.5)
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end
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end
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-- called when the client connection fails
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function onConnectionFailed(_, error)
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showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")", "ID" .. error, "Other")
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end
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-- called when the client connection is rejected
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function onConnectionRejected()
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connectionFailed:disconnect()
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showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion")
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end
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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local success, err = pcall(function()
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game:SetRemoteBuildMode(true)
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setMessage("Connecting to Server")
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client.ConnectionAccepted:connect(onConnectionAccepted)
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client.ConnectionRejected:connect(onConnectionRejected)
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connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
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client.Ticket = ""
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playerConnectSucces, player = pcall(function() return client:PlayerConnect({id}, "{ip}", {port}, 0, threadSleepTime) end)
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player:SetSuperSafeChat(false)
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pcall(function() player:SetUnder13(false) end)
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pcall(function() player:SetMembershipType(Enum.MembershipType.{membership}) end)
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pcall(function() player:SetAccountAge(365) end)
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player.Idled:connect(onPlayerIdled)
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-- Overriden
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onPlayerAdded(player)
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-- player.CharacterAppearance = "http://www.rowblx.xyz/charapp/Custom.php?pants=<?php echo $pant; ?>&shirt=<?php echo $shirt; ?>&hat=<?php echo $hat; ?>&face=<?php echo $face; ?>"
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if not test then visit:SetUploadUrl("")end
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player.Name = "{username}"
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end)
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pcall(function() game:SetScreenshotInfo("") end)`;
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import signer from "./signer";
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export default function (id, username, ip, port, membership) {
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let joinscript = script
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.replace("{id}", id)
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.replace("{username}", username)
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.replace("{ip}", ip)
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.replace("{port}", port)
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.replace("{membership}", membership);
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let sig = signer(joinscript);
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joinscript = `--rbxsig%${sig}%${joinscript}`;
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return joinscript;
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}
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@ -0,0 +1,15 @@
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import crypto from "crypto";
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// THIS IS ONLY TEMP
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const privatekey = `-----BEGIN RSA PRIVATE KEY-----
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MIICXgIBAAKBgQDJ9itcSsBa9FNyE1jBn4OBfOYsMSSJWyi0Jgn6qXNvSzLks7INwmkqejrEc4WOdUNjQ6XaoAK/vmBf7oMQJ+xuDl47rYVqLGW0JAKPSbn0QA19bmr3eSIyUeqrhfwRGn4YLBDm6CMu+m8P/VaDU1qSxPd2PuIpLmTlKFMcF+HWEQIDAQABAoGBAL49+x5W89c5q5kbjFHnlpLVOmSKbiZNDoyUAHZ0RF6j8W7prmGzrijrNoxzXW2SHEZXJNZKQAyqolH7dM41LUnaIWizNoIkuJKIb+HWzQlnu75KLNyVDtlMyTNnwTfHkAQ6vmRv8f8S74ZXlj+SKNVjd0p0R+TSqh4NHzNZkNC5AkEA33wCzFtvZJv5cVbc8Ak8VmmSdoPN9HBHuJ1BJ/VTYrd9NmGoxbb2Ixfc3kVItD1NMLs9Jo3x8VKyC0fP90KAIwJBAOdYgtK4QGJHco48J37K3g9r4Kjidv933ADnkZefhTGE4ycakv5gcvnMWbcjHRPv3a7r39+ukgsbNB7BdyKWWjsCQBsewHQuMGFkMCwZ32vdow3Vd+mb6xVbvshfhPWlZr4XCEHeLg34OvxdO/dZLw54VfKw9iXEmfSwFV0bFNiroEMCQQCB05AHBNNM09+bpnJbmykm6lk3LW+uSesyrsFrn1+1vGdlSGp5SlL7kAxA0/m7eH6lbUVDV8opZWjIYbWjuVCFAkEAv8rLnjBwqbNY1O67a4rXh4DJZ7lHm5meX7+YcW5haB4GGyZpikVXYEcfwcM5A03dTKgljLbcDT8diO5RTOsDEg==
|
||||
-----END RSA PRIVATE KEY-----`;
|
||||
|
||||
export default function (input) {
|
||||
const sign = crypto.createSign("sha1");
|
||||
sign.write(input);
|
||||
sign.end();
|
||||
|
||||
const signature = sign.sign(privatekey);
|
||||
return signature.toString("base64");
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
/** @type {import('./$types').RequestHandler} */
|
||||
export function GET({ url }) {
|
||||
return new Response("", {
|
||||
status: 302,
|
||||
headers: {
|
||||
Location: `https://assetdelivery.roblox.com/v1/asset/?id=${url.searchParams.get(
|
||||
"id"
|
||||
)}&version=1`
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
import hostscript from "$lib/hostscript.js";
|
||||
|
||||
/** @type {import('./$types').RequestHandler} */
|
||||
export function GET({ url }) {
|
||||
return new Response(hostscript(666));
|
||||
}
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
import joinscript from "$lib/joinscript.js";
|
||||
|
||||
/** @type {import('./$types').RequestHandler} */
|
||||
export function GET({ url }) {
|
||||
return new Response(
|
||||
joinscript(
|
||||
url.searchParams.get("id"),
|
||||
url.searchParams.get("username"),
|
||||
url.searchParams.get("ip"),
|
||||
url.searchParams.get("port"),
|
||||
"None"
|
||||
)
|
||||
);
|
||||
}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"data":["0fb35a870ca24bea2a17020144335cd7","0fb35a870ca24bea2a17020144335cd7"]}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"data":["0.206.0pcplayer"]}
|
||||
File diff suppressed because one or more lines are too long
|
|
@ -0,0 +1 @@
|
|||
{}
|
||||
|
|
@ -0,0 +1 @@
|
|||
0 0 0 00 0 0 0
|
||||
|
Before Width: | Height: | Size: 1.9 MiB After Width: | Height: | Size: 1.9 MiB |
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 54 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 12 KiB |
Loading…
Reference in New Issue