173 lines
5.6 KiB
PHP
173 lines
5.6 KiB
PHP
<?php
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header("content-type:text/plain");
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$port = addslashes($_GET["port"]);
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ob_start();
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?>
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-- Start Game Script Arguments
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------------------- UTILITY FUNCTIONS --------------------------
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local cdnSuccess = 0
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local cdnFailure = 0
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function waitForChild(parent, childName)
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while true do
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local child = parent:findFirstChild(childName)
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if child then
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return child
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end
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parent.ChildAdded:wait()
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end
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end
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-- returns the player object that killed this humanoid
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-- returns nil if the killer is no longer in the game
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function getKillerOfHumanoidIfStillInGame(humanoid)
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-- check for kill tag on humanoid - may be more than one - todo: deal with this
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local tag = humanoid:findFirstChild("creator")
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-- find player with name on tag
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if tag then
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local killer = tag.Value
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if killer.Parent then -- killer still in game
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return killer
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end
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end
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return nil
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end
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-----------------------------------END UTILITY FUNCTIONS -------------------------
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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-- establish this peer as the Server
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local ns = game:GetService("NetworkServer")
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local badgeUrlFlagExists, badgeUrlFlagValue = pcall(function () return settings():GetFFlag("NewBadgeServiceUrlEnabled") end)
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local newBadgeUrlEnabled = badgeUrlFlagExists and badgeUrlFlagValue
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if url~=nil then
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local url = "http://www.rowblox.cf"
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
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pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
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if gameCode then
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game:SetVIPServerId(tostring(gameCode))
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end
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game:GetService("BadgeService"):SetPlaceId(1818)
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game:SetPlaceId(1818)
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game:SetCreatorId(123891239128398123)
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if newBadgeUrlEnabled then
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game:GetService("BadgeService"):SetAwardBadgeUrl(apiProxyUrl .. "/assets/award-badge?userId=%d&badgeId=%d&placeId=%d")
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end
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if access~=nil then
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if not newBadgeUrlEnabled then
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game:GetService("BadgeService"):SetAwardBadgeUrl(url .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. access)
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end
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game:GetService("BadgeService"):SetHasBadgeUrl(url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access)
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game:GetService("BadgeService"):SetIsBadgeDisabledUrl(url .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. access)
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game:GetService("FriendService"):SetMakeFriendUrl(url .. "/Game/CreateFriend?firstUserId=%d&secondUserId=%d")
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game:GetService("FriendService"):SetBreakFriendUrl(url .. "/Game/BreakFriend?firstUserId=%d&secondUserId=%d")
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game:GetService("FriendService"):SetGetFriendsUrl(url .. "/Game/AreFriends?userId=%d")
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end
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pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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pcall(function()
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if access then
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loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
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end
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end)
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end
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pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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settings().Diagnostics.LuaRamLimit = 0
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if placeId~=nil and killID~=nil and deathID~=nil and url~=nil then
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-- listen for the death of a Player
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function createDeathMonitor(player)
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-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
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if player.Character then
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local humanoid = waitForChild(player.Character, "Humanoid")
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humanoid.Died:connect(
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function ()
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onDied(player, humanoid)
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end
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)
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end
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end
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-- listen to all Players' Characters
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game:GetService("Players").ChildAdded:connect(
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function (player)
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createDeathMonitor(player)
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player.Changed:connect(
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function (property)
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if property=="Character" then
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createDeathMonitor(player)
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end
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end
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)
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end
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)
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end
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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if url and access and placeId and player and player.userId then
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game:HttpGet(url .. "/Game/ClientPresence.ashx?action=connect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
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game:HttpPost(url .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&" .. access, "")
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end
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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if url and access and placeId and player and player.userId then
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game:HttpGet(url .. "/Game/ClientPresence.ashx?action=disconnect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
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end
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end)
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-- Now start the connection
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game:Load("rbxasset://temp.rbxl")
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ns:Start(<?php echo $port; ?>, sleeptime)
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pcall(function() game.LocalSaveEnabled = true end)
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-- StartGame --
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Game:GetService("RunService"):Run()
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<?php
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$data = ob_get_clean();
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$signature;
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$key = file_get_contents("./PrivateKey.pem");
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openssl_sign($data, $signature, $key, OPENSSL_ALGO_SHA1);
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echo "--rbxsig" . sprintf("%%%s%%%s", base64_encode($signature), $data);
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?>
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