1757 lines
57 KiB
Plaintext
1757 lines
57 KiB
Plaintext
%11%
|
|
--[[
|
|
// FileName: ChatScript.lua
|
|
// Written by: SolarCrane
|
|
// Description: Code for lua side chat on ROBLOX.
|
|
]]
|
|
|
|
--[[ CONSTANTS ]]
|
|
local FORCE_CHAT_GUI = false
|
|
local USE_PLAYER_GUI_TESTING = false
|
|
|
|
local ADMIN_LIST = {
|
|
['68465808'] = true, -- IMightBeLying
|
|
['32345429'] = true, -- Rbadam
|
|
['48453004'] = true, -- Adamintygum
|
|
['57705391'] = true, -- androidtest
|
|
['58491921'] = true, -- RobloxFrenchie
|
|
['29341155'] = true, -- JacksSmirkingRevenge
|
|
['60629145'] = true, -- Mandaari
|
|
['6729993'] = true, -- vaiobot
|
|
['9804369'] = true, -- Goddessnoob
|
|
['67906358'] = true, -- Thr33pakShak3r
|
|
['41101356'] = true, -- effward
|
|
['29667843'] = true, -- Blockhaak
|
|
['26076267'] = true, -- Drewbda
|
|
['65171466'] = true, -- triptych999
|
|
['264635'] = true, -- Tone
|
|
['59257875'] = true, -- fasterbuilder19
|
|
['30068452'] = true, -- Zeuxcg
|
|
['53627251'] = true, -- concol2
|
|
['56449'] = true, -- ReeseMcBlox
|
|
['7210880'] = true, -- Jeditkacheff
|
|
['35187797'] = true, -- ChiefJustus
|
|
['21964644'] = true, -- Ellissar
|
|
['63971416'] = true, -- geekndestroy
|
|
['111627'] = true, -- Noob007
|
|
['482238'] = true, -- Limon
|
|
['39861325'] = true, -- hawkington
|
|
['32580099'] = true, -- Tabemono
|
|
['504316'] = true, -- BrightEyes
|
|
['35825637'] = true, -- Monsterinc3D
|
|
['55311255'] = true, -- IsolatedEvent
|
|
['48988254'] = true, -- CountOnConnor
|
|
['357346'] = true, -- Scubasomething
|
|
['28969907'] = true, -- OnlyTwentyCharacters
|
|
['17707636'] = true, -- LordRugdumph
|
|
['26714811'] = true, -- bellavour
|
|
['24941'] = true, -- david.baszucki
|
|
['13057592'] = true, -- ibanez2189
|
|
['66766775'] = true, -- ConvexHero
|
|
['13268404'] = true, -- Sorcus
|
|
['26065068'] = true, -- DeeAna00
|
|
['4108667'] = true, -- TheLorekt
|
|
['605367'] = true, -- MSE6
|
|
['28350010'] = true, -- CorgiParade
|
|
['1636196'] = true, -- Varia
|
|
['27861308'] = true, -- 4runningwolves
|
|
['26699190'] = true, -- pulmoesflor
|
|
['9733258'] = true, -- Olive71
|
|
['2284059'] = true, -- groundcontroll2
|
|
['28080592'] = true, -- GuruKrish
|
|
['28137935'] = true, -- Countvelcro
|
|
['25964666'] = true, -- IltaLumi
|
|
['31221099'] = true, -- juanjuan23
|
|
['13965343'] = true, -- OstrichSized
|
|
['541489'] = true, -- jackintheblox
|
|
['38324232'] = true, -- SlingshotJunkie
|
|
['146569'] = true, -- gordonrox24
|
|
['61666252'] = true, -- sharpnine
|
|
['25540124'] = true, -- Motornerve
|
|
['29044576'] = true, -- watchmedogood
|
|
['49626068'] = true, -- jmargh
|
|
['57352126'] = true, -- JayKorean
|
|
['25682044'] = true, -- Foyle
|
|
['1113299'] = true, -- MajorTom4321
|
|
['30598693'] = true, -- supernovacaine
|
|
['1311'] = true, -- FFJosh
|
|
['23603273'] = true, -- Sickenedmonkey
|
|
['28568151'] = true, -- Doughtless
|
|
['8298697'] = true, -- KBUX
|
|
['39871898'] = true, -- totallynothere
|
|
['57708043'] = true, -- ErzaStar
|
|
['22'] = true, -- Keith
|
|
['2430782'] = true, -- Chro
|
|
['29373363'] = true, -- SolarCrane
|
|
['29116915'] = true, -- GloriousSalt
|
|
['6783205'] = true, -- UristMcSparks
|
|
['62155769'] = true, -- ITOlaurEN
|
|
['24162607'] = true, -- Malcomso
|
|
['66692187'] = true, -- HeySeptember
|
|
['80254'] = true, -- Stickmasterluke
|
|
['66093461'] = true, -- chefdeletat
|
|
['62968051'] = true, -- windlight13
|
|
['80119'] = true, -- Stravant
|
|
['61890000'] = true, -- imaginationsensation
|
|
['916'] = true, -- Matt Dusek
|
|
['4550725'] = true, -- CrimmsonGhost
|
|
['59737068'] = true, -- Mcrtest
|
|
['5600283'] = true, -- Seranok
|
|
['48656806'] = true, -- maxvee
|
|
['48656806'] = true, -- Coatp0cketninja
|
|
['35231885'] = true, -- Screenme
|
|
['55958416'] = true, -- b1tsh1ft
|
|
['51763936'] = true, -- ConvexRumbler
|
|
['59638684'] = true, -- mpliner476
|
|
['44231609'] = true, -- Totbl
|
|
['16906083'] = true, -- Aquabot8
|
|
['23984372'] = true, -- grossinger
|
|
['13416513'] = true, -- Merely
|
|
['27416429'] = true, -- CDakkar
|
|
['46526337'] = true, -- logitek00
|
|
['21969613'] = true, -- Siekiera
|
|
['39488230'] = true, -- Robloxkidsaccount
|
|
['60425210'] = true, -- flotsamthespork
|
|
['16732061'] = true, -- Soggoth
|
|
['33904052'] = true, -- Phil
|
|
['39882028'] = true, -- OrcaSparkles
|
|
['62060462'] = true, -- skullgoblin
|
|
['29044708'] = true, -- RickROSStheB0SS
|
|
['15782010'] = true, -- ArgonPirate
|
|
['6949935'] = true, -- NobleDragon
|
|
['41256555'] = true, -- Squidcod
|
|
['16150324'] = true, -- Raeglyn
|
|
['24419770'] = true, -- Xerolayne
|
|
['20396599'] = true, -- Robloxsai
|
|
['55579189'] = true, -- Briarroze
|
|
['21641566'] = true, -- hawkeyebandit
|
|
['39871292'] = true, -- DapperBuffalo
|
|
['48725400'] = true, -- Vukota
|
|
['60880618'] = true, -- swiftstone
|
|
['8736269'] = true, -- Gemlocker
|
|
['17199995'] = true, -- Tarabyte
|
|
['6983145'] = true, -- Timobius
|
|
['20048521'] = true, -- Tobotrobot
|
|
['1644345'] = true, -- Foster008
|
|
['33067469'] = true, -- Twberg
|
|
['57741156'] = true, -- DarthVaden
|
|
['51164101'] = true, -- Khanovich
|
|
['61380399'] = true, -- oLEFTo
|
|
['39876101'] = true, -- CodeWriter
|
|
['23598967'] = true, -- VladTheFirst
|
|
['39299049'] = true, -- Phaedre
|
|
['39855185'] = true, -- gorroth
|
|
['61004766'] = true, -- jynj1984
|
|
['10261020'] = true, -- RoboYZ
|
|
['44564747'] = true, -- ZodiacZak
|
|
}
|
|
|
|
local CHAT_COLORS =
|
|
{
|
|
BrickColor.new("Bright red"),
|
|
BrickColor.new("Bright blue"),
|
|
BrickColor.new("Earth green"),
|
|
BrickColor.new("Bright violet"),
|
|
BrickColor.new("Bright orange"),
|
|
BrickColor.new("Bright yellow"),
|
|
BrickColor.new("Light reddish violet"),
|
|
BrickColor.new("Brick yellow"),
|
|
}
|
|
-- These emotes are copy-pastad from the humanoidLocalAnimateKeyframe script
|
|
local EMOTE_NAMES = {wave = true, point = true, dance = true, dance2 = true, dance3 = true, laugh = true, cheer = true}
|
|
local MESSAGES_FADE_OUT_TIME = 30
|
|
--[[ END OF CONSTANTS ]]
|
|
|
|
--[[ SERVICES ]]
|
|
local RunService = game:GetService('RunService')
|
|
local CoreGuiService = game:GetService('CoreGui')
|
|
local PlayersService = game:GetService('Players')
|
|
local DebrisService = game:GetService('Debris')
|
|
local GuiService = game:GetService('GuiService')
|
|
local InputService = game:GetService('UserInputService')
|
|
local StarterGui = game:GetService('StarterGui')
|
|
--[[ END OF SERVICES ]]
|
|
|
|
--[[ SCRIPT VARIABLES ]]
|
|
|
|
-- I am not fond of waiting at the top of the script here...
|
|
while PlayersService.LocalPlayer == nil do PlayersService.ChildAdded:wait() end
|
|
local Player = PlayersService.LocalPlayer
|
|
-- GuiRoot will act as the top-node for parenting GUIs
|
|
local GuiRoot = nil
|
|
if USE_PLAYER_GUI_TESTING then
|
|
GuiRoot = Instance.new("ScreenGui")
|
|
GuiRoot.Name = "RobloxGui"
|
|
GuiRoot.Parent = Player:WaitForChild('PlayerGui')
|
|
else
|
|
GuiRoot = CoreGuiService:WaitForChild('RobloxGui')
|
|
end
|
|
--[[ END OF SCRIPT VARIABLES ]]
|
|
|
|
local Util = {}
|
|
do
|
|
-- Check if we are running on a touch device
|
|
function Util.IsTouchDevice()
|
|
local touchEnabled = false
|
|
pcall(function() touchEnabled = InputService.TouchEnabled end)
|
|
return touchEnabled
|
|
end
|
|
|
|
function Util.Create(instanceType)
|
|
return function(data)
|
|
local obj = Instance.new(instanceType)
|
|
for k, v in pairs(data) do
|
|
if type(k) == 'number' then
|
|
v.Parent = obj
|
|
else
|
|
obj[k] = v
|
|
end
|
|
end
|
|
return obj
|
|
end
|
|
end
|
|
|
|
function Util.Clamp(low, high, input)
|
|
return math.max(low, math.min(high, input))
|
|
end
|
|
|
|
function Util.Linear(t, b, c, d)
|
|
if t >= d then return b + c end
|
|
|
|
return c*t/d + b
|
|
end
|
|
|
|
function Util.EaseOutQuad(t, b, c, d)
|
|
if t >= d then return b + c end
|
|
|
|
t = t/d;
|
|
return -c * t*(t-2) + b
|
|
end
|
|
|
|
function Util.EaseInOutQuad(t, b, c, d)
|
|
if t >= d then return b + c end
|
|
|
|
t = t / (d/2);
|
|
if (t < 1) then return c/2*t*t + b end;
|
|
t = t - 1;
|
|
return -c/2 * (t*(t-2) - 1) + b;
|
|
end
|
|
|
|
function Util.PropertyTweener(instance, prop, start, final, duration, easingFunc, cbFunc)
|
|
local this = {}
|
|
this.StartTime = tick()
|
|
this.EndTime = this.StartTime + duration
|
|
this.Cancelled = false
|
|
|
|
local finished = false
|
|
local percentComplete = 0
|
|
spawn(function()
|
|
local now = tick()
|
|
while now < this.EndTime and instance do
|
|
if this.Cancelled then
|
|
return
|
|
end
|
|
instance[prop] = easingFunc(now - this.StartTime, start, final - start, duration)
|
|
percentComplete = Util.Clamp(0, 1, (now - this.StartTime) / duration)
|
|
RunService.RenderStepped:wait()
|
|
now = tick()
|
|
end
|
|
if this.Cancelled == false and instance then
|
|
instance[prop] = final
|
|
finished = true
|
|
percentComplete = 1
|
|
if cbFunc then
|
|
cbFunc()
|
|
end
|
|
end
|
|
end)
|
|
|
|
function this:GetPercentComplete()
|
|
return percentComplete
|
|
end
|
|
|
|
function this:IsFinished()
|
|
return finished
|
|
end
|
|
|
|
function this:Cancel()
|
|
this.Cancelled = true
|
|
end
|
|
|
|
return this
|
|
end
|
|
|
|
function Util.Signal()
|
|
local sig = {}
|
|
|
|
local mSignaler = Instance.new('BindableEvent')
|
|
|
|
local mArgData = nil
|
|
local mArgDataCount = nil
|
|
|
|
function sig:fire(...)
|
|
mArgData = {...}
|
|
mArgDataCount = select('#', ...)
|
|
mSignaler:Fire()
|
|
end
|
|
|
|
function sig:connect(f)
|
|
if not f then error("connect(nil)", 2) end
|
|
return mSignaler.Event:connect(function()
|
|
f(unpack(mArgData, 1, mArgDataCount))
|
|
end)
|
|
end
|
|
|
|
function sig:wait()
|
|
mSignaler.Event:wait()
|
|
assert(mArgData, "Missing arg data, likely due to :TweenSize/Position corrupting threadrefs.")
|
|
return unpack(mArgData, 1, mArgDataCount)
|
|
end
|
|
|
|
return sig
|
|
end
|
|
|
|
function Util.DisconnectEvent(conn)
|
|
if conn then
|
|
conn:disconnect()
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function Util.SetGUIInsetBounds(x, y)
|
|
local success, _ = pcall(function() GuiService:SetGlobalGuiInset(0, x, 0, y) end)
|
|
if not success then
|
|
pcall(function() GuiService:SetGlobalSizeOffsetPixel(-x, -y) end) -- Legacy GUI-offset function
|
|
end
|
|
end
|
|
|
|
local baseUrl = game:GetService("ContentProvider").BaseUrl:lower()
|
|
baseUrl = string.gsub(baseUrl,"/m.","/www.") --mobile site does not work for this stuff!
|
|
function Util.GetSecureApiBaseUrl()
|
|
local secureApiUrl = baseUrl
|
|
secureApiUrl = string.gsub(secureApiUrl,"http","https")
|
|
secureApiUrl = string.gsub(secureApiUrl,"www","api")
|
|
return secureApiUrl
|
|
end
|
|
|
|
function Util.GetPlayerByName(playerName)
|
|
-- O(n), may be faster if I store a reverse hash from the players list; can't trust FindFirstChild in PlayersService because anything can be parented to there.
|
|
local lowerName = string.lower(playerName)
|
|
for _, player in pairs(PlayersService:GetPlayers()) do
|
|
if string.lower(player.Name) == lowerName then
|
|
return player
|
|
end
|
|
end
|
|
return nil -- Found no player
|
|
end
|
|
|
|
local function GetNameValue(pName)
|
|
local value = 0
|
|
for index = 1, #pName do
|
|
local cValue = string.byte(string.sub(pName, index, index))
|
|
local reverseIndex = #pName - index + 1
|
|
if #pName%2 == 1 then
|
|
reverseIndex = reverseIndex - 1
|
|
end
|
|
if reverseIndex%4 >= 2 then
|
|
cValue = -cValue
|
|
end
|
|
value = value + cValue
|
|
end
|
|
return value%8
|
|
end
|
|
|
|
function Util.ComputeChatColor(pName)
|
|
return CHAT_COLORS[GetNameValue(pName) + 1].Color
|
|
end
|
|
|
|
-- This is a memo-izing function
|
|
local testLabel = Instance.new('TextLabel')
|
|
testLabel.TextWrapped = true;
|
|
testLabel.Position = UDim2.new(1,0,1,0)
|
|
testLabel.Parent = GuiRoot -- Note: We have to parent it to check TextBounds
|
|
-- The TextSizeCache table looks like this Text->Font->sizeBounds->FontSize
|
|
local TextSizeCache = {}
|
|
function Util.GetStringTextBounds(text, font, fontSize, sizeBounds)
|
|
-- If no sizeBounds are specified use some huge number
|
|
sizeBounds = sizeBounds or false
|
|
if not TextSizeCache[text] then
|
|
TextSizeCache[text] = {}
|
|
end
|
|
if not TextSizeCache[text][font] then
|
|
TextSizeCache[text][font] = {}
|
|
end
|
|
if not TextSizeCache[text][font][sizeBounds] then
|
|
TextSizeCache[text][font][sizeBounds] = {}
|
|
end
|
|
if not TextSizeCache[text][font][sizeBounds][fontSize] then
|
|
testLabel.Text = text
|
|
testLabel.Font = font
|
|
testLabel.FontSize = fontSize
|
|
if sizeBounds then
|
|
testLabel.TextWrapped = true;
|
|
testLabel.Size = sizeBounds
|
|
else
|
|
testLabel.TextWrapped = false;
|
|
end
|
|
TextSizeCache[text][font][sizeBounds][fontSize] = testLabel.TextBounds
|
|
end
|
|
return TextSizeCache[text][font][sizeBounds][fontSize]
|
|
end
|
|
end
|
|
|
|
local SelectChatModeEvent = Util.Signal()
|
|
local SelectPlayerEvent = Util.Signal()
|
|
|
|
local function CreateChatMessage()
|
|
local this = {}
|
|
|
|
this.Settings =
|
|
{
|
|
Font = Enum.Font.SourceSansBold;
|
|
FontSize = Enum.FontSize.Size14;
|
|
}
|
|
|
|
function this:OnResize()
|
|
-- Nothing!
|
|
end
|
|
|
|
function this:FadeIn()
|
|
local gui = this:GetGui()
|
|
if gui then
|
|
--Util.PropertyTweener(this.ChatContainer, 'BackgroundTransparency', this.ChatContainer.BackgroundTransparency, 1, duration, Util.Linear)
|
|
gui.Visible = true
|
|
end
|
|
end
|
|
|
|
function this:FadeOut()
|
|
local gui = this:GetGui()
|
|
if gui then
|
|
--Util.PropertyTweener(this.ChatContainer, 'BackgroundTransparency', this.ChatContainer.BackgroundTransparency, 1, duration, Util.Linear)
|
|
gui.Visible = false
|
|
end
|
|
end
|
|
|
|
function this:GetGui()
|
|
return this.Container
|
|
end
|
|
|
|
function this:Destroy()
|
|
if this.Container ~= nil then
|
|
this.Container:Destroy()
|
|
this.Container = nil
|
|
end
|
|
end
|
|
|
|
return this
|
|
end
|
|
|
|
local function CreateSystemChatMessage(chattedMessage)
|
|
local this = CreateChatMessage()
|
|
|
|
this.chatMessage = chattedMessage
|
|
|
|
function this:OnResize(containerSize)
|
|
if this.Container and this.ChatMessage then
|
|
this.Container.Size = UDim2.new(1,0,0,1000)
|
|
local textHeight = this.ChatMessage.TextBounds.Y
|
|
this.Container.Size = UDim2.new(1,0,0,textHeight)
|
|
return textHeight
|
|
end
|
|
end
|
|
|
|
local function CreateMessageGuiElement()
|
|
local systemMesasgeDisplayText = this.chatMessage or ""
|
|
local systemMessageSize = Util.GetStringTextBounds(systemMesasgeDisplayText, this.Settings.Font, this.Settings.FontSize, UDim2.new(0, 400, 0, 1000))
|
|
|
|
local container = Util.Create'Frame'
|
|
{
|
|
Name = 'MessageContainer';
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 1;
|
|
};
|
|
|
|
local chatMessage = Util.Create'TextLabel'
|
|
{
|
|
Name = 'SystemChatMessage';
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
Size = UDim2.new(1, 0, 1, 0);
|
|
Text = systemMesasgeDisplayText;
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 1;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
TextWrapped = true;
|
|
TextColor3 = Color3.new(1, 1, 1);
|
|
FontSize = this.Settings.FontSize;
|
|
Font = this.Settings.Font;
|
|
TextStrokeColor3 = Color3.new(34/255, 34/255, 34/255);
|
|
TextStrokeTransparency = 0.3;
|
|
Parent = container;
|
|
};
|
|
|
|
container.Size = UDim2.new(1, 0, 0, systemMessageSize.Y);
|
|
this.Container = container
|
|
this.ChatMessage = chatMessage
|
|
end
|
|
|
|
CreateMessageGuiElement()
|
|
|
|
return this
|
|
end
|
|
|
|
local function CreatePlayerChatMessage(playerChatType, sendingPlayer, chattedMessage, receivingPlayer)
|
|
local this = CreateChatMessage()
|
|
|
|
this.PlayerChatType = playerChatType
|
|
this.SendingPlayer = sendingPlayer
|
|
this.RawMessageContent = chattedMessage
|
|
this.ReceivingPlayer = receivingPlayer
|
|
this.ReceivedTime = tick()
|
|
|
|
this.Neutral = this.SendingPlayer and this.SendingPlayer.Neutral or true
|
|
this.TeamColor = this.SendingPlayer and this.SendingPlayer.TeamColor or BrickColor.new("White")
|
|
|
|
function this:OnResize(containerSize)
|
|
if this.Container and this.ChatMessage then
|
|
this.Container.Size = UDim2.new(1,0,0,1000)
|
|
local textHeight = this.ChatMessage.TextBounds.Y
|
|
this.Container.Size = UDim2.new(1,0,0,textHeight)
|
|
return textHeight
|
|
end
|
|
end
|
|
|
|
function this:FormatMessage()
|
|
local result = ""
|
|
if this.RawMessageContent then
|
|
local message = this.RawMessageContent
|
|
|
|
if string.sub(message, 1, 3) == '/e ' or string.sub(message, 1, 7) == '/emote ' then
|
|
if this.SendingPlayer then
|
|
result = this.SendingPlayer.Name .. " emotes."
|
|
end
|
|
else
|
|
result = message
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
function this:FormatChatType()
|
|
if this.PlayerChatType then
|
|
if this.PlayerChatType == Enum.PlayerChatType.All then
|
|
--return "[All]"
|
|
elseif this.PlayerChatType == Enum.PlayerChatType.Team then
|
|
return "[Team]"
|
|
elseif this.PlayerChatType == Enum.PlayerChatType.Whisper then
|
|
-- nothing!
|
|
end
|
|
end
|
|
end
|
|
|
|
function this:FormatPlayerNameText()
|
|
local playerName = ""
|
|
-- If we are sending a whisper to someone, then we should show their name
|
|
if this.PlayerChatType == Enum.PlayerChatType.Whisper and this.SendingPlayer and this.SendingPlayer == Player then
|
|
playerName = (this.ReceivingPlayer and this.ReceivingPlayer.Name or "")
|
|
else
|
|
playerName = (this.SendingPlayer and this.SendingPlayer.Name or "")
|
|
end
|
|
return "[" .. playerName .. "]"
|
|
end
|
|
|
|
function this:Destroy()
|
|
if this.Container ~= nil then
|
|
this.Container:Destroy()
|
|
this.Container = nil
|
|
end
|
|
this.ClickedOnModeConn = Util.DisconnectEvent(this.ClickedOnModeConn)
|
|
this.ClickedOnPlayerConn = Util.DisconnectEvent(this.ClickedOnPlayerConn)
|
|
end
|
|
|
|
local function CreateMessageGuiElement()
|
|
local toMesasgeDisplayText = "To: "
|
|
local toMessageSize = Util.GetStringTextBounds(toMesasgeDisplayText, this.Settings.Font, this.Settings.FontSize)
|
|
local fromMesasgeDisplayText = "From: "
|
|
local fromMessageSize = Util.GetStringTextBounds(fromMesasgeDisplayText, this.Settings.Font, this.Settings.FontSize)
|
|
local chatTypeDisplayText = this:FormatChatType()
|
|
local chatTypeSize = chatTypeDisplayText and Util.GetStringTextBounds(chatTypeDisplayText, this.Settings.Font, this.Settings.FontSize) or Vector2.new(0,0)
|
|
local playerNameDisplayText = this:FormatPlayerNameText()
|
|
local playerNameSize = Util.GetStringTextBounds(playerNameDisplayText, this.Settings.Font, this.Settings.FontSize)
|
|
|
|
local singleSpaceSize = Util.GetStringTextBounds(" ", this.Settings.Font, this.Settings.FontSize)
|
|
local numNeededSpaces = math.ceil(playerNameSize.X / singleSpaceSize.X) + 1
|
|
local chatMessageDisplayText = string.rep(" ", numNeededSpaces) .. this:FormatMessage()
|
|
local chatMessageSize = Util.GetStringTextBounds(chatMessageDisplayText, this.Settings.Font, this.Settings.FontSize, UDim2.new(0, 400 - 5 - playerNameSize.X, 0, 1000))
|
|
|
|
|
|
local playerColor = Color3.new(1,1,1)
|
|
if this.SendingPlayer then
|
|
if this.PlayerChatType == Enum.PlayerChatType.Whisper then
|
|
if this.SendingPlayer == Player and this.ReceivingPlayer then
|
|
playerColor = Util.ComputeChatColor(this.ReceivingPlayer.Name)
|
|
else
|
|
playerColor = Util.ComputeChatColor(this.SendingPlayer.Name)
|
|
end
|
|
else
|
|
if this.SendingPlayer.Neutral then
|
|
playerColor = Util.ComputeChatColor(this.SendingPlayer.Name)
|
|
else
|
|
playerColor = this.SendingPlayer.TeamColor.Color
|
|
end
|
|
end
|
|
end
|
|
|
|
local container = Util.Create'Frame'
|
|
{
|
|
Name = 'MessageContainer';
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 1;
|
|
};
|
|
local xOffset = 0
|
|
|
|
if this.SendingPlayer and this.SendingPlayer == Player and this.PlayerChatType == Enum.PlayerChatType.Whisper then
|
|
local whisperToText = Util.Create'TextLabel'
|
|
{
|
|
Name = 'WhisperTo';
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
Size = UDim2.new(0, toMessageSize.X, 0, toMessageSize.Y);
|
|
Text = toMesasgeDisplayText;
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 1;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
TextWrapped = true;
|
|
TextColor3 = Color3.new(1, 1, 1);
|
|
FontSize = this.Settings.FontSize;
|
|
Font = this.Settings.Font;
|
|
TextStrokeColor3 = Color3.new(34/255, 34/255, 34/255);
|
|
TextStrokeTransparency = 0.3;
|
|
Parent = container;
|
|
};
|
|
xOffset = xOffset + toMessageSize.X
|
|
elseif this.SendingPlayer and this.SendingPlayer ~= Player and this.PlayerChatType == Enum.PlayerChatType.Whisper then
|
|
local whisperFromText = Util.Create'TextLabel'
|
|
{
|
|
Name = 'whisperFromText';
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
Size = UDim2.new(0, fromMessageSize.X, 0, fromMessageSize.Y);
|
|
Text = fromMesasgeDisplayText;
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 1;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
TextWrapped = true;
|
|
TextColor3 = Color3.new(1, 1, 1);
|
|
FontSize = this.Settings.FontSize;
|
|
Font = this.Settings.Font;
|
|
TextStrokeColor3 = Color3.new(34/255, 34/255, 34/255);
|
|
TextStrokeTransparency = 0.3;
|
|
Parent = container;
|
|
};
|
|
xOffset = xOffset + fromMessageSize.X
|
|
else
|
|
local userNameDot = Util.Create'ImageLabel'
|
|
{
|
|
Name = "UserNameDot";
|
|
Size = UDim2.new(0, 14, 0, 14);
|
|
BackgroundTransparency = 1;
|
|
Position = UDim2.new(0, 0, 0, 2);
|
|
BorderSizePixel = 0;
|
|
Image = "rbxasset://textures/ui/chat_teamButton.png";
|
|
ImageColor3 = playerColor;
|
|
Parent = container;
|
|
}
|
|
xOffset = xOffset + 14 + 3
|
|
end
|
|
if chatTypeDisplayText then
|
|
local chatModeButton = Util.Create(Util.IsTouchDevice() and 'TextLabel' or 'TextButton')
|
|
{
|
|
Name = 'ChatMode';
|
|
BackgroundTransparency = 1;
|
|
ZIndex = 2;
|
|
Text = chatTypeDisplayText;
|
|
TextColor3 = Color3.new(255/255, 255/255, 243/255);
|
|
Position = UDim2.new(0, xOffset, 0, 0);
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
FontSize = this.Settings.FontSize;
|
|
Font = this.Settings.Font;
|
|
Size = UDim2.new(0, chatTypeSize.X, 0, chatTypeSize.Y);
|
|
TextStrokeColor3 = Color3.new(34/255, 34/255, 34/255);
|
|
TextStrokeTransparency = 0.3;
|
|
Parent = container
|
|
}
|
|
if chatModeButton:IsA('TextButton') then
|
|
this.ClickedOnModeConn = chatModeButton.MouseButton1Click:connect(function()
|
|
SelectChatModeEvent:fire(this.PlayerChatType)
|
|
end)
|
|
end
|
|
if this.PlayerChatType == Enum.PlayerChatType.Team then
|
|
chatModeButton.TextColor3 = playerColor
|
|
end
|
|
xOffset = xOffset + chatTypeSize.X + 1
|
|
end
|
|
local userNameButton = Util.Create(Util.IsTouchDevice() and 'TextLabel' or 'TextButton')
|
|
{
|
|
Name = 'PlayerName';
|
|
BackgroundTransparency = 1;
|
|
ZIndex = 2;
|
|
Text = playerNameDisplayText;
|
|
TextColor3 = playerColor;
|
|
Position = UDim2.new(0, xOffset, 0, 0);
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
FontSize = this.Settings.FontSize;
|
|
Font = this.Settings.Font;
|
|
Size = UDim2.new(0, playerNameSize.X, 0, playerNameSize.Y);
|
|
TextStrokeColor3 = Color3.new(34/255, 34/255, 34/255);
|
|
TextStrokeTransparency = 0.3;
|
|
Parent = container
|
|
}
|
|
if userNameButton:IsA('TextButton') then
|
|
this.ClickedOnPlayerConn = userNameButton.MouseButton1Click:connect(function()
|
|
SelectPlayerEvent:fire(this.SendingPlayer)
|
|
end)
|
|
end
|
|
|
|
local chatMessage = Util.Create'TextLabel'
|
|
{
|
|
Name = 'ChatMessage';
|
|
Position = UDim2.new(0, xOffset, 0, 0);
|
|
Size = UDim2.new(1, -xOffset, 1, 0);
|
|
Text = chatMessageDisplayText;
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 1;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
TextWrapped = true;
|
|
TextColor3 = Color3.new(255/255, 255/255, 243/255);
|
|
FontSize = this.Settings.FontSize;
|
|
Font = this.Settings.Font;
|
|
TextStrokeColor3 = Color3.new(34/255, 34/255, 34/255);
|
|
TextStrokeTransparency = 0.3;
|
|
Parent = container;
|
|
};
|
|
-- Check if they got moderated and put up a real message instead of Label
|
|
if chatMessage.Text == 'Label' and chatMessageDisplayText ~= 'Label' then
|
|
chatMessage.Text = string.rep(" ", numNeededSpaces) .. '[Content Deleted]'
|
|
end
|
|
if this.SendingPlayer and ADMIN_LIST[tostring(this.SendingPlayer.userId)] then
|
|
chatMessage.TextColor3 = Color3.new(1, 215/255, 0)
|
|
end
|
|
chatMessage.Size = chatMessage.Size + UDim2.new(0, 0, 0, chatMessage.TextBounds.Y);
|
|
|
|
container.Size = UDim2.new(1, 0, 0, math.max(chatMessageSize.Y, userNameButton.Size.Y.Offset));
|
|
this.Container = container
|
|
this.ChatMessage = chatMessage
|
|
end
|
|
|
|
CreateMessageGuiElement()
|
|
|
|
return this
|
|
end
|
|
|
|
local function CreateChatBarWidget(settings)
|
|
local this = {}
|
|
|
|
-- MessageModes: {All, Team, Whisper}
|
|
this.MessageMode = "All"
|
|
this.TargetWhisperPlayer = nil
|
|
this.Settings = settings
|
|
|
|
this.ChatBarGainedFocusEvent = Util.Signal()
|
|
this.ChatBarLostFocusEvent = Util.Signal()
|
|
this.ChatCommandEvent = Util.Signal() -- success, actionType, captures
|
|
this.ChatErrorEvent = Util.Signal() -- success, actionType, captures
|
|
|
|
this.ChatMatchingRegex =
|
|
{
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/w (%w+)") end] = "Whisper";
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/whisper (%w+)") end] = "Whisper";
|
|
|
|
[function(chatBarText) return string.find(chatBarText, "^%%") end] = "Team";
|
|
[function(chatBarText) return string.find(chatBarText, "^(TEAM)") end] = "Team";
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/t") end] = "Team";
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/team") end] = "Team";
|
|
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/a") end] = "All";
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/all") end] = "All";
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/s") end] = "All";
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/say") end] = "All";
|
|
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/e") end] = "Emote";
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/emote") end] = "Emote";
|
|
|
|
[function(chatBarText) return string.find(string.lower(chatBarText), "^/%?") end] = "Help";
|
|
}
|
|
|
|
local ChatModesDict =
|
|
{
|
|
['Whisper'] = 'Whisper';
|
|
['Team'] = 'Team';
|
|
['All'] = 'All';
|
|
[Enum.PlayerChatType.Whisper] = 'Whisper';
|
|
[Enum.PlayerChatType.Team] = 'Team';
|
|
[Enum.PlayerChatType.All] = 'All';
|
|
}
|
|
|
|
local function TearDownEvents()
|
|
-- Note: This is a new api so we need to pcall it
|
|
pcall(function() GuiService:RemoveSpecialKey(Enum.SpecialKey.ChatHotkey) end)
|
|
this.SpecialKeyPressedConn = Util.DisconnectEvent(this.SpecialKeyPressedConn)
|
|
this.ClickToChatButtonConn = Util.DisconnectEvent(this.ClickToChatButtonConn)
|
|
this.ChatBarFocusLostConn = Util.DisconnectEvent(this.ChatBarFocusLostConn)
|
|
this.ChatBarLostFocusConn = Util.DisconnectEvent(this.ChatBarLostFocusConn)
|
|
this.SelectChatModeConn = Util.DisconnectEvent(this.SelectChatModeConn)
|
|
this.SelectPlayerConn = Util.DisconnectEvent(this.SelectPlayerConn)
|
|
this.FocusChatBarInputBeganConn = Util.DisconnectEvent(this.FocusChatBarInputBeganConn)
|
|
end
|
|
|
|
local function HookUpEvents()
|
|
TearDownEvents() -- Cleanup old events
|
|
|
|
-- ChatHotKey is '/'
|
|
GuiService:AddSpecialKey(Enum.SpecialKey.ChatHotkey)
|
|
this.SpecialKeyPressedConn = GuiService.SpecialKeyPressed:connect(function(key)
|
|
if key == Enum.SpecialKey.ChatHotkey then
|
|
this:FocusChatBar()
|
|
end
|
|
end)
|
|
|
|
if this.ClickToChatButton then this.ClickToChatButtonConn = this.ClickToChatButton.MouseButton1Click:connect(function() this:FocusChatBar() end) end
|
|
|
|
if this.ChatBar then this.ChatBarFocusLostConn = this.ChatBar.FocusLost:connect(function(...) this.ChatBarLostFocusEvent:fire(...) end) end
|
|
|
|
if this.ChatBarLostFocusEvent then this.ChatBarLostFocusConn = this.ChatBarLostFocusEvent:connect(function(...) this:OnChatBarFocusLost(...) end) end
|
|
|
|
this.SelectChatModeConn = SelectChatModeEvent:connect(function(chatType)
|
|
this:SetMessageMode(chatType)
|
|
this:FocusChatBar()
|
|
end)
|
|
|
|
this.SelectPlayerConn = SelectPlayerEvent:connect(function(chatPlayer)
|
|
this.TargetWhisperPlayer = chatPlayer
|
|
this:SetMessageMode("Whisper")
|
|
this:FocusChatBar()
|
|
end)
|
|
end
|
|
|
|
function this:CoreGuiChanged(coreGuiType, enabled)
|
|
if coreGuiType == Enum.CoreGuiType.Chat or coreGuiType == Enum.CoreGuiType.All then
|
|
if enabled then
|
|
HookUpEvents()
|
|
else
|
|
TearDownEvents()
|
|
end
|
|
if this.ChatBarContainer then
|
|
this.ChatBarContainer.Visible = enabled
|
|
end
|
|
end
|
|
end
|
|
|
|
function this:IsAChatMode(mode)
|
|
return ChatModesDict[mode] ~= nil
|
|
end
|
|
|
|
function this:IsAnEmoteMode(mode)
|
|
return mode == "Emote"
|
|
end
|
|
|
|
function this:ProcessChatBarModes(requireWhitespaceAfterChatMode)
|
|
local matchedAChatCommand = false
|
|
if this.ChatBar then
|
|
local chatBarText = this:SanitizeInput(this:GetChatBarText())
|
|
for regexFunc, actionType in pairs(this.ChatMatchingRegex) do
|
|
local start, finish, capture = regexFunc(chatBarText)
|
|
if start and finish then
|
|
-- The following line is for whether or not to try setting the chatmode as-you-type
|
|
-- versus when you press enter.
|
|
local whitespaceAfterSlashCommand = string.find(string.sub(chatBarText, finish+1, finish+1), "%s")
|
|
if (not requireWhitespaceAfterChatMode and finish == #chatBarText) or whitespaceAfterSlashCommand then
|
|
if this:IsAChatMode(actionType) then
|
|
if actionType == "Whisper" then
|
|
local targetPlayer = capture and Util.GetPlayerByName(capture)
|
|
if targetPlayer then --and targetPlayer ~= Player then
|
|
this.TargetWhisperPlayer = targetPlayer
|
|
-- start from two over to eat the space or tab character after the slash command
|
|
this:SetChatBarText(string.sub(chatBarText, finish + 2))
|
|
this:SetMessageMode(actionType)
|
|
this.ChatCommandEvent:fire(true, actionType, capture)
|
|
else
|
|
this:SetChatBarText("")
|
|
this.ChatCommandEvent:fire(false, actionType, capture)
|
|
end
|
|
else
|
|
-- start from two over to eat the space or tab character after the slash command
|
|
this:SetChatBarText(string.sub(chatBarText, finish + 2))
|
|
this:SetMessageMode(actionType)
|
|
this.ChatCommandEvent:fire(true, actionType, capture)
|
|
end
|
|
elseif actionType == "Emote" then
|
|
-- You can only emote to everyone.
|
|
this:SetMessageMode('All')
|
|
elseif not requireWhitespaceAfterChatMode then -- Some non-chat related command
|
|
if actionType == "Help" then
|
|
this:SetChatBarText("") -- Clear the chat so we don't send /? to everyone
|
|
end
|
|
this.ChatCommandEvent:fire(true, actionType, capture)
|
|
end
|
|
-- should we break here since we already matched a slash command or keep going?
|
|
matchedAChatCommand = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return matchedAChatCommand
|
|
end
|
|
|
|
local previousText = ""
|
|
function this:OnChatBarTextChanged()
|
|
if not Util.IsTouchDevice() then
|
|
this:ProcessChatBarModes(true)
|
|
local newText = this:GetChatBarText()
|
|
if #newText > this.Settings.MaxCharactersInMessage then
|
|
local fixedText = ""
|
|
-- This is a hack to deal with the bug that holding down a key for repeated input doesn't trigger the textChanged event
|
|
if #newText == #previousText + 1 then
|
|
fixedText = string.sub(previousText, 1, this.Settings.MaxCharactersInMessage)
|
|
else
|
|
fixedText = string.sub(newText, 1, this.Settings.MaxCharactersInMessage)
|
|
end
|
|
this:SetChatBarText(fixedText)
|
|
previousText = fixedText
|
|
-- TODO: Flash Max Characters Feedback
|
|
else
|
|
previousText = newText
|
|
end
|
|
end
|
|
end
|
|
|
|
function this:GetChatBarText()
|
|
return this.ChatBar and this.ChatBar.Text or ""
|
|
end
|
|
|
|
function this:SetChatBarText(newText)
|
|
if this.ChatBar then
|
|
this.ChatBar.Text = newText
|
|
end
|
|
end
|
|
|
|
function this:GetMessageMode()
|
|
return this.MessageMode
|
|
end
|
|
|
|
function this:SetMessageMode(newMessageMode)
|
|
newMessageMode = ChatModesDict[newMessageMode]
|
|
if this.MessageMode ~= newMessageMode then
|
|
this.MessageMode = newMessageMode
|
|
if this.ChatModeText then
|
|
if newMessageMode == 'Whisper' then
|
|
-- TODO: also update this when they change players to whisper to
|
|
local chatRecipientText = "[" .. (this.TargetWhisperPlayer and this.TargetWhisperPlayer.Name or "") .. "]"
|
|
local chatRecipientTextBounds = Util.GetStringTextBounds(chatRecipientText, this.ChatModeText.Font, this.ChatModeText.FontSize)
|
|
|
|
this.ChatModeText.TextColor3 = this.Settings.WhisperTextColor
|
|
this.ChatModeText.Text = chatRecipientText
|
|
this.ChatModeText.Size = UDim2.new(0, chatRecipientTextBounds.X, 1, 0)
|
|
elseif newMessageMode == 'Team' then
|
|
local chatTeamText = '[Team]'
|
|
local chatTeamTextBounds = Util.GetStringTextBounds(chatTeamText, this.ChatModeText.Font, this.ChatModeText.FontSize)
|
|
|
|
this.ChatModeText.TextColor3 = this.Settings.TeamTextColor
|
|
this.ChatModeText.Text = "[Team]"
|
|
this.ChatModeText.Size = UDim2.new(0, chatTeamTextBounds.X, 1, 0)
|
|
else
|
|
this.ChatModeText.Text = ""
|
|
this.ChatModeText.Size = UDim2.new(0, 0, 1, 0)
|
|
end
|
|
if this.ChatBar then
|
|
local offset = this.ChatModeText.Size.X.Offset + this.ChatModeText.Position.X.Offset
|
|
this.ChatBar.Size = UDim2.new(1, -offset - 5, 1, 0)
|
|
this.ChatBar.Position = UDim2.new(0, offset + 5, 0, 0)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function this:FocusChatBar()
|
|
if this.ChatBar then
|
|
this.ChatBar:CaptureFocus()
|
|
if self.ClickToChatButton then
|
|
self.ClickToChatButton.Visible = false
|
|
end
|
|
if this.ChatModeText then
|
|
this.ChatModeText.Visible = true
|
|
end
|
|
this.ChatBarChangedConn = Util.DisconnectEvent(this.ChatBarChangedConn)
|
|
this.ChatBarChangedConn = this.ChatBar.Changed:connect(function(prop)
|
|
if prop == "Text" then
|
|
this:OnChatBarTextChanged()
|
|
end
|
|
end)
|
|
if Util.IsTouchDevice() then
|
|
this.ChatBar.Visible = true
|
|
this:SetMessageMode('All') -- Don't remember message mode on mobile devices
|
|
else
|
|
-- Use a count to make sure you double backspace out of a chatmode; less likely to accidently do it.
|
|
local count = 0
|
|
this.FocusChatBarInputBeganConn = Util.DisconnectEvent(this.FocusChatBarInputBeganConn)
|
|
this.FocusChatBarInputBeganConn = InputService.InputBegan:connect(function(inputObj)
|
|
if inputObj.KeyCode == Enum.KeyCode.Backspace and this:GetChatBarText() == "" then
|
|
if count == 0 then
|
|
count = count + 1
|
|
else
|
|
this:SetMessageMode('All')
|
|
end
|
|
else
|
|
count = 0
|
|
end
|
|
end)
|
|
end
|
|
this.ChatBarGainedFocusEvent:fire()
|
|
end
|
|
end
|
|
|
|
function this:SanitizeInput(input)
|
|
local sanitizedInput = input
|
|
-- Chomp the whitespace at the front and end of the string
|
|
-- TODO: maybe only chop off the front space if there are more than a few?
|
|
local _, _, capture = string.find(sanitizedInput, "^%s*(.*)%s*$")
|
|
sanitizedInput = capture or ""
|
|
|
|
return sanitizedInput
|
|
end
|
|
|
|
function this:OnChatBarFocusLost(enterPressed)
|
|
if self.ChatBar then
|
|
if Util.IsTouchDevice() then
|
|
self.ChatBar.Visible = false
|
|
end
|
|
if enterPressed then
|
|
local didMatchSlashCommand = this:ProcessChatBarModes(false)
|
|
local cText = this:SanitizeInput(this:GetChatBarText())
|
|
if cText ~= "" then
|
|
if not didMatchSlashCommand and string.sub(cText,1,1) == "/" then
|
|
this.ChatCommandEvent:fire(false, "Unknown", cText)
|
|
else
|
|
local currentMessageMode = this:GetMessageMode()
|
|
-- {All, Team, Whisper}
|
|
if currentMessageMode == 'Team' then
|
|
if Player and Player.Neutral == true then
|
|
this.ChatErrorEvent:fire("You are not in any team.")
|
|
else
|
|
pcall(function() PlayersService:TeamChat(cText) end)
|
|
end
|
|
elseif currentMessageMode == 'Whisper' then
|
|
if this.TargetWhisperPlayer then
|
|
if this.TargetWhisperPlayer == Player then
|
|
this.ChatErrorEvent:fire("You cannot send a whisper to yourself.")
|
|
else
|
|
pcall(function() PlayersService:WhisperChat(cText, this.TargetWhisperPlayer) end)
|
|
end
|
|
else
|
|
this.ChatErrorEvent:fire("Invalid whisper target.")
|
|
end
|
|
elseif currentMessageMode == 'All' then
|
|
pcall(function() PlayersService:Chat(cText) end)
|
|
else
|
|
spawn(function() error("ChatScript: Unknown Message Mode of " .. tostring(currentMessageMode)) end)
|
|
end
|
|
end
|
|
end
|
|
this:SetChatBarText("")
|
|
end
|
|
end
|
|
if self.ClickToChatButton then
|
|
self.ClickToChatButton.Visible = true
|
|
end
|
|
if this.ChatModeText then
|
|
this.ChatModeText.Visible = false
|
|
end
|
|
this.ChatBarChangedConn = Util.DisconnectEvent(this.ChatBarChangedConn)
|
|
this.FocusChatBarInputBeganConn = Util.DisconnectEvent(this.FocusChatBarInputBeganConn)
|
|
end
|
|
|
|
local function CreateChatBar()
|
|
local chatBarContainer = Util.Create'Frame'
|
|
{
|
|
Name = 'ChatBarContainer';
|
|
Position = UDim2.new(0, 0, 1, 0);
|
|
Size = UDim2.new(1, 0, 0, 20);
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 0.25;
|
|
};
|
|
local clickToChatButton = Util.Create'TextButton'
|
|
{
|
|
Name = 'ClickToChat';
|
|
Position = UDim2.new(0,9,0,0);
|
|
Size = UDim2.new(1, -9, 1, 0);
|
|
BackgroundTransparency = 1;
|
|
ZIndex = 3;
|
|
Text = 'To chat click here or press "/" key';
|
|
TextColor3 = this.Settings.GlobalTextColor;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
Font = Enum.Font.SourceSansBold;
|
|
FontSize = Enum.FontSize.Size18;
|
|
Parent = chatBarContainer;
|
|
}
|
|
local chatBar = Util.Create'TextBox'
|
|
{
|
|
Name = 'ChatBar';
|
|
Position = UDim2.new(0, 9, 0, 0);
|
|
Size = UDim2.new(1, -9, 1, 0);
|
|
Text = "";
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 1;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
TextColor3 = this.Settings.GlobalTextColor;
|
|
Font = Enum.Font.SourceSansBold;
|
|
FontSize = Enum.FontSize.Size18;
|
|
ClearTextOnFocus = false;
|
|
Visible = not Util.IsTouchDevice();
|
|
Parent = chatBarContainer;
|
|
}
|
|
local chatModeText = Util.Create'TextButton'
|
|
{
|
|
Name = 'ChatModeText';
|
|
Position = UDim2.new(0, 9, 0, 0);
|
|
Size = UDim2.new(1, -9, 1, 0);
|
|
BackgroundTransparency = 1;
|
|
ZIndex = 2;
|
|
Text = '';
|
|
TextColor3 = this.Settings.WhisperTextColor;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
Font = Enum.Font.SourceSansBold;
|
|
FontSize = Enum.FontSize.Size18;
|
|
Parent = chatBarContainer;
|
|
}
|
|
|
|
this.ChatBarContainer = chatBarContainer
|
|
this.ClickToChatButton = clickToChatButton
|
|
this.ChatBar = chatBar
|
|
this.ChatModeText = chatModeText
|
|
this.ChatBarContainer.Parent = GuiRoot
|
|
end
|
|
|
|
CreateChatBar()
|
|
return this
|
|
end
|
|
|
|
local function CreateChatWindowWidget(settings)
|
|
local this = {}
|
|
this.Settings = settings
|
|
this.Chats = {}
|
|
this.BackgroundVisible = false
|
|
|
|
this.ChatWindowPagingConn = nil
|
|
|
|
local lastMoveTime = tick()
|
|
local lastEnterTime = tick()
|
|
local lastLeaveTime = tick()
|
|
|
|
local lastFadeOutTime = 0
|
|
local lastFadeInTime = 0
|
|
|
|
local FadeLock = false
|
|
|
|
local function PointInChatWindow(pt)
|
|
local point0 = this.ChatContainer.AbsolutePosition
|
|
local point1 = point0 + this.ChatContainer.AbsoluteSize
|
|
return point0.X <= pt.X and point1.X >= pt.X and
|
|
point0.Y <= pt.Y and point1.Y >= pt.Y
|
|
end
|
|
|
|
function this:IsHovering()
|
|
--return lastEnterTime > lastLeaveTime
|
|
if this.ChatContainer and this.LastMousePosition then
|
|
return PointInChatWindow(this.LastMousePosition)
|
|
end
|
|
return false
|
|
end
|
|
|
|
function this:SetFadeLock(lock)
|
|
FadeLock = lock
|
|
end
|
|
|
|
function this:GetFadeLock()
|
|
return FadeLock
|
|
end
|
|
|
|
function this:FadeIn(duration, lockFade)
|
|
if not FadeLock then
|
|
duration = duration or 0.75
|
|
-- fade in
|
|
if this.BackgroundTweener then
|
|
this.BackgroundTweener:Cancel()
|
|
end
|
|
lastFadeInTime = tick()
|
|
this.ScrollingFrame.ScrollingEnabled = true
|
|
this.BackgroundTweener = Util.PropertyTweener(this.ChatContainer, 'BackgroundTransparency', this.ChatContainer.BackgroundTransparency, 0.7, duration, Util.Linear)
|
|
this.BackgroundVisible = true
|
|
this:FadeInChats()
|
|
|
|
this.ChatWindowPagingConn = Util.DisconnectEvent(this.ChatWindowPagingConn)
|
|
this.ChatWindowPagingConn = InputService.InputBegan:connect(function(inputObject)
|
|
local key = inputObject.KeyCode
|
|
if key == Enum.KeyCode.PageUp then
|
|
this.ScrollingFrame.CanvasPosition = Vector2.new(0, math.max(0, this.ScrollingFrame.CanvasPosition.Y - this.ScrollingFrame.AbsoluteSize.Y))
|
|
elseif key == Enum.KeyCode.PageDown then
|
|
this.ScrollingFrame.CanvasPosition =
|
|
Vector2.new(0, Util.Clamp(0, --min
|
|
this.ScrollingFrame.CanvasSize.Y.Offset - this.ScrollingFrame.AbsoluteSize.Y, --max
|
|
this.ScrollingFrame.CanvasPosition.Y + this.ScrollingFrame.AbsoluteSize.Y))
|
|
elseif key == Enum.KeyCode.Home then
|
|
this.ScrollingFrame.CanvasPosition = Vector2.new(0, 0)
|
|
elseif key == Enum.KeyCode.End then
|
|
this.ScrollingFrame.CanvasPosition = Vector2.new(0, this.ScrollingFrame.CanvasSize.Y.Offset - this.ScrollingFrame.AbsoluteSize.Y)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
function this:FadeOut(duration, unlockFade)
|
|
if not FadeLock then
|
|
duration = duration or 0.75
|
|
-- fade out
|
|
if this.BackgroundTweener then
|
|
this.BackgroundTweener:Cancel()
|
|
end
|
|
lastFadeOutTime = tick()
|
|
this.ScrollingFrame.ScrollingEnabled = false
|
|
this.BackgroundTweener = Util.PropertyTweener(this.ChatContainer, 'BackgroundTransparency', this.ChatContainer.BackgroundTransparency, 1, duration, Util.Linear)
|
|
this.BackgroundVisible = false
|
|
|
|
this.ChatWindowPagingConn = Util.DisconnectEvent(this.ChatWindowPagingConn)
|
|
|
|
local now = lastFadeOutTime
|
|
delay(MESSAGES_FADE_OUT_TIME, function()
|
|
if lastFadeOutTime > lastFadeInTime and now == lastFadeOutTime then
|
|
this:FadeOutChats()
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
function this:FadeInChats()
|
|
-- TODO: only bother with this loop if we know chats have been faded out, could be quicker than this
|
|
for index, message in pairs(this.Chats) do
|
|
message:FadeIn()
|
|
end
|
|
end
|
|
|
|
function this:FadeOutChats()
|
|
for index, message in pairs(this.Chats) do
|
|
message:FadeOut()
|
|
end
|
|
end
|
|
|
|
function this:OnResize()
|
|
local isScrolledDown = this:IsScrolledDown()
|
|
|
|
local ySize = 0
|
|
|
|
if this.ScrollingFrame then
|
|
for index, message in pairs(this.Chats) do
|
|
local newHeight = message:OnResize(this.ScrollingFrame.AbsoluteSize)
|
|
if newHeight then
|
|
local chatMessageElement = message:GetGui()
|
|
if chatMessageElement then
|
|
local chatMessageElementYSize = chatMessageElement.Size.Y.Offset
|
|
chatMessageElement.Position = UDim2.new(0, 0, 0, ySize)
|
|
ySize = ySize + chatMessageElementYSize
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if this.MessageContainer and this.ScrollingFrame then
|
|
this.MessageContainer .Size = UDim2.new(
|
|
1,
|
|
this.ScrollingFrame.Size.X.Offset - this.ScrollingFrame.ScrollBarThickness - this.ScrollingFrame.Position.X.Offset,
|
|
0,
|
|
ySize)
|
|
|
|
this.ScrollingFrame.CanvasSize = UDim2.new(this.ScrollingFrame.CanvasSize.X.Scale, this.ScrollingFrame.CanvasSize.X.Offset, this.ScrollingFrame.CanvasSize.Y.Scale, ySize)
|
|
if isScrolledDown then
|
|
local function UpdateScrollDown()
|
|
this.ScrollingFrame.CanvasPosition = Vector2.new(0, math.max(0, this.ScrollingFrame.CanvasSize.Y.Offset - math.max(0, this.ScrollingFrame.AbsoluteSize.Y)))
|
|
end
|
|
UpdateScrollDown()
|
|
-- Have to do it after a delay as well because when you resize not all of the absolutesize have been updated yet
|
|
delay(0, UpdateScrollDown)
|
|
end
|
|
end
|
|
end
|
|
|
|
function this:PushMessageIntoQueue(chatMessage)
|
|
table.insert(this.Chats, chatMessage)
|
|
|
|
local isScrolledDown = this:IsScrolledDown()
|
|
|
|
local chatMessageElement = chatMessage:GetGui()
|
|
|
|
chatMessageElement.Parent = this.MessageContainer
|
|
chatMessage:OnResize()
|
|
local ySize = this.MessageContainer.Size.Y.Offset
|
|
local chatMessageElementYSize = UDim2.new(0, 0, 0, chatMessageElement.Size.Y.Offset)
|
|
|
|
chatMessageElement.Position = chatMessageElement.Position + UDim2.new(0, 0, 0, ySize)
|
|
this.MessageContainer.Size = this.MessageContainer.Size + chatMessageElementYSize
|
|
this.ScrollingFrame.CanvasSize = this.ScrollingFrame.CanvasSize + chatMessageElementYSize
|
|
|
|
if this.Settings.MaxWindowChatMessages < #this.Chats then
|
|
this:RemoveOldestMessage()
|
|
end
|
|
if isScrolledDown then
|
|
this.ScrollingFrame.CanvasPosition = Vector2.new(0, math.max(0, this.ScrollingFrame.CanvasSize.Y.Offset - this.ScrollingFrame.AbsoluteSize.Y))
|
|
else
|
|
-- Raise unread message alert!
|
|
end
|
|
this:FadeInChats()
|
|
end
|
|
|
|
function this:AddSystemChatMessage(chattedMessage)
|
|
local chatMessage = CreateSystemChatMessage(chattedMessage)
|
|
this:PushMessageIntoQueue(chatMessage)
|
|
end
|
|
|
|
function this:AddChatMessage(playerChatType, sendingPlayer, chattedMessage, receivingPlayer)
|
|
local chatMessage = CreatePlayerChatMessage(playerChatType, sendingPlayer, chattedMessage, receivingPlayer)
|
|
this:PushMessageIntoQueue(chatMessage)
|
|
end
|
|
|
|
function this:RemoveOldestMessage()
|
|
local oldestChat = this.Chats[1]
|
|
if oldestChat then
|
|
return this:RemoveChatMessage(oldestChat)
|
|
end
|
|
end
|
|
|
|
function this:RemoveChatMessage(chatMessage)
|
|
if chatMessage then
|
|
for index, message in pairs(this.Chats) do
|
|
if chatMessage == message then
|
|
local guiObj = chatMessage:GetGui()
|
|
if guiObj then
|
|
local ySize = guiObj.Size.Y.Offset
|
|
this.ScrollingFrame.CanvasSize = this.ScrollingFrame.CanvasSize - UDim2.new(0,0,0,ySize)
|
|
guiObj.Parent = nil
|
|
end
|
|
message:Destroy()
|
|
return table.remove(this.Chats, index)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function this:IsScrolledDown()
|
|
local yCanvasSize = this.ScrollingFrame.CanvasSize.Y.Offset
|
|
local yContainerSize = this.ScrollingFrame.AbsoluteSize.Y
|
|
local yScrolledPosition = this.ScrollingFrame.CanvasPosition.Y
|
|
-- Check if the messages are at the bottom
|
|
return yCanvasSize < yContainerSize or
|
|
yCanvasSize - yScrolledPosition >= yContainerSize - 2 -- Fuzzy equals here
|
|
end
|
|
|
|
function this:CoreGuiChanged(coreGuiType, enabled)
|
|
if coreGuiType == Enum.CoreGuiType.Chat or coreGuiType == Enum.CoreGuiType.All then
|
|
if this.ChatContainer then
|
|
this.ChatContainer.Visible = enabled
|
|
end
|
|
end
|
|
-- If we are using bubble-chat then do not show chat window
|
|
if this.ChatContainer and not PlayersService.ClassicChat then
|
|
this.ChatContainer.Visible = false
|
|
end
|
|
end
|
|
|
|
local function CreateChatWindow()
|
|
local container = Util.Create'Frame'
|
|
{
|
|
Name = 'ChatWindowContainer';
|
|
-- Height is a multiple of chat message height, maybe keep this value at 150 and move that padding into the messageContainer
|
|
Size = UDim2.new(0.33, 0, 0.25, 0);
|
|
Position = UDim2.new(0, 20, 0, 50);
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 1;
|
|
};
|
|
local scrollingFrame = Util.Create'ScrollingFrame'
|
|
{
|
|
Name = 'ChatWindow';
|
|
Size = UDim2.new(1, -4 - 10, 1, -20);
|
|
CanvasSize = UDim2.new(1, -4 - 10, 0, 0);
|
|
Position = UDim2.new(0, 10, 0, 10);
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 1;
|
|
BottomImage = "rbxasset://textures/ui/scroll-bottom.png";
|
|
MidImage = "rbxasset://textures/ui/scroll-middle.png";
|
|
TopImage = "rbxasset://textures/ui/scroll-top.png";
|
|
ScrollBarThickness = 7;
|
|
BorderSizePixel = 0;
|
|
ScrollingEnabled = false;
|
|
Parent = container;
|
|
};
|
|
local messageContainer = Util.Create'Frame'
|
|
{
|
|
Name = 'MessageContainer';
|
|
Size = UDim2.new(1, 0, 0, 0);
|
|
Position = UDim2.new(0, 0, 1, 0);
|
|
ZIndex = 1;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 1;
|
|
Parent = scrollingFrame
|
|
};
|
|
|
|
-- This is some trickery we are doing to make the first chat messages appear at the bottom and go towards the top.
|
|
local function OnChatWindowResize(prop)
|
|
if prop == 'AbsoluteSize' then
|
|
messageContainer.Position = UDim2.new(0, 0, 1, -messageContainer.Size.Y.Offset)
|
|
elseif prop == 'ScrollBarThickness' then
|
|
messageContainer.Size = UDim2.new(
|
|
messageContainer.Size.X.Scale,
|
|
scrollingFrame.Size.X.Offset - scrollingFrame.ScrollBarThickness - scrollingFrame.Position.X.Offset,
|
|
messageContainer.Size.Y.Scale,
|
|
messageContainer.Size.Y.Offset)
|
|
end
|
|
end
|
|
container.Changed:connect(function(prop) if prop == 'AbsoluteSize' then this:OnResize() end end)
|
|
|
|
local function RobloxClientScreenSizeChanged(newSize)
|
|
if container then
|
|
-- Phone
|
|
if newSize.X <= 640 then
|
|
container.Size = UDim2.new(0.5,0,0.5,0) - container.Position
|
|
-- Tablet
|
|
elseif newSize.X <= 1024 then
|
|
container.Size = UDim2.new(0.4,0,0.3,0) - container.Position
|
|
-- Desktop
|
|
else
|
|
container.Size = UDim2.new(0.33,0,0.25,0) - container.Position
|
|
end
|
|
end
|
|
end
|
|
|
|
GuiRoot.Changed:connect(function(prop) if prop == "AbsoluteSize" then RobloxClientScreenSizeChanged(GuiRoot.AbsoluteSize) end end)
|
|
RobloxClientScreenSizeChanged(GuiRoot.AbsoluteSize)
|
|
|
|
messageContainer.Changed:connect(OnChatWindowResize)
|
|
scrollingFrame.Changed:connect(OnChatWindowResize)
|
|
|
|
this.ChatContainer = container
|
|
this.ScrollingFrame = scrollingFrame
|
|
this.MessageContainer = messageContainer
|
|
this.ChatContainer.Parent = GuiRoot
|
|
|
|
--- BACKGROUND FADING CODE ---
|
|
-- This is so we don't accidentally fade out when we are scrolling and mess with the scrollbar.
|
|
local dontFadeOutOnMouseLeave = false
|
|
|
|
if Util:IsTouchDevice() then
|
|
local touchCount = 0
|
|
this.InputBeganConn = InputService.InputBegan:connect(function(inputObject)
|
|
if inputObject.UserInputType == Enum.UserInputType.Touch and inputObject.UserInputState == Enum.UserInputState.Begin then
|
|
if PointInChatWindow(Vector2.new(inputObject.Position.X, inputObject.Position.Y)) then
|
|
touchCount = touchCount + 1
|
|
dontFadeOutOnMouseLeave = true
|
|
end
|
|
end
|
|
end)
|
|
|
|
this.InputEndedConn = InputService.InputEnded:connect(function(inputObject)
|
|
if inputObject.UserInputType == Enum.UserInputType.Touch and inputObject.UserInputState == Enum.UserInputState.End then
|
|
local endedCount = touchCount
|
|
wait(2)
|
|
if touchCount == endedCount then
|
|
dontFadeOutOnMouseLeave = false
|
|
end
|
|
end
|
|
end)
|
|
|
|
spawn(function()
|
|
while true do
|
|
wait()
|
|
if this.BackgroundVisible then
|
|
if not dontFadeOutOnMouseLeave then
|
|
this:FadeOut(0.25)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
else
|
|
this.LastMousePosition = Vector2.new()
|
|
|
|
this.MouseEnterFrameConn = this.ChatContainer.MouseEnter:connect(function()
|
|
lastEnterTime = tick()
|
|
if this.BackgroundTweener and not this.BackgroundTweener:IsFinished() and not this.BackgroundVisible then
|
|
this:FadeIn()
|
|
end
|
|
end)
|
|
|
|
this.MouseMoveConn = InputService.InputChanged:connect(function(inputObject)
|
|
if inputObject.UserInputType == Enum.UserInputType.MouseMovement then
|
|
lastMoveTime = tick()
|
|
this.LastMousePosition = Vector2.new(inputObject.Position.X, inputObject.Position.Y)
|
|
if this.BackgroundTweener and this.BackgroundTweener:GetPercentComplete() < 0.5 and this.BackgroundVisible then
|
|
if not dontFadeOutOnMouseLeave then
|
|
this:FadeOut()
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
local clickCount = 0
|
|
this.InputBeganConn = InputService.InputBegan:connect(function(inputObject)
|
|
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 and inputObject.UserInputState == Enum.UserInputState.Begin then
|
|
if PointInChatWindow(Vector2.new(inputObject.Position.X, inputObject.Position.Y)) then
|
|
clickCount = clickCount + 1
|
|
dontFadeOutOnMouseLeave = true
|
|
end
|
|
end
|
|
end)
|
|
|
|
this.InputEndedConn = InputService.InputEnded:connect(function(inputObject)
|
|
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 and inputObject.UserInputState == Enum.UserInputState.End then
|
|
local nowCount = clickCount
|
|
wait(2)
|
|
if nowCount == clickCount then
|
|
dontFadeOutOnMouseLeave = false
|
|
end
|
|
end
|
|
end)
|
|
|
|
this.MouseLeaveFrameConn = this.ChatContainer.MouseLeave:connect(function()
|
|
lastLeaveTime = tick()
|
|
if this.BackgroundTweener and not this.BackgroundTweener:IsFinished() and this.BackgroundVisible then
|
|
if not dontFadeOutOnMouseLeave then
|
|
this:FadeOut()
|
|
end
|
|
end
|
|
end)
|
|
|
|
spawn(function()
|
|
while true do
|
|
wait()
|
|
if this:IsHovering() then
|
|
if tick() - lastMoveTime > 2 and not this.BackgroundVisible then
|
|
this:FadeIn()
|
|
end
|
|
else -- not this:IsHovering()
|
|
if this.BackgroundVisible then
|
|
if not dontFadeOutOnMouseLeave then
|
|
this:FadeOut(0.25)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
--- END OF BACKGROUND FADING CODE ---
|
|
end
|
|
|
|
CreateChatWindow()
|
|
|
|
return this
|
|
end
|
|
|
|
|
|
local function CreateChat()
|
|
local this = {}
|
|
|
|
this.Settings =
|
|
{
|
|
GlobalTextColor = Color3.new(255/255, 255/255, 243/255);
|
|
WhisperTextColor = Color3.new(77/255, 139/255, 255/255);
|
|
TeamTextColor = Color3.new(230/255, 207/255, 0);
|
|
MaxWindowChatMessages = 100;
|
|
MaxCharactersInMessage = 140; -- Same as a tweet :D
|
|
}
|
|
|
|
|
|
function this:CoreGuiChanged(coreGuiType, enabled)
|
|
if coreGuiType == Enum.CoreGuiType.Chat or coreGuiType == Enum.CoreGuiType.All then
|
|
if Util:IsTouchDevice() then
|
|
Util.SetGUIInsetBounds(0, 0)
|
|
else
|
|
if enabled then
|
|
-- Reserve bottom 20 pixels for our chat bar
|
|
Util.SetGUIInsetBounds(0, 20)
|
|
else
|
|
Util.SetGUIInsetBounds(0, 0)
|
|
end
|
|
end
|
|
end
|
|
if this.ChatWindowWidget then
|
|
this.ChatWindowWidget:CoreGuiChanged(coreGuiType, enabled)
|
|
end
|
|
if this.ChatBarWidget then
|
|
this.ChatBarWidget:CoreGuiChanged(coreGuiType, enabled)
|
|
end
|
|
end
|
|
|
|
-- This event has 4 callback arguments
|
|
-- Enum.PlayerChatType.{All|Team|Whisper}, chatPlayer, message, targetPlayer
|
|
function this:OnPlayerChatted(playerChatType, sendingPlayer, chattedMessage, receivingPlayer)
|
|
if this.ChatWindowWidget then
|
|
this.ChatWindowWidget:AddChatMessage(playerChatType, sendingPlayer, chattedMessage, receivingPlayer)
|
|
end
|
|
end
|
|
|
|
function this:OnPlayerAdded()
|
|
this.PlayerChattedConn = Util.DisconnectEvent(this.PlayerChattedConn)
|
|
this.PlayerChattedConn = PlayersService.PlayerChatted:connect(function(...)
|
|
this:OnPlayerChatted(...)
|
|
end)
|
|
end
|
|
|
|
function this:GetBlockedPlayersAsync()
|
|
local secureBaseUrl = Util.GetSecureApiBaseUrl()
|
|
local url = secureBaseUrl .. "userblock/getblockedusers" .. "?" .. "userId=" .. tostring(Player.userId) .. "&" .. "page=" .. "1"
|
|
local blockList = nil
|
|
local success, msg = ypcall(function()
|
|
local request = game:HttpGetAsync(url)
|
|
blockList = request and game:GetService('HttpService'):DecodeJSON(request)
|
|
end)
|
|
if blockList and blockList['success'] == true then
|
|
return blockList['userList']
|
|
end
|
|
end
|
|
|
|
function this:CreateTouchDeviceChatButton()
|
|
return Util.Create'ImageButton'
|
|
{
|
|
Name = 'TouchDeviceChatButton';
|
|
Size = UDim2.new(0, 128, 0, 32);
|
|
Position = UDim2.new(0, 88, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
Image = 'http://www.roblox.com/asset/?id=97078724';
|
|
};
|
|
end
|
|
|
|
function this:PrintWelcome()
|
|
this.ChatWindowWidget:AddSystemChatMessage("Welcome to Roblox")
|
|
this.ChatWindowWidget:AddSystemChatMessage("Please type /? for a list of commands")
|
|
end
|
|
|
|
function this:PrintHelp()
|
|
this.ChatWindowWidget:AddSystemChatMessage("Help Menu")
|
|
this.ChatWindowWidget:AddSystemChatMessage("Chat Commands:")
|
|
this.ChatWindowWidget:AddSystemChatMessage("/w [PlayerName] or /whisper [PlayerName] - Whisper Chat")
|
|
this.ChatWindowWidget:AddSystemChatMessage("/t or /team - Team Chat")
|
|
this.ChatWindowWidget:AddSystemChatMessage("/a or /all - All Chat")
|
|
end
|
|
|
|
function this:CreateGUI()
|
|
if Player.ChatMode == Enum.ChatMode.TextAndMenu or FORCE_CHAT_GUI then
|
|
-- NOTE: eventually we will make multiple chat window frames
|
|
-- Settings is a table, which makes it a pointing and is kosher to pass by reference
|
|
this.ChatWindowWidget = CreateChatWindowWidget(this.Settings)
|
|
this.ChatBarWidget = CreateChatBarWidget(this.Settings)
|
|
|
|
local focusCount = 0
|
|
this.ChatBarWidget.ChatBarGainedFocusEvent:connect(function()
|
|
focusCount = focusCount + 1
|
|
this.ChatWindowWidget:FadeIn(0.25)
|
|
this.ChatWindowWidget:SetFadeLock(true)
|
|
end)
|
|
this.ChatBarWidget.ChatBarLostFocusEvent:connect(function()
|
|
local focusNow = focusCount
|
|
if Util:IsTouchDevice() then
|
|
wait(2)
|
|
if focusNow == focusCount then
|
|
this.ChatWindowWidget:SetFadeLock(false)
|
|
end
|
|
else
|
|
this.ChatWindowWidget:SetFadeLock(false)
|
|
end
|
|
end)
|
|
|
|
this.ChatBarWidget.ChatErrorEvent:connect(function(msg)
|
|
if msg then
|
|
this.ChatWindowWidget:AddSystemChatMessage(msg)
|
|
end
|
|
end)
|
|
|
|
this.ChatBarWidget.ChatCommandEvent:connect(function(success, actionType, capture)
|
|
if actionType == "Help" then
|
|
this:PrintHelp()
|
|
elseif actionType == "Whisper" then
|
|
if success == false then
|
|
local playerName = capture and tostring(capture) or "Unknown"
|
|
this.ChatWindowWidget:AddSystemChatMessage("Unable to Send a Whisper to Player: " .. playerName)
|
|
end
|
|
elseif actionType == "Unknown" then
|
|
if success == false then
|
|
local commandText = capture and tostring(capture) or "Unknown"
|
|
this.ChatWindowWidget:AddSystemChatMessage("Invalid Slash Command: " .. commandText)
|
|
end
|
|
end
|
|
end)
|
|
|
|
if Util.IsTouchDevice() then
|
|
local mobileChatButton = this:CreateTouchDeviceChatButton()
|
|
mobileChatButton.Parent = GuiRoot
|
|
|
|
mobileChatButton.TouchTap:connect(function()
|
|
mobileChatButton.Visible = false
|
|
if this.ChatBarWidget then
|
|
this.ChatBarWidget:FocusChatBar()
|
|
end
|
|
end)
|
|
|
|
this.ChatBarWidget.ChatBarLostFocusEvent:connect(function()
|
|
mobileChatButton.Visible = true
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
|
|
function this:Initialize()
|
|
--spawn(function()
|
|
-- this:GetBlockedPlayersAsync()
|
|
--end)
|
|
|
|
this:OnPlayerAdded()
|
|
-- Upsettingly, it seems everytime a player is added, you have to redo the connection
|
|
-- NOTE: PlayerAdded only fires on the server, hence ChildAdded is used here
|
|
PlayersService.ChildAdded:connect(function()
|
|
this:OnPlayerAdded()
|
|
end)
|
|
|
|
this:CreateGUI()
|
|
|
|
pcall(function()
|
|
this:CoreGuiChanged(Enum.CoreGuiType.Chat, StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat))
|
|
this.CoreGuiChangedConn = Util.DisconnectEvent(this.CoreGuiChangedConn)
|
|
this.CoreGuiChangedConn = StarterGui.CoreGuiChangedSignal:connect(
|
|
function(coreGuiType,enabled)
|
|
this:CoreGuiChanged(coreGuiType, enabled)
|
|
end)
|
|
end)
|
|
|
|
this:PrintWelcome()
|
|
end
|
|
|
|
return this
|
|
end
|
|
|
|
|
|
-- Run the script
|
|
do
|
|
local ChatInstance = CreateChat()
|
|
ChatInstance:Initialize()
|
|
end
|