11804 lines
353 KiB
Plaintext
11804 lines
353 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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<External>null</External>
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<External>nil</External>
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<Item class="Tool" referent="RBX0">
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<Properties>
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<bool name="CanBeDropped">true</bool>
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<bool name="Enabled">true</bool>
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<CoordinateFrame name="Grip">
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<X>0</X>
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<Y>-0.200000003</Y>
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<Z>0.200000003</Z>
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<R00>0.951179922</R00>
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<R01>2.53742692e-005</R01>
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<R02>0.308631182</R02>
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<R10>-3.49102265e-005</R10>
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<R11>1</R11>
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<R12>2.53742692e-005</R12>
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<R20>-0.308631182</R20>
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<R21>-3.49102265e-005</R21>
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<R22>0.951179922</R22>
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</CoordinateFrame>
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<string name="Name">M4A1</string>
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<Content name="TextureId"><null></null></Content>
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<string name="ToolTip"></string>
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</Properties>
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<Item class="NumberValue" referent="RBX1">
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<Properties>
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<string name="Name">Left</string>
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<double name="Value">30</double>
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</Properties>
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</Item>
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<Item class="NumberValue" referent="RBX2">
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<Properties>
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<string name="Name">Recoil</string>
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<double name="Value">2</double>
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</Properties>
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<Item class="Script" referent="RBX3">
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<Properties>
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<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Script</string>
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<ProtectedString name="Source">while true do
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wait(.2)
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if script.Parent.Value > 3 then
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script.Parent.Value = script.Parent.Value - 1
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end
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end
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</ProtectedString>
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</Properties>
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</Item>
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</Item>
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<Item class="NumberValue" referent="RBX4">
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<Properties>
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<string name="Name">MaxAmmo</string>
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<double name="Value">30</double>
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</Properties>
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</Item>
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<Item class="Script" referent="RBX5">
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<Properties>
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<bool name="Disabled">true</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Bullet</string>
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<ProtectedString name="Source">ball = script.Parent
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damage = math.random(6,12)
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local hitt = false
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HitSound = Instance.new("Sound")
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HitSound.Name = "HitSound"
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HitSound.SoundId = "http://www.roblox.com/asset/?id=11945266"
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HitSound.Pitch = .8
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HitSound.Volume = 1
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HitSound.Parent = ball
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function onTouched(hit)
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	if hit.Parent:findFirstChild("ForceField") ~= nil then return end
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	if hit.CanCollide == false and hit.Parent:findFirstChild("Zombie") == nil then return end
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	if hit.Parent.className == "Hat" and hitt == false then
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		hitt = true
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		hit:BreakJoints()
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		hit.Velocity = ball.Velocity
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		hit.Parent.Parent = game.Workspace
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	end
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	if hit:findFirstChild("Metal") ~= nil and hitt == false then
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		hitt = true
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		for i = 1,math.random(1,3) do
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			local j = Instance.new("Part")
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			j.formFactor = "Plate"
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			j.Size = Vector3.new(1,.4,1)
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			j.BrickColor = BrickColor.new("Bright yellow")
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			j.CanCollide = false
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			j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
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			j.CFrame = script.Parent.CFrame
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			j.Parent = game.Workspace
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		end
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	end
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	local humanoid = hit.Parent:findFirstChild("Zombie")
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	if humanoid ~= nil and hitt == false then
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		hitt = true
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		tagHumanoid(humanoid)
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		if hit.Name == "Head" then
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			humanoid.Health = humanoid.Health - damage * 2
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		elseif hit.Name == "Torso" then
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			humanoid.Health = humanoid.Health - damage * 1.5
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		else
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			humanoid.Health = humanoid.Health - damage
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		end
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		wait(.2)
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		untagHumanoid(humanoid)
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	end
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	if hitt == true then
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		HitSound:play()
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		ball.Parent = nil
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	end
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end
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function tagHumanoid(humanoid)
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	-- todo: make tag expire
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	local tag = ball:findFirstChild("creator")
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	if tag ~= nil then
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		local new_tag = tag:clone()
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		new_tag.Parent = humanoid
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	end
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end
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function untagHumanoid(humanoid)
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	if humanoid ~= nil then
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		local tag = humanoid:GetChildren()
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		for i = 1, #tag do
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			if tag[i].Name == "creator" then
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			tag[i]:remove()
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			end
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		end
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	end
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end
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connection = ball.Touched:connect(onTouched)
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while true do
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wait(.01)
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if damage < 0 then
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break
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else
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damage = damage - .2
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end
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end
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ball.Parent = nil</ProtectedString>
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</Properties>
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</Item>
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<Item class="NumberValue" referent="RBX6">
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<Properties>
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<string name="Name">Ammo</string>
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<double name="Value">30</double>
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</Properties>
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</Item>
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<Item class="LocalScript" referent="RBX7">
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<Properties>
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<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Crouch</string>
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<ProtectedString name="Source">on = 0
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Tool = script.Parent
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welds = {}
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sh = {}
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arms = nil
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torso = nil
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f = nil
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function Crouch(ison)
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if arms == nil and torso == nil then
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arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
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torso = Tool.Parent:FindFirstChild("Torso")
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end
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if arms ~= nil and torso ~= nil then
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sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
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if sh ~= nil then
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local yes = true
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if yes then
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yes = false
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if ison == 1 then
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sh[1].Part1 = nil
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sh[2].Part1 = nil
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local weld1 = Instance.new("Weld")
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weld1.Part0 = torso
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weld1.Parent = torso
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weld1.Part1 = arms[1]
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weld1.C1 = CFrame.new(-0.5, 0.75, 1)
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arms[1].Name = "LDave"
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arms[1].CanCollide = true
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welds[1] = weld1
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-------------------------------------------
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local weld2 = Instance.new("Weld")
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weld2.Part0 = torso
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weld2.Parent = torso
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weld2.Part1 = arms[2]
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weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
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arms[2].Name = "RDave"
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arms[2].CanCollide = true
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welds[2] = weld2
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---------------------------------
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local force = Instance.new("BodyForce")
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force.Parent = torso
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f = force
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wait(0.01)
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elseif ison == 0 then
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if arms then
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sh[1].Part1 = arms[1]
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sh[2].Part1 = arms[2]
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f.Parent = nil
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arms[2].Name = "Right Leg"
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arms[1].Name = "Left Leg"
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welds[1].Parent = nil
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welds[2].Parent = nil
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end
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end
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--
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end
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else
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print("sh")
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end
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else
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print("arms")
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end
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end
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function Key(key)
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if key then
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key = string.lower(key)
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if (key=="c") then
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if on == 1 then
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on = 0
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elseif on == 0 then
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on = 1
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end
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Crouch(on)
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end
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end
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end
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function Equip(mouse)
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mouse.KeyDown:connect(Key)
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end
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script.Parent.Equipped:connect(Equip)
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</ProtectedString>
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</Properties>
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</Item>
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<Item class="NumberValue" referent="RBX8">
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<Properties>
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<string name="Name">StoredAmmo</string>
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<double name="Value">9999</double>
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</Properties>
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</Item>
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<Item class="LocalScript" referent="RBX9">
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<Properties>
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<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Shooter</string>
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<ProtectedString name="Source">Tool = script.Parent
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local arms = nil
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local torso = nil
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local weld33 = nil -- right arm
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local weld55 = nil -- left arm
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local welds = {}
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local reloading = false
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local firing = false
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local canreload = true
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local canshoot = true
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local damage = 200
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function ReloadSequence()
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.06)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-16), -0.08)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
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Tool.Handle.M1:play()
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Tool.Mag.Transparency = 1
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local mag = Tool.Mag:clone()
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mag.Parent = game.Workspace
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mag.CanCollide = false
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mag.Transparency = 0
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Tool.Mag2.Transparency = 1
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local mag = Tool.Mag2:clone()
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mag.Parent = game.Workspace
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mag.CanCollide = false
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mag.Transparency = 0
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), -0.06)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
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wait(.2)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(0))
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Tool.Mag.Transparency = 0
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Tool.Mag2.Transparency = 0
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Tool.Mag.Mesh.Offset = Vector3.new(-0.7, 0, 0)
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Tool.Mag2.Mesh.Offset = Vector3.new(-0.0665, 0.175, 0)
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
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Tool.Mag.Mesh.Offset = Vector3.new(-0.6, 0, 0)
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Tool.Mag2.Mesh.Offset = Vector3.new(-0.057, 0.15, 0)
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.02)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
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Tool.Mag.Mesh.Offset = Vector3.new(-0.5, 0, 0)
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Tool.Mag2.Mesh.Offset = Vector3.new(-0.0475, 0.125, 0)
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.04)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
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Tool.Mag.Mesh.Offset = Vector3.new(-0.4, 0, 0)
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Tool.Mag2.Mesh.Offset = Vector3.new(-0.38, 0.1, 0)
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
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Tool.Mag.Mesh.Offset = Vector3.new(-0.3, 0, 0)
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Tool.Mag2.Mesh.Offset = Vector3.new(-0.285, 0.075, 0)
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.08)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
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Tool.Mag.Mesh.Offset = Vector3.new(-0.2, 0, 0)
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Tool.Mag2.Mesh.Offset = Vector3.new(-0.19, 0.05, 0)
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Tool.Handle.M2:play()
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wait(.02)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.1)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
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Tool.Mag.Mesh.Offset = Vector3.new(-0.1, 0, 0)
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Tool.Mag2.Mesh.Offset = Vector3.new(-0.095, 0.025, 0)
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wait(.02)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(0))
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Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
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Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
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wait(.2)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
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end
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function ReloadSequence2()
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.06)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-16), -0.08)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
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Tool.Handle.M1:play()
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|
Tool.Mag.Transparency = 1
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local mag = Tool.Mag:clone()
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mag.Parent = game.Workspace
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mag.CanCollide = false
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|
mag.Transparency = 0
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|
Tool.Mag2.Transparency = 1
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local mag = Tool.Mag2:clone()
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mag.Parent = game.Workspace
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|
mag.CanCollide = false
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|
mag.Transparency = 0
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|
wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), -0.06)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
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wait(.04)
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weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
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weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
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wait(.2)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(0))
|
|
Tool.Mag.Transparency = 0
|
|
Tool.Mag2.Transparency = 0
|
|
Tool.Mag.Mesh.Offset = Vector3.new(-0.7, 0, 0)
|
|
Tool.Mag2.Mesh.Offset = Vector3.new(-0.0665, 0.175, 0)
|
|
wait(.04)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
|
|
Tool.Mag.Mesh.Offset = Vector3.new(-0.6, 0, 0)
|
|
Tool.Mag2.Mesh.Offset = Vector3.new(-0.057, 0.15, 0)
|
|
wait(.04)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.02)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
|
|
Tool.Mag.Mesh.Offset = Vector3.new(-0.5, 0, 0)
|
|
Tool.Mag2.Mesh.Offset = Vector3.new(-0.0475, 0.125, 0)
|
|
wait(.04)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.04)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
|
|
Tool.Mag.Mesh.Offset = Vector3.new(-0.4, 0, 0)
|
|
Tool.Mag2.Mesh.Offset = Vector3.new(-0.38, 0.1, 0)
|
|
wait(.04)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
|
|
Tool.Mag.Mesh.Offset = Vector3.new(-0.3, 0, 0)
|
|
Tool.Mag2.Mesh.Offset = Vector3.new(-0.285, 0.075, 0)
|
|
wait(.04)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.08)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
|
|
Tool.Mag.Mesh.Offset = Vector3.new(-0.2, 0, 0)
|
|
Tool.Mag2.Mesh.Offset = Vector3.new(-0.19, 0.05, 0)
|
|
Tool.Handle.M2:play()
|
|
wait(.02)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.1)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
|
|
Tool.Mag.Mesh.Offset = Vector3.new(-0.1, 0, 0)
|
|
Tool.Mag2.Mesh.Offset = Vector3.new(-0.095, 0.025, 0)
|
|
wait(.02)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(0))
|
|
Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
|
|
Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
|
|
wait(.2)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12)
|
|
weld55.C1 = CFrame.new(0.9, -0.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(255), 1.2, math.rad(0))
|
|
wait(.2)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.15)
|
|
weld55.C1 = CFrame.new(0.9, 0.25, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(255), 1.2, math.rad(0))
|
|
Tool.Handle.M3:play()
|
|
Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0)
|
|
wait(.02)
|
|
Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
|
|
wait(.18)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
|
|
wait(.04)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
|
|
end
|
|
|
|
function Reload()
|
|
Tool.Left.Value = Tool.Ammo.Value
|
|
	if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= -99999 and canreload == true then
|
|
		reloading = true
|
|
		script.Parent.Ammo.Value = 0
|
|
		ReloadChoose()
|
|
script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value + script.Parent.Left.Value
|
|
		if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then
|
|
			script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value
|
|
			script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value
|
|
script.Parent.Recoil.Value = 5
|
|
		elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then
|
|
script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value
|
|
			script.Parent.StoredAmmo.Value = 0
|
|
			script.Parent.Recoil.Value = 5
|
|
		end
|
|
		reloading = false
|
|
	end
|
|
end
|
|
|
|
function ReloadChoose()
|
|
if script.Parent.Left.Value == 0 then
|
|
ReloadSequence2()
|
|
elseif script.Parent.Left.Value >= 1 then
|
|
ReloadSequence()
|
|
end
|
|
end
|
|
|
|
function Choosy()
|
|
if script.Parent.Ammo.Value == 0 then
|
|
Thing1()
|
|
elseif script.Parent.Ammo.Value >= 1 then
|
|
Thing2()
|
|
end
|
|
end
|
|
|
|
function Thing2()
|
|
cam = game.Workspace.CurrentCamera
|
|
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
|
|
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
|
|
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
|
|
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
|
|
weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
|
|
weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
|
|
Tool.Flash.Mesh.Scale = Vector3.new(1.5, 2.7, 1.5)
|
|
Tool.Flash.Transparency = .8
|
|
Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0)
|
|
wait(0.03)
|
|
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
|
|
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
|
|
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
|
|
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
|
|
Tool.Flash.Transparency = 1
|
|
Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
|
|
canreload = true
|
|
end
|
|
|
|
function Thing1()
|
|
cam = game.Workspace.CurrentCamera
|
|
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
|
|
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
|
|
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
|
|
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
|
|
weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
|
|
weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
|
|
Tool.Flash.Mesh.Scale = Vector3.new(1.5, 2.7, 1.5)
|
|
Tool.Flash.Transparency = .8
|
|
wait(0.03)
|
|
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
|
|
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
|
|
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
|
|
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
|
|
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
|
|
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
|
|
Tool.Flash.Transparency = 1
|
|
Tool.Handle.Empty:play()
|
|
canreload = true
|
|
end
|
|
|
|
function Equip(mouse)
|
|
wait(0.01)
|
|
arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
|
|
torso = Tool.Parent:FindFirstChild("Torso")
|
|
if arms ~= nil and torso ~= nil then
|
|
local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
|
|
if sh ~= nil then
|
|
local yes = true
|
|
if yes then
|
|
yes = false
|
|
sh[1].Part1 = nil
|
|
sh[2].Part1 = nil
|
|
falsearm1 = arms[1]:clone()
|
|
local mesh1 = Tool.Larm:clone()
|
|
mesh1.Parent = falsearm1
|
|
local armweld1 = Instance.new("Weld")
|
|
falsearm1.BrickColor = BrickColor.new("Light orange") -- this is the arm colour incase u want to change it
|
|
falsearm1.Parent = Tool
|
|
armweld1.Parent = falsearm1
|
|
armweld1.Part0 = falsearm1
|
|
armweld1.Part1 = arms[1]
|
|
falsearm2 = arms[2]:clone()
|
|
local mesh2 = Tool.Rarm:clone()
|
|
mesh2.Parent = falsearm2
|
|
local armweld2 = Instance.new("Weld")
|
|
falsearm2.BrickColor = BrickColor.new("Light orange") -- this is the 2nd arm colour incase u want to change it
|
|
falsearm2.Parent = Tool
|
|
armweld2.Parent = falsearm2
|
|
armweld2.Part0 = falsearm2
|
|
armweld2.Part1 = arms[2]
|
|
local weld1 = Instance.new("Weld") -- left arm
|
|
weld55 = weld1
|
|
weld1.Part0 = torso
|
|
weld1.Parent = torso
|
|
weld1.Part1 = arms[1]
|
|
weld1.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
|
|
welds[1] = weld1
|
|
local weld2 = Instance.new("Weld") -- right arm
|
|
weld33 = weld2
|
|
weld2.Part0 = torso
|
|
weld2.Parent = torso
|
|
weld2.Part1 = arms[2]
|
|
weld2.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) --95
|
|
welds[2] = weld2
|
|
end
|
|
else
|
|
print("sh")
|
|
end
|
|
else
|
|
print("arms")
|
|
end
|
|
end
|
|
|
|
local legs = nil
|
|
local torso2 = nil
|
|
local welds2 = {}
|
|
local bodyforce = nil
|
|
|
|
function Unequip(mouse)
|
|
if arms ~= nil and torso ~= nil then
|
|
local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
|
|
if sh ~= nil then
|
|
local yes = true
|
|
if yes then
|
|
yes = false
|
|
sh[1].Part1 = arms[1]
|
|
sh[2].Part1 = arms[2]
|
|
welds[1].Parent = nil
|
|
welds[2].Parent = nil
|
|
falsearm1:remove()
|
|
falsearm2:remove()
|
|
end
|
|
else
|
|
print("sh")
|
|
end
|
|
else
|
|
print("arms")
|
|
end
|
|
end
|
|
|
|
function fire(v)
|
|
|
|
	Tool.Handle.Fire:play()
|
|
	
|
|
|
|
	local vCharacter = Tool.Parent
|
|
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
|
|
|
|
	local missile = Instance.new("Part")
|
|
|
|
|
|
|
|
	local spawnPos = vCharacter.PrimaryPart.Position
|
|
	
|
|
|
|
|
|
	spawnPos = spawnPos + (v * 8)
|
|
|
|
	missile.Position = spawnPos
|
|
	missile.Size = Vector3.new(1,1,1)
|
|
	missile.Velocity = v * 500
|
|
	missile.BrickColor = BrickColor.new(26)
|
|
	missile.Shape = 0
|
|
	missile.BottomSurface = 0
|
|
	missile.TopSurface = 0
|
|
	missile.Name = "Bullet"
|
|
	missile.Elasticity = 0
|
|
	missile.Reflectance = 0
|
|
	missile.Friction = .9
|
|
missile.CanCollide = false
|
|
|
|
	local force = Instance.new("BodyForce")
|
|
	force.force = Vector3.new(0,missile:getMass() * 196,0)
|
|
	force.Parent = missile
|
|
|
|
	local mesh = Instance.new("SpecialMesh")
|
|
	mesh.Scale = Vector3.new(.06,.06,.06)
|
|
	mesh.MeshType = "Sphere"
|
|
	mesh.Parent = missile
|
|
|
|
	local new_script = script.Parent.Bullet:clone()
|
|
	new_script.Disabled = false
|
|
	new_script.Parent = missile
|
|
|
|
	local creator_tag = Instance.new("ObjectValue")
|
|
	creator_tag.Value = vPlayer
|
|
	creator_tag.Name = "creator"
|
|
	creator_tag.Parent = missile
|
|
	
|
|
missile.Parent = game.Workspace
|
|
|
|
cam = game.Workspace.CurrentCamera
|
|
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
|
|
	local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
|
|
	local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
|
|
	cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
|
|
	weld33.C1 = CFrame.new(-0.75, -0.7, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
|
|
	weld55.C1 = CFrame.new(0.8, 0, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
|
|
	Tool.Flash.Mesh.Scale = Vector3.new(1.727, 3, 1.727)
|
|
	Tool.Flash.Transparency = .5
|
|
Tool.A1.Mesh.Offset = Vector3.new(0, 0.6, 0)
|
|
canreload = false
|
|
	wait(0.03)
|
|
Choosy()
|
|
end
|
|
|
|
function KeyDownFunctions(key)
|
|
	if key == "r" then
|
|
		Reload()
|
|
	end
|
|
end
|
|
|
|
Tool.Enabled = true
|
|
function onActivated()
|
|
|
|
	if not Tool.Enabled then
|
|
		return
|
|
	end
|
|
|
|
	Tool.Enabled = false
|
|
|
|
	local character = Tool.Parent;
|
|
	local humanoid = character.Humanoid
|
|
	if humanoid == nil then
|
|
		print("Humanoid not found")
|
|
		return
|
|
	end
|
|
	local ammo = script.Parent.Ammo
|
|
	local maxammo = script.Parent.MaxAmmo
|
|
	firing = true
|
|
	while firing == true do
|
|
		wait()
|
|
		if reloading == false and humanoid.Health >= 1 then
|
|
			if ammo.Value >= 1 then
|
|
				ammo.Value = ammo.Value - 1
|
|
				local targetPos = humanoid.TargetPoint
|
|
				local lookAt = (targetPos - character.Head.Position).unit
|
|
				if script.Parent.Recoil.Value < 10 then
|
|
					script.Parent.Recoil.Value = script.Parent.Recoil.Value + 1
|
|
				end
|
|
				fire(lookAt)
|
|
			else
|
|
				Reload()
|
|
				break
|
|
			end
|
|
		elseif reloading == false and humanoid.Health < 1 then
|
|
			Tool:remove()
|
|
		end
|
|
	end
|
|
	Tool.Enabled = true
|
|
end
|
|
|
|
function nofiar(mouse)
|
|
firing = false
|
|
end
|
|
|
|
function onEquippedLocal(mouse)
|
|
|
|
	if mouse == nil then
|
|
		print("Mouse not found")
|
|
		return
|
|
	end
|
|
|
|
	mouse.Icon = "http://www.roblox.com/asset/?id=67960341"
|
|
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
|
|
	mouse.Button1Up:connect(function() nofiar(mouse) end)
|
|
	mouse.KeyDown:connect(KeyDownFunctions)
|
|
	while true do
|
|
		wait()
|
|
	end
|
|
end
|
|
|
|
|
|
Tool.Equipped:connect(onEquippedLocal)
|
|
|
|
|
|
script.Parent.Activated:connect(onActivated)
|
|
Tool.Equipped:connect(Equip)
|
|
Tool.Unequipped:connect(Unequip)
|
|
</ProtectedString>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="LocalScript" referent="RBX10">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">BackupWeld</string>
|
|
<ProtectedString name="Source">function Weld(x,y)
|
|
	local W = Instance.new("Weld")
|
|
	W.Part0 = x
|
|
	W.Part1 = y
|
|
	local CJ = CFrame.new(x.Position)
|
|
	local C0 = x.CFrame:inverse()*CJ
|
|
	local C1 = y.CFrame:inverse()*CJ
|
|
	W.C0 = C0
|
|
	W.C1 = C1
|
|
	W.Parent = x
|
|
end
|
|
|
|
function Get(A)
|
|
	if A.className == "Part" then
|
|
		Weld(script.Parent.Handle, A)
|
|
		A.Anchored = false
|
|
	else
|
|
		local C = A:GetChildren()
|
|
		for i=1, #C do
|
|
		Get(C[i])
|
|
		end
|
|
	end
|
|
end
|
|
|
|
function Finale()
|
|
	Get(script.Parent)
|
|
end
|
|
|
|
script.Parent.Equipped:connect(Finale)
|
|
script.Parent.Unequipped:connect(Finale)
|
|
Finale()</ProtectedString>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="LocalScript" referent="RBX11">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">GuiScript</string>
|
|
<ProtectedString name="Source">-- Thanks for SonicUnleashedXY & Manofthelol for this script.
|
|
-- To remove the orginial script just go into shooter & right at the bottem you will see something like this:
|
|
-- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
|
|
-- Remove only that & add this to the tool.
|
|
-- Remember this was designed for Manofthelol weapons so any other weapons might not work.
|
|
-- You have no permission to repubish this in you model even if it edited.
|
|
-- If your found then you will be ban from my place.
|
|
|
|
local Tool = script.Parent
|
|
local Ammo = Tool.Ammo
|
|
local MaxAmmo = Ammo.Value
|
|
|
|
local vPlayer
|
|
local Gui
|
|
local Text
|
|
|
|
function onChanged(value)
|
|
	if value == "Value" or value == Ammo.Value then
|
|
		if Gui ~= nil and Text ~= nil then
|
|
			if Ammo.Value >= 1 then
|
|
				Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
|
|
			elseif math.floor(Ammo.Value) == 0 then
|
|
				Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
|
|
			elseif Ammo.Value < 0 then
|
|
				for i = 0, 1, 0.03 / 2 do
|
|
					local Num = math.floor(i * MaxAmmo + 0.5)
|
|
|
|
					Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
|
|
					wait()
|
|
				end
|
|
			end
|
|
		end
|
|
	end
|
|
end
|
|
|
|
function on2Changed()
|
|
	if Gui ~= nil and Text ~= nil then
|
|
|
|
		Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
|
|
		wait()
|
|
	end
|
|
end
|
|
|
|
function setUpGui()
|
|
	if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
|
|
		return
|
|
	end
|
|
|
|
	Gui = Instance.new("ScreenGui")
|
|
	Text = Instance.new("TextLabel")
|
|
|
|
	Gui.Name = "DEDisplay"
|
|
	Gui.Parent = vPlayer.PlayerGui
|
|
|
|
	Text.BackgroundColor3 = BrickColor.Black().Color
|
|
Text.BackgroundTransparency = 1
|
|
	Text.BorderColor3 = BrickColor.White().Color
|
|
Text.BorderSizePixel = 0
|
|
	Text.Name = "Ammo"
|
|
	Text.Parent = Gui
|
|
	Text.Position = UDim2.new(0.15, 0, 0.825, 0)
|
|
	Text.Size = UDim2.new(0, -60, 0, 64)
|
|
Text.FontSize = "Size18"
|
|
	Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
|
|
	Text.TextColor3 = BrickColor.White().Color
|
|
end
|
|
|
|
function onEquippedLocal(mouse)
|
|
	vPlayer = game.Players.LocalPlayer
|
|
|
|
	setUpGui()
|
|
end
|
|
|
|
function onUnequippedLocal(mouse)
|
|
	if Gui then
|
|
		Gui:remove()
|
|
	end
|
|
|
|
	Gui = nil
|
|
	Text = nil
|
|
	vPlayer = nil
|
|
end
|
|
|
|
Tool.Equipped:connect(onEquippedLocal)
|
|
Tool.Unequipped:connect(onUnequippedLocal)
|
|
|
|
Ammo.Changed:connect(onChanged)
|
|
Tool.StoredAmmo.Changed:connect(on2Changed)</ProtectedString>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="LocalScript" referent="RBX12">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">GuiScript(backup)</string>
|
|
<ProtectedString name="Source">-- Thanks for SonicUnleashedXY & Manofthelol for this script.
|
|
-- To remove the orginial script just go into shooter & right at the bottem you will see something like this:
|
|
-- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
|
|
-- Remove only that & add this to the tool.
|
|
-- Remember this was designed for Manofthelol weapons so any other weapons might not work.
|
|
-- You have no permission to repubish this in you model even if it edited.
|
|
-- If your found then you will be ban from my place.
|
|
|
|
local Tool = script.Parent
|
|
local Ammo = Tool.Ammo
|
|
local MaxAmmo = Ammo.Value
|
|
|
|
local vPlayer
|
|
local Gui
|
|
local Text
|
|
|
|
function onChanged(value)
|
|
	if value == "Value" or value == Ammo.Value then
|
|
		if Gui ~= nil and Text ~= nil then
|
|
			if Ammo.Value >= 1 then
|
|
				Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
|
|
			elseif math.floor(Ammo.Value) == 0 then
|
|
				Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
|
|
			elseif Ammo.Value < 0 then
|
|
				for i = 0, 1, 0.03 / 2 do
|
|
					local Num = math.floor(i * MaxAmmo + 0.5)
|
|
|
|
					Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
|
|
					wait()
|
|
				end
|
|
			end
|
|
		end
|
|
	end
|
|
end
|
|
|
|
function on2Changed()
|
|
	if Gui ~= nil and Text ~= nil then
|
|
|
|
		Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
|
|
		wait()
|
|
	end
|
|
end
|
|
|
|
function setUpGui()
|
|
	if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
|
|
		return
|
|
	end
|
|
|
|
	Gui = Instance.new("ScreenGui")
|
|
	Text = Instance.new("TextLabel")
|
|
|
|
	Gui.Name = "DEDisplay"
|
|
	Gui.Parent = vPlayer.PlayerGui
|
|
|
|
	Text.BackgroundColor3 = BrickColor.Black().Color
|
|
Text.BackgroundTransparency = 1
|
|
	Text.BorderColor3 = BrickColor.White().Color
|
|
Text.BorderSizePixel = 0
|
|
	Text.Name = "Ammo"
|
|
	Text.Parent = Gui
|
|
	Text.Position = UDim2.new(0.15, 0, 0.825, 0)
|
|
	Text.Size = UDim2.new(0, -60, 0, 64)
|
|
Text.FontSize = "Size18"
|
|
	Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
|
|
	Text.TextColor3 = BrickColor.White().Color
|
|
end
|
|
|
|
function onEquippedLocal(mouse)
|
|
	vPlayer = game.Players.LocalPlayer
|
|
|
|
	setUpGui()
|
|
end
|
|
|
|
function onUnequippedLocal(mouse)
|
|
	if Gui then
|
|
		Gui:remove()
|
|
	end
|
|
|
|
	Gui = nil
|
|
	Text = nil
|
|
	vPlayer = nil
|
|
end
|
|
|
|
Tool.Equipped:connect(onEquippedLocal)
|
|
Tool.Unequipped:connect(onUnequippedLocal)
|
|
|
|
Ammo.Changed:connect(onChanged)
|
|
Tool.StoredAmmo.Changed:connect(on2Changed)</ProtectedString>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="SpecialMesh" referent="RBX13">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=27111419</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Larm</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.99000001</X>
|
|
<Y>0.99000001</Y>
|
|
<Z>0.99000001</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="SpecialMesh" referent="RBX14">
|
|
<Properties>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=27111864</url></Content>
|
|
<token name="MeshType">5</token>
|
|
<string name="Name">Rarm</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.99000001</X>
|
|
<Y>0.99000001</Y>
|
|
<Z>0.99000001</Z>
|
|
</Vector3>
|
|
<Content name="TextureId"><null></null></Content>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Part" referent="RBX15">
|
|
<Properties>
|
|
<bool name="Anchored">true</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-350.100006</X>
|
|
<Y>46.5000038</Y>
|
|
<Z>-122.900009</Z>
|
|
<R00>0</R00>
|
|
<R01>0</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>0</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>1</R21>
|
|
<R22>0</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">false</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Part</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<token name="formFactorRaw">3</token>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>0.200000003</X>
|
|
<Y>0.212500006</Y>
|
|
<Z>0.200000003</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="BlockMesh" referent="RBX16">
|
|
<Properties>
|
|
<float name="Bevel">0</float>
|
|
<float name="Bevel Roundness">0</float>
|
|
<float name="Bulge">0</float>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.125</X>
|
|
<Y>1</Y>
|
|
<Z>0.5</Z>
|
|
</Vector3>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Part" referent="RBX17">
|
|
<Properties>
|
|
<bool name="Anchored">true</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-350.100006</X>
|
|
<Y>46.7870026</Y>
|
|
<Z>-120.694008</Z>
|
|
<R00>-3.05231661e-005</R00>
|
|
<R01>1</R01>
|
|
<R02>-0.000122067519</R02>
|
|
<R10>-3.05147842e-005</R10>
|
|
<R11>-0.000122067519</R11>
|
|
<R12>-1</R12>
|
|
<R20>-1</R20>
|
|
<R21>-3.05203721e-005</R21>
|
|
<R22>3.05175781e-005</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">false</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">false</bool>
|
|
<token name="Material">256</token>
|
|
<string name="Name">Part</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">0</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<token name="formFactorRaw">3</token>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>0.200000003</X>
|
|
<Y>0.200000003</Y>
|
|
<Z>0.200000003</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="BlockMesh" referent="RBX18">
|
|
<Properties>
|
|
<float name="Bevel">0</float>
|
|
<float name="Bevel Roundness">0</float>
|
|
<float name="Bulge">0</float>
|
|
<token name="LODX">2</token>
|
|
<token name="LODY">2</token>
|
|
<string name="Name">Mesh</string>
|
|
<Vector3 name="Offset">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="Scale">
|
|
<X>0.125</X>
|
|
<Y>0.3125</Y>
|
|
<Z>0.125</Z>
|
|
</Vector3>
|
|
<Vector3 name="VertexColor">
|
|
<X>1</X>
|
|
<Y>1</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Part" referent="RBX19">
|
|
<Properties>
|
|
<bool name="Anchored">true</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">199</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-350.100006</X>
|
|
<Y>46.406002</Y>
|
|
<Z>-123.031006</Z>
|
|
<R00>0</R00>
|
|
<R01>8.52651283e-014</R01>
|
|
<R02>1</R02>
|
|
<R10>1</R10>
|
|
<R11>2.55771966e-013</R11>
|
|
<R12>0</R12>
|
|
<R20>2.55771966e-013</R20>
|
|
<R21>1</R21>
|
|
<R22>8.52651283e-014</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">false</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
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