Finish signer
This commit is contained in:
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dc6acbfbd6
commit
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const script = `
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------------------- UTILITY FUNCTIONS --------------------------
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local cdnSuccess = 0
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local cdnFailure = 0
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function waitForChild(parent, childName)
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while true do
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local child = parent:findFirstChild(childName)
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if child then
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return child
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end
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parent.ChildAdded:wait()
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end
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end
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-- returns the player object that killed this humanoid
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-- returns nil if the killer is no longer in the game
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function getKillerOfHumanoidIfStillInGame(humanoid)
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-- check for kill tag on humanoid - may be more than one - todo: deal with this
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local tag = humanoid:findFirstChild("creator")
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-- find player with name on tag
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if tag then
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local killer = tag.Value
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if killer.Parent then -- killer still in game
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return killer
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end
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end
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return nil
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end
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-----------------------------------END UTILITY FUNCTIONS -------------------------
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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-- establish this peer as the Server
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local ns = game:GetService("NetworkServer")
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local badgeUrlFlagExists, badgeUrlFlagValue = pcall(function () return settings():GetFFlag("NewBadgeServiceUrlEnabled") end)
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local newBadgeUrlEnabled = badgeUrlFlagExists and badgeUrlFlagValue
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if url~=nil then
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local url = "http://www.rowblx.xyz"
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
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pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
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if gameCode then
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game:SetVIPServerId(tostring(gameCode))
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end
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game:GetService("BadgeService"):SetPlaceId(1818)
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game:SetPlaceId(1818)
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game:SetCreatorId(123891239128398123)
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if newBadgeUrlEnabled then
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game:GetService("BadgeService"):SetAwardBadgeUrl(apiProxyUrl .. "/assets/award-badge?userId=%d&badgeId=%d&placeId=%d")
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end
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if access~=nil then
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if not newBadgeUrlEnabled then
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game:GetService("BadgeService"):SetAwardBadgeUrl(url .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. access)
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end
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game:GetService("BadgeService"):SetHasBadgeUrl(url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access)
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game:GetService("BadgeService"):SetIsBadgeDisabledUrl(url .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. access)
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game:GetService("FriendService"):SetMakeFriendUrl(url .. "/Game/CreateFriend?firstUserId=%d&secondUserId=%d")
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game:GetService("FriendService"):SetBreakFriendUrl(url .. "/Game/BreakFriend?firstUserId=%d&secondUserId=%d")
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game:GetService("FriendService"):SetGetFriendsUrl(url .. "/Game/AreFriends?userId=%d")
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end
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pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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pcall(function()
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if access then
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loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
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end
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end)
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end
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pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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settings().Diagnostics.LuaRamLimit = 0
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if placeId~=nil and killID~=nil and deathID~=nil and url~=nil then
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-- listen for the death of a Player
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function createDeathMonitor(player)
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-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
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if player.Character then
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local humanoid = waitForChild(player.Character, "Humanoid")
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humanoid.Died:connect(
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function ()
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onDied(player, humanoid)
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end
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)
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end
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end
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-- listen to all Players' Characters
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game:GetService("Players").ChildAdded:connect(
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function (player)
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createDeathMonitor(player)
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player.Changed:connect(
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function (property)
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if property=="Character" then
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createDeathMonitor(player)
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end
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end
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)
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end
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)
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end
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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if url and access and placeId and player and player.userId then
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game:HttpGet(url .. "/Game/ClientPresence.ashx?action=connect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
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game:HttpPost(url .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&" .. access, "")
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end
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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if url and access and placeId and player and player.userId then
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game:HttpGet(url .. "/Game/ClientPresence.ashx?action=disconnect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
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end
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end)
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-- Now start the connection
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game:Load("rbxasset://temp.rbxl")
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ns:Start({port}, sleeptime)
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pcall(function() game.LocalSaveEnabled = true end)
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-- StartGame --
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Game:GetService("RunService"):Run()`;
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import signer from "./signer";
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export default function (port) {
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let hostscript = script.replace("{port}", port);
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let sig = signer(hostscript);
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hostscript = `--rbxsig%${sig}%${hostscript}`;
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return hostscript;
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}
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@ -2,19 +2,19 @@ const script = {
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ClientPort: 0,
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ClientPort: 0,
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MachineAddress: "",
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MachineAddress: "",
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ServerPort: 0,
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ServerPort: 0,
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PingUrl: "",
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PingUrl: "http://api.rowblx.xyz/ping",
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PingInterval: 120,
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PingInterval: 120,
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UserName: "",
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UserName: "",
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SeleniumTestMode: false,
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SeleniumTestMode: false,
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UserId: 0,
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UserId: 0,
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SuperSafeChat: false,
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SuperSafeChat: false,
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CharacterAppearance: "http://assetgame.rowblox.cf/Asset/CharacterFetch.ashx?userId=&placeId=1818",
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CharacterAppearance: "",
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ClientTicket: "",
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ClientTicket: "",
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GameId: "00000000-0000-0000-0000-000000000000",
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GameId: "00000000-0000-0000-0000-000000000000",
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PlaceId: 0,
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PlaceId: 0,
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MeasurementUrl: "",
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MeasurementUrl: "",
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WaitingForCharacterGuid: "4d8dfc8d-cd68-4ed7-8adc-efebaba40f58",
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WaitingForCharacterGuid: "00000000-0000-0000-0000-000000000000",
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BaseUrl: "http://rowblx.xyz/",
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BaseUrl: "http://www.rowblx.xyz/",
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ChatStyle: "ClassicAndBubble",
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ChatStyle: "ClassicAndBubble",
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VendorId: 0,
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VendorId: 0,
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ScreenShotInfo: "",
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ScreenShotInfo: "",
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IsRobloxPlace: true,
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IsRobloxPlace: true,
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GenerateTeleportJoin: false,
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GenerateTeleportJoin: false,
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IsUnknownOrUnder13: false,
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IsUnknownOrUnder13: false,
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SessionId: "01d86c45-e649-4d4b-8726-2c9026fd7b53|00000000-0000-0000-0000-000000000000|0|204.236.226.210|8|2016-08-18T07:50:15.7522758Z|0|null|null|null|null",
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SessionId: "00000000-0000-0000-0000-000000000000|00000000-0000-0000-0000-000000000000|0|255.255.255.255|0|0000-00-00T00:00:00.0000000Z|0|null|null|null|null",
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DataCenterId: 0,
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DataCenterId: 0,
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UniverseId: 0,
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UniverseId: 0,
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BrowserTrackerId: 0,
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BrowserTrackerId: 0,
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@ -39,19 +39,17 @@ const script = {
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characterAppearanceId: 0
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characterAppearanceId: 0
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};
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};
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import signer from "./signer";
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import sign from "./sign";
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export default function (id, username, ip, port, membership) {
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export default function (id, username, ip, port, membership) {
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let joinscript = script;
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let joinscript = script;
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script.UserId = Number(id);
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script.UserName = username;
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script.MachineAddress = ip;
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script.ServerPort = Number(port);
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script.MembershipType = membership;
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let joinscriptText = "\r\n" + JSON.stringify(joinscript);
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joinscript.UserId = Number(id);
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let sig = signer(joinscriptText);
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joinscript.UserName = username;
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joinscript = `--rbxsig%${sig}%${joinscriptText}`;
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joinscript.MachineAddress = ip;
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joinscript.ServerPort = Number(port);
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joinscript.MembershipType = membership;
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joinscript.CharacterAppearance = `http://assetgame.rowblx.xyz/Asset/CharacterFetch.ashx?userId=${id}&placeId=1818`;
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return joinscript;
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return sign(JSON.stringify(joinscript));
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}
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}
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import crypto from "crypto";
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import { readFileSync } from "fs";
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const key = readFileSync(process.cwd() + "/src/lib/PrivateKey.pem");
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export default function (script) {
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script = "\r\n" + script;
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let sha1 = crypto.createSign("sha1");
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sha1.write(script);
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sha1.end();
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let signature = sha1.sign(key);
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return `--rbxsig%${signature.toString("base64")}%${script}`;
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}
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import crypto from "crypto";
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import { readFileSync } from "fs";
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const key = readFileSync(process.cwd() + "/src/lib/PrivateKey.pem");
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export default function (input) {
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/*
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let sha1 = crypto.createHash("RSA-SHA1");
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sha1.update(input);
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let hash = sha1.digest();
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let signature = crypto.privateEncrypt({ key, padding: crypto.constants.RSA_PKCS1_PADDING }, hash);
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return signature.toString("base64");
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*/
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let sha1 = crypto.createSign("sha1");
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sha1.write(input);
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sha1.end();
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let signature = sha1.sign(key);
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return signature.toString("base64");
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}
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