roblonium-web/Game/FinobeTools/m4a1.rbxm

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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Tool" referent="RBX0">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>-0.200000003</Y>
<Z>0.200000003</Z>
<R00>0.951179922</R00>
<R01>2.53742692e-005</R01>
<R02>0.308631182</R02>
<R10>-3.49102265e-005</R10>
<R11>1</R11>
<R12>2.53742692e-005</R12>
<R20>-0.308631182</R20>
<R21>-3.49102265e-005</R21>
<R22>0.951179922</R22>
</CoordinateFrame>
<string name="Name">M4A1</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="NumberValue" referent="RBX1">
<Properties>
<string name="Name">Left</string>
<double name="Value">30</double>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2">
<Properties>
<string name="Name">Recoil</string>
<double name="Value">2</double>
</Properties>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">while true do
wait(.2)
if script.Parent.Value &gt; 3 then
script.Parent.Value = script.Parent.Value - 1
end
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX4">
<Properties>
<string name="Name">MaxAmmo</string>
<double name="Value">30</double>
</Properties>
</Item>
<Item class="Script" referent="RBX5">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bullet</string>
<ProtectedString name="Source">ball = script.Parent
damage = math.random(6,12)
local hitt = false
HitSound = Instance.new(&quot;Sound&quot;)
HitSound.Name = &quot;HitSound&quot;
HitSound.SoundId = &quot;http://www.roblox.com/asset/?id=11945266&quot;
HitSound.Pitch = .8
HitSound.Volume = 1
HitSound.Parent = ball
function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;ForceField&quot;) ~= nil then return end
&#9;if hit.CanCollide == false and hit.Parent:findFirstChild(&quot;Zombie&quot;) == nil then return end
&#9;if hit.Parent.className == &quot;Hat&quot; and hitt == false then
&#9;&#9;hitt = true
&#9;&#9;hit:BreakJoints()
&#9;&#9;hit.Velocity = ball.Velocity
&#9;&#9;hit.Parent.Parent = game.Workspace
&#9;end
&#9;if hit:findFirstChild(&quot;Metal&quot;) ~= nil and hitt == false then
&#9;&#9;hitt = true
&#9;&#9;for i = 1,math.random(1,3) do
&#9;&#9;&#9;local j = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;j.formFactor = &quot;Plate&quot;
&#9;&#9;&#9;j.Size = Vector3.new(1,.4,1)
&#9;&#9;&#9;j.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;&#9;j.CanCollide = false
&#9;&#9;&#9;j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
&#9;&#9;&#9;j.CFrame = script.Parent.CFrame
&#9;&#9;&#9;j.Parent = game.Workspace
&#9;&#9;end
&#9;end
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Zombie&quot;)
&#9;if humanoid ~= nil and hitt == false then
&#9;&#9;hitt = true
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;if hit.Name == &quot;Head&quot; then
&#9;&#9;&#9;humanoid.Health = humanoid.Health - damage * 2
&#9;&#9;elseif hit.Name == &quot;Torso&quot; then
&#9;&#9;&#9;humanoid.Health = humanoid.Health - damage * 1.5
&#9;&#9;else
&#9;&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;end
&#9;&#9;wait(.2)
&#9;&#9;untagHumanoid(humanoid)
&#9;end
&#9;if hitt == true then
&#9;&#9;HitSound:play()
&#9;&#9;ball.Parent = nil
&#9;end
end
function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end
function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:GetChildren()
&#9;&#9;for i = 1, #tag do
&#9;&#9;&#9;if tag[i].Name == &quot;creator&quot; then
&#9;&#9;&#9;tag[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;
&#9;&#9;end
&#9;end
end
connection = ball.Touched:connect(onTouched)
while true do
wait(.01)
if damage &lt; 0 then
break
else
damage = damage - .2
end
end
ball.Parent = nil</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX6">
<Properties>
<string name="Name">Ammo</string>
<double name="Value">30</double>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX7">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Crouch</string>
<ProtectedString name="Source">on = 0
Tool = script.Parent
welds = {}
sh = {}
arms = nil
torso = nil
f = nil
function Crouch(ison)
if arms == nil and torso == nil then
arms = {Tool.Parent:FindFirstChild(&quot;Left Leg&quot;), Tool.Parent:FindFirstChild(&quot;Right Leg&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
end
if arms ~= nil and torso ~= nil then
sh = {torso:FindFirstChild(&quot;Left Hip&quot;), torso:FindFirstChild(&quot;Right Hip&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
if ison == 1 then
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.75, 1)
arms[1].Name = &quot;LDave&quot;
arms[1].CanCollide = true
welds[1] = weld1
-------------------------------------------
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
arms[2].Name = &quot;RDave&quot;
arms[2].CanCollide = true
welds[2] = weld2
---------------------------------
local force = Instance.new(&quot;BodyForce&quot;)
force.Parent = torso
f = force
wait(0.01)
elseif ison == 0 then
if arms then
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
f.Parent = nil
arms[2].Name = &quot;Right Leg&quot;
arms[1].Name = &quot;Left Leg&quot;
welds[1].Parent = nil
welds[2].Parent = nil
end
end
--
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
function Key(key)
if key then
key = string.lower(key)
if (key==&quot;c&quot;) then
if on == 1 then
on = 0
elseif on == 0 then
on = 1
end
Crouch(on)
end
end
end
function Equip(mouse)
mouse.KeyDown:connect(Key)
end
script.Parent.Equipped:connect(Equip)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX8">
<Properties>
<string name="Name">StoredAmmo</string>
<double name="Value">9999</double>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX9">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Shooter</string>
<ProtectedString name="Source">Tool = script.Parent
local arms = nil
local torso = nil
local weld33 = nil -- right arm
local weld55 = nil -- left arm
local welds = {}
local reloading = false
local firing = false
local canreload = true
local canshoot = true
local damage = 200
function ReloadSequence()
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-16), -0.08)
weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
Tool.Handle.M1:play()
Tool.Mag.Transparency = 1
local mag = Tool.Mag:clone()
mag.Parent = game.Workspace
mag.CanCollide = false
mag.Transparency = 0
Tool.Mag2.Transparency = 1
local mag = Tool.Mag2:clone()
mag.Parent = game.Workspace
mag.CanCollide = false
mag.Transparency = 0
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), -0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
wait(.2)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(0))
Tool.Mag.Transparency = 0
Tool.Mag2.Transparency = 0
Tool.Mag.Mesh.Offset = Vector3.new(-0.7, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.0665, 0.175, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.6, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.057, 0.15, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.5, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.0475, 0.125, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.4, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.38, 0.1, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.3, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.285, 0.075, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.08)
weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.2, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.19, 0.05, 0)
Tool.Handle.M2:play()
wait(.02)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.1)
weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.1, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.095, 0.025, 0)
wait(.02)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
wait(.2)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
end
function ReloadSequence2()
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-16), -0.08)
weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
Tool.Handle.M1:play()
Tool.Mag.Transparency = 1
local mag = Tool.Mag:clone()
mag.Parent = game.Workspace
mag.CanCollide = false
mag.Transparency = 0
Tool.Mag2.Transparency = 1
local mag = Tool.Mag2:clone()
mag.Parent = game.Workspace
mag.CanCollide = false
mag.Transparency = 0
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), -0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
wait(.2)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(0))
Tool.Mag.Transparency = 0
Tool.Mag2.Transparency = 0
Tool.Mag.Mesh.Offset = Vector3.new(-0.7, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.0665, 0.175, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.6, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.057, 0.15, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.5, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.0475, 0.125, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.4, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.38, 0.1, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.3, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.285, 0.075, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.08)
weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.2, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.19, 0.05, 0)
Tool.Handle.M2:play()
wait(.02)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.1)
weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.1, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.095, 0.025, 0)
wait(.02)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
wait(.2)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12)
weld55.C1 = CFrame.new(0.9, -0.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(255), 1.2, math.rad(0))
wait(.2)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.15)
weld55.C1 = CFrame.new(0.9, 0.25, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(255), 1.2, math.rad(0))
Tool.Handle.M3:play()
Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0)
wait(.02)
Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
wait(.18)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
end
function Reload()
Tool.Left.Value = Tool.Ammo.Value
&#9;if script.Parent.Ammo.Value &lt; script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value &gt;= -99999 and canreload == true then
&#9;&#9;reloading = true
&#9;&#9;script.Parent.Ammo.Value = 0
&#9;&#9;ReloadChoose()
script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value + script.Parent.Left.Value
&#9;&#9;if script.Parent.StoredAmmo.Value &gt;= script.Parent.MaxAmmo.Value then
&#9;&#9;&#9;script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value
&#9;&#9;&#9;script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value
script.Parent.Recoil.Value = 5
&#9;&#9;elseif script.Parent.StoredAmmo.Value &lt; script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value &gt;= 1 then
script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value
&#9;&#9;&#9;script.Parent.StoredAmmo.Value = 0
&#9;&#9;&#9;script.Parent.Recoil.Value = 5
&#9;&#9;end
&#9;&#9;reloading = false
&#9;end
end
function ReloadChoose()
if script.Parent.Left.Value == 0 then
ReloadSequence2()
elseif script.Parent.Left.Value &gt;= 1 then
ReloadSequence()
end
end
function Choosy()
if script.Parent.Ammo.Value == 0 then
Thing1()
elseif script.Parent.Ammo.Value &gt;= 1 then
Thing2()
end
end
function Thing2()
cam = game.Workspace.CurrentCamera
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
Tool.Flash.Mesh.Scale = Vector3.new(1.5, 2.7, 1.5)
Tool.Flash.Transparency = .8
Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0)
wait(0.03)
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
Tool.Flash.Transparency = 1
Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
canreload = true
end
function Thing1()
cam = game.Workspace.CurrentCamera
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
Tool.Flash.Mesh.Scale = Vector3.new(1.5, 2.7, 1.5)
Tool.Flash.Transparency = .8
wait(0.03)
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
Tool.Flash.Transparency = 1
Tool.Handle.Empty:play()
canreload = true
end
function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
falsearm1 = arms[1]:clone()
local mesh1 = Tool.Larm:clone()
mesh1.Parent = falsearm1
local armweld1 = Instance.new(&quot;Weld&quot;)
falsearm1.BrickColor = BrickColor.new(&quot;Light orange&quot;) -- this is the arm colour incase u want to change it
falsearm1.Parent = Tool
armweld1.Parent = falsearm1
armweld1.Part0 = falsearm1
armweld1.Part1 = arms[1]
falsearm2 = arms[2]:clone()
local mesh2 = Tool.Rarm:clone()
mesh2.Parent = falsearm2
local armweld2 = Instance.new(&quot;Weld&quot;)
falsearm2.BrickColor = BrickColor.new(&quot;Light orange&quot;) -- this is the 2nd arm colour incase u want to change it
falsearm2.Parent = Tool
armweld2.Parent = falsearm2
armweld2.Part0 = falsearm2
armweld2.Part1 = arms[2]
local weld1 = Instance.new(&quot;Weld&quot;) -- left arm
weld55 = weld1
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;) -- right arm
weld33 = weld2
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) --95
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
local legs = nil
local torso2 = nil
local welds2 = {}
local bodyforce = nil
function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
falsearm1:remove()
falsearm2:remove()
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
function fire(v)
&#9;Tool.Handle.Fire:play()
&#9;
&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;local missile = Instance.new(&quot;Part&quot;)
&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;
&#9;spawnPos = spawnPos + (v * 8)
&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1,1,1)
&#9;missile.Velocity = v * 500
&#9;missile.BrickColor = BrickColor.new(26)
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Bullet&quot;
&#9;missile.Elasticity = 0
&#9;missile.Reflectance = 0
&#9;missile.Friction = .9
missile.CanCollide = false
&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,missile:getMass() * 196,0)
&#9;force.Parent = missile
&#9;local mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;mesh.Scale = Vector3.new(.06,.06,.06)
&#9;mesh.MeshType = &quot;Sphere&quot;
&#9;mesh.Parent = missile
&#9;local new_script = script.Parent.Bullet:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile
&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
missile.Parent = game.Workspace
cam = game.Workspace.CurrentCamera
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
&#9;local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
&#9;local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
&#9;cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
&#9;weld33.C1 = CFrame.new(-0.75, -0.7, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
&#9;weld55.C1 = CFrame.new(0.8, 0, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
&#9;Tool.Flash.Mesh.Scale = Vector3.new(1.727, 3, 1.727)
&#9;Tool.Flash.Transparency = .5
Tool.A1.Mesh.Offset = Vector3.new(0, 0.6, 0)
canreload = false
&#9;wait(0.03)
Choosy()
end
function KeyDownFunctions(key)
&#9;if key == &quot;r&quot; then
&#9;&#9;Reload()
&#9;end
end
Tool.Enabled = true
function onActivated()
&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end
&#9;Tool.Enabled = false
&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return
&#9;end
&#9;local ammo = script.Parent.Ammo
&#9;local maxammo = script.Parent.MaxAmmo
&#9;firing = true
&#9;while firing == true do
&#9;&#9;wait()
&#9;&#9;if reloading == false and humanoid.Health &gt;= 1 then
&#9;&#9;&#9;if ammo.Value &gt;= 1 then
&#9;&#9;&#9;&#9;ammo.Value = ammo.Value - 1
&#9;&#9;&#9;&#9;local targetPos = humanoid.TargetPoint
&#9;&#9;&#9;&#9;local lookAt = (targetPos - character.Head.Position).unit
&#9;&#9;&#9;&#9;if script.Parent.Recoil.Value &lt; 10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Recoil.Value = script.Parent.Recoil.Value + 1
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;fire(lookAt)
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;Reload()
&#9;&#9;&#9;&#9;break
&#9;&#9;&#9;end
&#9;&#9;elseif reloading == false and humanoid.Health &lt; 1 then
&#9;&#9;&#9;Tool:remove()
&#9;&#9;end
&#9;end
&#9;Tool.Enabled = true
end
function nofiar(mouse)
firing = false
end
function onEquippedLocal(mouse)
&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return
&#9;end
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=67960341&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() nofiar(mouse) end)
&#9;mouse.KeyDown:connect(KeyDownFunctions)
&#9;while true do
&#9;&#9;wait()
&#9;end
end
Tool.Equipped:connect(onEquippedLocal)
script.Parent.Activated:connect(onActivated)
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX10">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BackupWeld</string>
<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end
function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end
function Finale()
&#9;Get(script.Parent)
end
script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX11">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">GuiScript</string>
<ProtectedString name="Source">-- Thanks for SonicUnleashedXY &amp; Manofthelol for this script.
-- To remove the orginial script just go into shooter &amp; right at the bottem you will see something like this:
-- script.Parent.Tool.Name = &quot;&quot;..script.Parent.Ammo.Value..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
-- Remove only that &amp; add this to the tool.
-- Remember this was designed for Manofthelol weapons so any other weapons might not work.
-- You have no permission to repubish this in you model even if it edited.
-- If your found then you will be ban from my place.
local Tool = script.Parent
local Ammo = Tool.Ammo
local MaxAmmo = Ammo.Value
local vPlayer
local Gui
local Text
function onChanged(value)
&#9;if value == &quot;Value&quot; or value == Ammo.Value then
&#9;&#9;if Gui ~= nil and Text ~= nil then
&#9;&#9;&#9;if Ammo.Value &gt;= 1 then
&#9;&#9;&#9;&#9;Text.Text = &quot;&quot;..script.Parent.Ammo.Value--..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
&#9;&#9;&#9;elseif math.floor(Ammo.Value) == 0 then
&#9;&#9;&#9;&#9;Text.Text = &quot;&quot;..script.Parent.Ammo.Value--..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
&#9;&#9;&#9;elseif Ammo.Value &lt; 0 then
&#9;&#9;&#9;&#9;for i = 0, 1, 0.03 / 2 do
&#9;&#9;&#9;&#9;&#9;local Num = math.floor(i * MaxAmmo + 0.5)
&#9;&#9;&#9;&#9;&#9;Text.Text = &quot;&quot;..script.Parent.Ammo.Value--..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
function on2Changed()
&#9;if Gui ~= nil and Text ~= nil then
&#9;&#9;Text.Text = &quot;&quot;..script.Parent.Ammo.Value--..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
&#9;&#9;wait()
&#9;end
end
function setUpGui()
&#9;if vPlayer == nil or vPlayer:findFirstChild(&quot;PlayerGui&quot;) == nil then
&#9;&#9;return
&#9;end
&#9;Gui = Instance.new(&quot;ScreenGui&quot;)
&#9;Text = Instance.new(&quot;TextLabel&quot;)
&#9;Gui.Name = &quot;DEDisplay&quot;
&#9;Gui.Parent = vPlayer.PlayerGui
&#9;Text.BackgroundColor3 = BrickColor.Black().Color
Text.BackgroundTransparency = 1
&#9;Text.BorderColor3 = BrickColor.White().Color
Text.BorderSizePixel = 0
&#9;Text.Name = &quot;Ammo&quot;
&#9;Text.Parent = Gui
&#9;Text.Position = UDim2.new(0.15, 0, 0.825, 0)
&#9;Text.Size = UDim2.new(0, -60, 0, 64)
Text.FontSize = &quot;Size18&quot;
&#9;Text.Text = &quot;&quot;..script.Parent.Ammo.Value--..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
&#9;Text.TextColor3 = BrickColor.White().Color
end
function onEquippedLocal(mouse)
&#9;vPlayer = game.Players.LocalPlayer
&#9;setUpGui()
end
function onUnequippedLocal(mouse)
&#9;if Gui then
&#9;&#9;Gui:remove()
&#9;end
&#9;Gui = nil
&#9;Text = nil
&#9;vPlayer = nil
end
Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
Ammo.Changed:connect(onChanged)
Tool.StoredAmmo.Changed:connect(on2Changed)</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX12">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">GuiScript(backup)</string>
<ProtectedString name="Source">-- Thanks for SonicUnleashedXY &amp; Manofthelol for this script.
-- To remove the orginial script just go into shooter &amp; right at the bottem you will see something like this:
-- script.Parent.Tool.Name = &quot;&quot;..script.Parent.Ammo.Value..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
-- Remove only that &amp; add this to the tool.
-- Remember this was designed for Manofthelol weapons so any other weapons might not work.
-- You have no permission to repubish this in you model even if it edited.
-- If your found then you will be ban from my place.
local Tool = script.Parent
local Ammo = Tool.Ammo
local MaxAmmo = Ammo.Value
local vPlayer
local Gui
local Text
function onChanged(value)
&#9;if value == &quot;Value&quot; or value == Ammo.Value then
&#9;&#9;if Gui ~= nil and Text ~= nil then
&#9;&#9;&#9;if Ammo.Value &gt;= 1 then
&#9;&#9;&#9;&#9;Text.Text = &quot;&quot;..script.Parent.Ammo.Value--..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
&#9;&#9;&#9;elseif math.floor(Ammo.Value) == 0 then
&#9;&#9;&#9;&#9;Text.Text = &quot;&quot;..script.Parent.Ammo.Value--..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
&#9;&#9;&#9;elseif Ammo.Value &lt; 0 then
&#9;&#9;&#9;&#9;for i = 0, 1, 0.03 / 2 do
&#9;&#9;&#9;&#9;&#9;local Num = math.floor(i * MaxAmmo + 0.5)
&#9;&#9;&#9;&#9;&#9;Text.Text = &quot;&quot;..script.Parent.Ammo.Value--..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
function on2Changed()
&#9;if Gui ~= nil and Text ~= nil then
&#9;&#9;Text.Text = &quot;&quot;..script.Parent.Ammo.Value--..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
&#9;&#9;wait()
&#9;end
end
function setUpGui()
&#9;if vPlayer == nil or vPlayer:findFirstChild(&quot;PlayerGui&quot;) == nil then
&#9;&#9;return
&#9;end
&#9;Gui = Instance.new(&quot;ScreenGui&quot;)
&#9;Text = Instance.new(&quot;TextLabel&quot;)
&#9;Gui.Name = &quot;DEDisplay&quot;
&#9;Gui.Parent = vPlayer.PlayerGui
&#9;Text.BackgroundColor3 = BrickColor.Black().Color
Text.BackgroundTransparency = 1
&#9;Text.BorderColor3 = BrickColor.White().Color
Text.BorderSizePixel = 0
&#9;Text.Name = &quot;Ammo&quot;
&#9;Text.Parent = Gui
&#9;Text.Position = UDim2.new(0.15, 0, 0.825, 0)
&#9;Text.Size = UDim2.new(0, -60, 0, 64)
Text.FontSize = &quot;Size18&quot;
&#9;Text.Text = &quot;&quot;..script.Parent.Ammo.Value--..&quot;|&quot;..script.Parent.StoredAmmo.Value..&quot;&quot;
&#9;Text.TextColor3 = BrickColor.White().Color
end
function onEquippedLocal(mouse)
&#9;vPlayer = game.Players.LocalPlayer
&#9;setUpGui()
end
function onUnequippedLocal(mouse)
&#9;if Gui then
&#9;&#9;Gui:remove()
&#9;end
&#9;Gui = nil
&#9;Text = nil
&#9;vPlayer = nil
end
Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
Ammo.Changed:connect(onChanged)
Tool.StoredAmmo.Changed:connect(on2Changed)</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX13">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=27111419</url></Content>
<token name="MeshType">5</token>
<string name="Name">Larm</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.99000001</X>
<Y>0.99000001</Y>
<Z>0.99000001</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX14">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=27111864</url></Content>
<token name="MeshType">5</token>
<string name="Name">Rarm</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.99000001</X>
<Y>0.99000001</Y>
<Z>0.99000001</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX15">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-350.100006</X>
<Y>46.5000038</Y>
<Z>-122.900009</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
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