Finish signer

This commit is contained in:
I-Have-An-Issue 2022-10-14 19:28:22 -04:00
parent dc6acbfbd6
commit 156614612b
No known key found for this signature in database
GPG Key ID: E55435DEA0825091
4 changed files with 28 additions and 205 deletions

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@ -1,167 +0,0 @@
const script = `
------------------- UTILITY FUNCTIONS --------------------------
local cdnSuccess = 0
local cdnFailure = 0
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
function getKillerOfHumanoidIfStillInGame(humanoid)
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")
-- find player with name on tag
if tag then
local killer = tag.Value
if killer.Parent then -- killer still in game
return killer
end
end
return nil
end
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
pcall(function() settings().Network.UseInstancePacketCache = true end)
pcall(function() settings().Network.UsePhysicsPacketCache = true end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
-- establish this peer as the Server
local ns = game:GetService("NetworkServer")
local badgeUrlFlagExists, badgeUrlFlagValue = pcall(function () return settings():GetFFlag("NewBadgeServiceUrlEnabled") end)
local newBadgeUrlEnabled = badgeUrlFlagExists and badgeUrlFlagValue
if url~=nil then
local url = "http://www.rowblx.xyz"
pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
if gameCode then
game:SetVIPServerId(tostring(gameCode))
end
game:GetService("BadgeService"):SetPlaceId(1818)
game:SetPlaceId(1818)
game:SetCreatorId(123891239128398123)
if newBadgeUrlEnabled then
game:GetService("BadgeService"):SetAwardBadgeUrl(apiProxyUrl .. "/assets/award-badge?userId=%d&badgeId=%d&placeId=%d")
end
if access~=nil then
if not newBadgeUrlEnabled then
game:GetService("BadgeService"):SetAwardBadgeUrl(url .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. access)
end
game:GetService("BadgeService"):SetHasBadgeUrl(url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access)
game:GetService("BadgeService"):SetIsBadgeDisabledUrl(url .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. access)
game:GetService("FriendService"):SetMakeFriendUrl(url .. "/Game/CreateFriend?firstUserId=%d&secondUserId=%d")
game:GetService("FriendService"):SetBreakFriendUrl(url .. "/Game/BreakFriend?firstUserId=%d&secondUserId=%d")
game:GetService("FriendService"):SetGetFriendsUrl(url .. "/Game/AreFriends?userId=%d")
end
pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
pcall(function()
if access then
loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
end
end)
end
pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
settings().Diagnostics.LuaRamLimit = 0
if placeId~=nil and killID~=nil and deathID~=nil and url~=nil then
-- listen for the death of a Player
function createDeathMonitor(player)
-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
if player.Character then
local humanoid = waitForChild(player.Character, "Humanoid")
humanoid.Died:connect(
function ()
onDied(player, humanoid)
end
)
end
end
-- listen to all Players' Characters
game:GetService("Players").ChildAdded:connect(
function (player)
createDeathMonitor(player)
player.Changed:connect(
function (property)
if property=="Character" then
createDeathMonitor(player)
end
end
)
end
)
end
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " added")
if url and access and placeId and player and player.userId then
game:HttpGet(url .. "/Game/ClientPresence.ashx?action=connect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
game:HttpPost(url .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&" .. access, "")
end
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
if url and access and placeId and player and player.userId then
game:HttpGet(url .. "/Game/ClientPresence.ashx?action=disconnect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
end
end)
-- Now start the connection
game:Load("rbxasset://temp.rbxl")
ns:Start({port}, sleeptime)
pcall(function() game.LocalSaveEnabled = true end)
-- StartGame --
Game:GetService("RunService"):Run()`;
import signer from "./signer";
export default function (port) {
let hostscript = script.replace("{port}", port);
let sig = signer(hostscript);
hostscript = `--rbxsig%${sig}%${hostscript}`;
return hostscript;
}

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@ -2,19 +2,19 @@ const script = {
ClientPort: 0,
MachineAddress: "",
ServerPort: 0,
PingUrl: "",
PingUrl: "http://api.rowblx.xyz/ping",
PingInterval: 120,
UserName: "",
SeleniumTestMode: false,
UserId: 0,
SuperSafeChat: false,
CharacterAppearance: "http://assetgame.rowblox.cf/Asset/CharacterFetch.ashx?userId=&placeId=1818",
CharacterAppearance: "",
ClientTicket: "",
GameId: "00000000-0000-0000-0000-000000000000",
PlaceId: 0,
MeasurementUrl: "",
WaitingForCharacterGuid: "4d8dfc8d-cd68-4ed7-8adc-efebaba40f58",
BaseUrl: "http://rowblx.xyz/",
WaitingForCharacterGuid: "00000000-0000-0000-0000-000000000000",
BaseUrl: "http://www.rowblx.xyz/",
ChatStyle: "ClassicAndBubble",
VendorId: 0,
ScreenShotInfo: "",
@ -30,7 +30,7 @@ const script = {
IsRobloxPlace: true,
GenerateTeleportJoin: false,
IsUnknownOrUnder13: false,
SessionId: "01d86c45-e649-4d4b-8726-2c9026fd7b53|00000000-0000-0000-0000-000000000000|0|204.236.226.210|8|2016-08-18T07:50:15.7522758Z|0|null|null|null|null",
SessionId: "00000000-0000-0000-0000-000000000000|00000000-0000-0000-0000-000000000000|0|255.255.255.255|0|0000-00-00T00:00:00.0000000Z|0|null|null|null|null",
DataCenterId: 0,
UniverseId: 0,
BrowserTrackerId: 0,
@ -39,19 +39,17 @@ const script = {
characterAppearanceId: 0
};
import signer from "./signer";
import sign from "./sign";
export default function (id, username, ip, port, membership) {
let joinscript = script;
script.UserId = Number(id);
script.UserName = username;
script.MachineAddress = ip;
script.ServerPort = Number(port);
script.MembershipType = membership;
let joinscriptText = "\r\n" + JSON.stringify(joinscript);
let sig = signer(joinscriptText);
joinscript = `--rbxsig%${sig}%${joinscriptText}`;
joinscript.UserId = Number(id);
joinscript.UserName = username;
joinscript.MachineAddress = ip;
joinscript.ServerPort = Number(port);
joinscript.MembershipType = membership;
joinscript.CharacterAppearance = `http://assetgame.rowblx.xyz/Asset/CharacterFetch.ashx?userId=${id}&placeId=1818`;
return joinscript;
return sign(JSON.stringify(joinscript));
}

15
src/lib/sign.js Normal file
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@ -0,0 +1,15 @@
import crypto from "crypto";
import { readFileSync } from "fs";
const key = readFileSync(process.cwd() + "/src/lib/PrivateKey.pem");
export default function (script) {
script = "\r\n" + script;
let sha1 = crypto.createSign("sha1");
sha1.write(script);
sha1.end();
let signature = sha1.sign(key);
return `--rbxsig%${signature.toString("base64")}%${script}`;
}

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@ -1,23 +0,0 @@
import crypto from "crypto";
import { readFileSync } from "fs";
const key = readFileSync(process.cwd() + "/src/lib/PrivateKey.pem");
export default function (input) {
/*
let sha1 = crypto.createHash("RSA-SHA1");
sha1.update(input);
let hash = sha1.digest();
let signature = crypto.privateEncrypt({ key, padding: crypto.constants.RSA_PKCS1_PADDING }, hash);
return signature.toString("base64");
*/
let sha1 = crypto.createSign("sha1");
sha1.write(input);
sha1.end();
let signature = sha1.sign(key);
return signature.toString("base64");
}