Rowblox-V1/asset/backup/13

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--[[
This script controls the gui the player sees in regards to his or her health.
Can be turned with Game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health,false)
Copyright ROBLOX 2014. Written by Ben Tkacheff.
--]]
---------------------------------------------------------------------
-- Initialize/Variables
while not Game do
wait(1/60)
end
while not Game.Players do
wait(1/60)
end
local useCoreHealthBar = false
local success = pcall(function() useCoreHealthBar = Game.Players:GetUseCoreScriptHealthBar() end)
if not success or not useCoreHealthBar then
return
end
local currentHumanoid = nil
local HealthGui = nil
local lastHealth = 100
local HealthPercentageForOverlay = 5
local maxBarTweenTime = 0.3
local greenColor = Color3.new(0.2, 1, 0.2)
local redColor = Color3.new(1, 0.2, 0.2)
local yellowColor = Color3.new(1, 1, 0.2)
local guiEnabled = false
local healthChangedConnection = nil
local humanoidDiedConnection = nil
local characterAddedConnection = nil
local greenBarImage = "rbxasset://textures/ui/Health-BKG-Center.png"
local greenBarImageLeft = "rbxasset://textures/ui/Health-BKG-Left-Cap.png"
local greenBarImageRight = "rbxasset://textures/ui/Health-BKG-Right-Cap.png"
local hurtOverlayImage = "http://www.roblox.com/asset/?id=34854607"
Game:GetService("ContentProvider"):Preload(greenBarImage)
Game:GetService("ContentProvider"):Preload(hurtOverlayImage)
while not Game.Players.LocalPlayer do
wait(1/60)
end
---------------------------------------------------------------------
-- Functions
local capHeight = 15
local capWidth = 7
function CreateGui()
if HealthGui and #HealthGui:GetChildren() > 0 then
HealthGui.Parent = Game.CoreGui.RobloxGui
return
end
local hurtOverlay = Instance.new("ImageLabel")
hurtOverlay.Name = "HurtOverlay"
hurtOverlay.BackgroundTransparency = 1
hurtOverlay.Image = hurtOverlayImage
hurtOverlay.Position = UDim2.new(-10,0,-10,0)
hurtOverlay.Size = UDim2.new(20,0,20,0)
hurtOverlay.Visible = false
hurtOverlay.Parent = HealthGui
local healthFrame = Instance.new("Frame")
healthFrame.Name = "HealthFrame"
healthFrame.BackgroundTransparency = 1
healthFrame.BackgroundColor3 = Color3.new(1,1,1)
healthFrame.BorderColor3 = Color3.new(0,0,0)
healthFrame.BorderSizePixel = 0
healthFrame.Position = UDim2.new(0.5,-85,1,-20)
healthFrame.Size = UDim2.new(0,170,0,capHeight)
healthFrame.Parent = HealthGui
local healthBarBackCenter = Instance.new("ImageLabel")
healthBarBackCenter.Name = "healthBarBackCenter"
healthBarBackCenter.BackgroundTransparency = 1
healthBarBackCenter.Image = greenBarImage
healthBarBackCenter.Size = UDim2.new(1,-capWidth*2,1,0)
healthBarBackCenter.Position = UDim2.new(0,capWidth,0,0)
healthBarBackCenter.Parent = healthFrame
healthBarBackCenter.ImageColor3 = Color3.new(1,1,1)
local healthBarBackLeft = Instance.new("ImageLabel")
healthBarBackLeft.Name = "healthBarBackLeft"
healthBarBackLeft.BackgroundTransparency = 1
healthBarBackLeft.Image = greenBarImageLeft
healthBarBackLeft.Size = UDim2.new(0,capWidth,1,0)
healthBarBackLeft.Position = UDim2.new(0,0,0,0)
healthBarBackLeft.Parent = healthFrame
healthBarBackLeft.ImageColor3 = Color3.new(1,1,1)
local healthBarBackRight = Instance.new("ImageLabel")
healthBarBackRight.Name = "healthBarBackRight"
healthBarBackRight.BackgroundTransparency = 1
healthBarBackRight.Image = greenBarImageRight
healthBarBackRight.Size = UDim2.new(0,capWidth,1,0)
healthBarBackRight.Position = UDim2.new(1,-capWidth,0,0)
healthBarBackRight.Parent = healthFrame
healthBarBackRight.ImageColor3 = Color3.new(1,1,1)
local healthBar = Instance.new("Frame")
healthBar.Name = "HealthBar"
healthBar.BackgroundTransparency = 1
healthBar.BackgroundColor3 = Color3.new(1,1,1)
healthBar.BorderColor3 = Color3.new(0,0,0)
healthBar.BorderSizePixel = 0
healthBar.ClipsDescendants = true
healthBar.Position = UDim2.new(0, 0, 0, 0)
healthBar.Size = UDim2.new(1,0,1,0)
healthBar.Parent = healthFrame
local healthBarCenter = Instance.new("ImageLabel")
healthBarCenter.Name = "healthBarCenter"
healthBarCenter.BackgroundTransparency = 1
healthBarCenter.Image = greenBarImage
healthBarCenter.Size = UDim2.new(1,-capWidth*2,1,0)
healthBarCenter.Position = UDim2.new(0,capWidth,0,0)
healthBarCenter.Parent = healthBar
healthBarCenter.ImageColor3 = greenColor
local healthBarLeft = Instance.new("ImageLabel")
healthBarLeft.Name = "healthBarLeft"
healthBarLeft.BackgroundTransparency = 1
healthBarLeft.Image = greenBarImageLeft
healthBarLeft.Size = UDim2.new(0,capWidth,1,0)
healthBarLeft.Position = UDim2.new(0,0,0,0)
healthBarLeft.Parent = healthBar
healthBarLeft.ImageColor3 = greenColor
local healthBarRight = Instance.new("ImageLabel")
healthBarRight.Name = "healthBarRight"
healthBarRight.BackgroundTransparency = 1
healthBarRight.Image = greenBarImageRight
healthBarRight.Size = UDim2.new(0,capWidth,1,0)
healthBarRight.Position = UDim2.new(1,-capWidth,0,0)
healthBarRight.Parent = healthBar
healthBarRight.ImageColor3 = greenColor
HealthGui.Parent = Game.CoreGui.RobloxGui
end
function UpdateGui(health)
if not HealthGui then return end
local healthFrame = HealthGui:FindFirstChild("HealthFrame")
if not healthFrame then return end
local healthBar = healthFrame:FindFirstChild("HealthBar")
if not healthBar then return end
-- If more than 1/4 health, bar = green. Else, bar = red.
local percentHealth = (health/currentHumanoid.MaxHealth)
if percentHealth ~= percentHealth then
percentHealth = 1
healthBar.healthBarCenter.ImageColor3 = yellowColor
healthBar.healthBarRight.ImageColor3 = yellowColor
healthBar.healthBarLeft.ImageColor3 = yellowColor
elseif percentHealth > 0.25 then
healthBar.healthBarCenter.ImageColor3 = greenColor
healthBar.healthBarRight.ImageColor3 = greenColor
healthBar.healthBarLeft.ImageColor3 = greenColor
else
healthBar.healthBarCenter.ImageColor3 = redColor
healthBar.healthBarRight.ImageColor3 = redColor
healthBar.healthBarLeft.ImageColor3 = redColor
end
local width = (health / currentHumanoid.MaxHealth)
width = math.max(math.min(width,1),0) -- make sure width is between 0 and 1
if width ~= width then width = 1 end
local healthDelta = lastHealth - health
lastHealth = health
local percentOfTotalHealth = math.abs(healthDelta/currentHumanoid.MaxHealth)
percentOfTotalHealth = math.max(math.min(percentOfTotalHealth,1),0) -- make sure percentOfTotalHealth is between 0 and 1
if percentOfTotalHealth ~= percentOfTotalHealth then percentOfTotalHealth = 1 end
local newHealthSize = UDim2.new(width,0,1,0)
healthBar.Size = newHealthSize
local sizeX = healthBar.AbsoluteSize.X
if sizeX < capWidth then
healthBar.healthBarCenter.Visible = false
healthBar.healthBarRight.Visible = false
elseif sizeX < (2*capWidth + 1) then
healthBar.healthBarCenter.Visible = true
healthBar.healthBarCenter.Size = UDim2.new(0,sizeX - capWidth,1,0)
healthBar.healthBarRight.Visible = false
else
healthBar.healthBarCenter.Visible = true
healthBar.healthBarCenter.Size = UDim2.new(1,-capWidth*2,1,0)
healthBar.healthBarRight.Visible = true
end
local thresholdForHurtOverlay = currentHumanoid.MaxHealth * (HealthPercentageForOverlay/100)
if healthDelta >= thresholdForHurtOverlay then
AnimateHurtOverlay()
end
end
function AnimateHurtOverlay()
if not HealthGui then return end
local overlay = HealthGui:FindFirstChild("HurtOverlay")
if not overlay then return end
local newSize = UDim2.new(20, 0, 20, 0)
local newPos = UDim2.new(-10, 0, -10, 0)
if overlay:IsDescendantOf(Game) then
-- stop any tweens on overlay
overlay:TweenSizeAndPosition(newSize,newPos,Enum.EasingDirection.Out,Enum.EasingStyle.Linear,0,true,function()
-- show the gui
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.Visible = true
-- now tween the hide
if overlay:IsDescendantOf(Game) then
overlay:TweenSizeAndPosition(newSize,newPos,Enum.EasingDirection.Out,Enum.EasingStyle.Quad,10,false,function()
overlay.Visible = false
end)
else
overlay.Size = newSize
overlay.Position = newPos
end
end)
else
overlay.Size = newSize
overlay.Position = newPos
end
end
function humanoidDied()
UpdateGui(0)
end
function disconnectPlayerConnections()
if characterAddedConnection then characterAddedConnection:disconnect() end
if humanoidDiedConnection then humanoidDiedConnection:disconnect() end
if healthChangedConnection then healthChangedConnection:disconnect() end
end
function newPlayerCharacter()
disconnectPlayerConnections()
startGui()
end
function startGui()
characterAddedConnection = Game.Players.LocalPlayer.CharacterAdded:connect(newPlayerCharacter)
local character = Game.Players.LocalPlayer.Character
if not character then
return
end
currentHumanoid = character:WaitForChild("Humanoid")
if not currentHumanoid then
return
end
if not Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Health) then
return
end
healthChangedConnection = currentHumanoid.HealthChanged:connect(UpdateGui)
humanoidDiedConnection = currentHumanoid.Died:connect(humanoidDied)
UpdateGui(currentHumanoid.Health)
CreateGui()
end
---------------------------------------------------------------------
-- Start Script
HealthGui = Instance.new("Frame")
HealthGui.Name = "HealthGui"
HealthGui.BackgroundTransparency = 1
HealthGui.Size = UDim2.new(1,0,1,0)
Game.StarterGui.CoreGuiChangedSignal:connect(function(coreGuiType,enabled)
if coreGuiType == Enum.CoreGuiType.Health or coreGuiType == Enum.CoreGuiType.All then
if guiEnabled and not enabled then
if HealthGui then
HealthGui.Parent = nil
end
disconnectPlayerConnections()
elseif not guiEnabled and enabled then
startGui()
end
guiEnabled = enabled
end
end)
if Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Health) then
guiEnabled = true
startGui()
end