roblonium-web/Game/CoreScripts/2014/BuildToolsScripts/PersonalServerScript.lua

194 lines
4.9 KiB
Lua

-- Personal Server Script
-----------------
--| Constants |--
-----------------
local CHANGES_PER_PLAYER = 100 -- Saving also occurs every time the number of edits reaches this number times the number of players
local SAVE_CHECK_INTERVAL = 1800 -- should be set in seconds, this is how long we wait to force a save, as long as at least one change has been made
local MIN_SAVE_TIME = 900 -- At least this many seconds will pass before saving again
-----------------
--| Variables |--
-----------------
local ContentProviderService = Game:GetService('ContentProvider')
local PlayersService = Game:GetService('Players')
local RunService = Game:GetService("RunService")
local StartingPlayerRanks = {}
local RbxUtil = nil
local LastSaveTime = 0
local ChangeCount = 0
local TryingToSave = false
local NumberOfChangesBeforeSaveAbsolute = CHANGES_PER_PLAYER
local GameRunning = true
local WaitingToSave = false
local PlaceId = Game.PlaceId
local Url = ContentProviderService.BaseUrl
local UrlBase = Url:match('^http://www\.(.-)/?$') -- Turns "http://www.gametest1.robloxlabs.com/" into "gametest1.robloxlabs.com"
local ApiProxyUrl = 'https://api.' .. UrlBase
-----------------
--| Functions |--
-----------------
function GetRbxUtil()
if not RbxUtil then
RbxUtil = LoadLibrary("RbxUtility")
end
return RbxUtil
end
-- Checks the full hierarchy of an instance for archivability
local function IsArchivable(instance)
if instance == Workspace then
return true
elseif not instance.Archivable then
return false
else
return IsArchivable(instance.Parent)
end
end
local function UpdateSaveOnChangeAmount()
local players = PlayersService:GetPlayers()
NumberOfChangesBeforeSaveAbsolute = #players * CHANGES_PER_PLAYER
end
local function OnPlayerAdded(player)
if player:IsA('Player') then
local getRankUrl = ApiProxyUrl .. '/RoleSets/GetRoleSetForUser?placeId=' .. tostring(PlaceId) .. '&userId=' .. tostring(player.userId)
local serverRankTable = nil
pcall(function()
serverRankTable = GetRbxUtil().DecodeJSON(Game:HttpGetAsync(getRankUrl))
end)
local playerRank = 0
if serverRankTable and type(serverRankTable) == 'table' then
for k, v in pairs(serverRankTable) do
if k == "data" then
if v["Rank"] then
playerRank = v["Rank"]
end
end
end
end
player.PersonalServerRank = playerRank
StartingPlayerRanks[player] = playerRank
UpdateSaveOnChangeAmount()
end
end
local function OnPlayerRemoved(player)
if player:IsA('Player') then
UpdateSaveOnChangeAmount()
if StartingPlayerRanks[player] then
local playerRank = player.PersonalServerRank
if StartingPlayerRanks[player] ~= playerRank then -- Don't need to make web call if rank is the same
local setRankUrl = ApiProxyUrl .. '/RoleSets/PrivilegedSetUserRoleSetRank?placeId=' .. tostring(PlaceId) .. '&userId=' .. tostring(player.userId) .. '&newRank=' .. tostring(playerRank)
ypcall(function() Game:HttpPostAsync(setRankUrl, 'SetPersonalServerRank') end)
end
StartingPlayerRanks[player] = nil
end
end
end
local function DoSave()
if GameRunning then
ChangeCount = 0
LastSaveTime = tick()
Game:ServerSave()
end
end
local function TrySave()
if not TryingToSave then
TryingToSave = true
local now = tick()
if now - LastSaveTime >= MIN_SAVE_TIME then
DoSave()
elseif not WaitingToSave then -- Save after cooldown
WaitingToSave = true
Delay(LastSaveTime + MIN_SAVE_TIME - now, function()
DoSave()
WaitingToSave = false
end)
end
TryingToSave = false
end
end
-- Save based on number of edits to workspace
local function OnEdit(descendant)
if IsArchivable(descendant) then
ChangeCount = ChangeCount + 1
if ChangeCount >= NumberOfChangesBeforeSaveAbsolute then
TrySave()
end
end
end
-- Make sure we save every interval regardless of number of edits, so long as there is one
local function CheckForSaveOnInterval()
while true do
wait(SAVE_CHECK_INTERVAL)
if tick() - LastSaveTime >= SAVE_CHECK_INTERVAL and ChangeCount > 0 then
TrySave()
end
end
end
--------------------
--| Script Logic |--
--------------------
Game:WaitForChild('Workspace')
pcall(function()
Game.IsPersonalServer = true
if not Workspace:FindFirstChild("PSVariable") then
local psVar = Instance.new("BoolValue")
psVar.Name = "PSVariable"
psVar.Archivable = false
psVar.Parent = Workspace
end
end)
PlayersService.PlayerAdded:connect(OnPlayerAdded)
PlayersService.ChildRemoved:connect(OnPlayerRemoved)
for _, player in pairs(PlayersService:GetPlayers()) do
OnPlayerAdded(player)
end
if Url~=nil then
Game:SetServerSaveUrl(Url .. "Data/AutoSave.ashx?assetId=" .. PlaceId)
end
if pcall(function()
Game.Close:connect(
function()
GameRunning = false
Game:ServerSave()
end)
end) == false then
print("!Error in Game.Close:connect")
end
RunService:Run()
Game.Workspace.DescendantAdded:connect(OnEdit)
Game.Workspace.DescendantRemoving:connect(OnEdit)
Spawn(CheckForSaveOnInterval)